A good read for all the techies out here
http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific,"
Well now Cerncy's Time to Triangle make more sense








