shikamaru317 said:
Shinobi-san said:
shikamaru317 said:
You're right about their performance, I compared the framerates listed in the GAF thread to Tomb Raider PC benchmarks, the Xbox One version seems to be performing a little bit better than the 7790 (which it's GPU is based on) and the PS4 version seems to be performing a little bit better than the 7870 (which it's GPU is based on).
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I would imagine that the graphics is parred back a bit compared to ultra settings on PC to achieve these results. We also need to factor in optimisations done for specific hardware.
It seems that they are actually performing better than their off the shelf gpu equal...as the X1 gpu is more similar to a 7770 and the PS4 gpu more similar to a 7850.
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Yeah, it should be interesting to see Digital Foundry's tests, if Crystal Dynamics marketting buzz is true and the next gen versions actually have improved graphics over the PC version AND the framerates of the Xbox One and PS4 version are better than equivalent PC cards, it'll show that a pretty significant performance boost is possible on next-gen consoles via optimization. However, if the graphics turn out to be lesser than the PC version on ultra, then the games performance won't be quite so stellar with the framerates that we're hearing about.
BTW, here is the framerate comparison, using a recent Tom's Hardware ultra settings/1080p benchmark for PC and supposed Xbox One and PS4 framerates from the neoGAF thread:
Xbox One- 30 fps min - 45fps max
R7 260X- 33 fps min - 38fps average (260x has 1971 gflops compared to 1310 for Xbox One and 1840 for PS4)
PS4- 40 fps min - 60 fps max
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Saw some footage of the console version and it does indeed look like it at least matches the highest preset on PC.
I played the game between High and Ultra at about 25 - 35 FPS on PC. If the console versions can hold a rock steady framerate then thats good work by Crystal Dynamics 