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A good read for all the techies out here

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," 

Well now Cerncy's Time to Triangle make more sense