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Ryuu96 said:

Yeah, they should already work on a huge Zombie game with co-op gameplay and some crafting for a while or doesn't Microsoft see what can be a big thing as excluisve right now?



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Ryuu96 said:
Wright said:
Ryuu96 said:

....That Halo collection is insane xD


Halo: Reach UGH!

Reach had awesome collections though with all the Halo documents, Hasleys Journal and the Model ;)


My 360 Slim model is the Reach one, which is beautiful considering I prefer silver (or white) to black on Xbox consoles. That being said, what a disappointment of a game. Worst Halo ever, for me.



Did you guys knew about this game?

 



Ka-pi96 said:
Wright said:


Halo: Reach UGH!


You didn't like Reach? I thought it was great!


I disliked the main campaign a lot. There's no emotional attachment to the characters. Some big plotholes, and the game does nothing to surprise you for what you are already expecting as an ending; also, I found the campaign design to be kind of boring and repetitive unlike other Halo's,

except for the mission on the rooftops, where you work both as a pilot and as a Spartan. That one is pretty great. But one mission don't carry out the whole game.



Ryuu96 said:
crissindahouse said:

 

The next one is supposed to be an MMO Zombie sequel game, they extended the contract a while back but I swear for the past 4 months all I hear from Undead Labs is "we are still in dicussions" ¬.¬ I thought extending the contract would mean go ahead and do the game

Some people think they will scrap the MMO now though because the contract is multi year, multi game deal and an MMO would take atleast 2 years to do most likely....


I doubt they'll be scrapping anything.  They prob just have multiple things that they want to work on so theyre deciding on what while theyre working on State of Decay DLC.  

Is the contract multi-year or multi-games btw?




       

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Ryuu96 said:

Maybe not scrapped but I doubt the MMO is going to be made now


WHy dont you think the mmo will be made?  It's the sequel to State of Decay and MSFT owns SoD.  It was very successful so i dont see why they wouldnt.  Most likely MSFT will be getting around 3 games from Undead Labs which will include two new ip's and prob State of Decay 2 otherwise known as the MMo, though maybe theyll decide to just go coop instead of an mmo




       

Ryuu96 said:
JayWood2010 said:

Because an MMO State of Decay would be bigger and take longer to make than an Open World State of Decay, I think they will just make a straight up Open World sequel to State of Decay (and forget about the MMO State of Decay sequel) and the deal is multi year, multi game, First SOD is Open World so I think they will just keep it like that


I could see them getting rid of the MMO part for coop instead.  Im def positive that there will be a State of Decay 2 though.

The thing is, what is multi-year, multi-game?  I mean that could mean 3 years, 5 years, less or more.  Same goes to games.  Or it could mean multiple games and multiple years for each game, example State of Decay and then support it for multipley years.  COuld mean that.  I think that you'd have to know the contract at full to understand what is going on but i dont think MSFT or UNdead labs would have agreed to it if it wasnt a good deal.




       

Ryuu96 said:

Should try getting some info out of Phil about what exactly it means =P

If anybody gets info from phil it would be you xD




       

Pretty sure they signed the contract with the condition they can still follow their own concept and ideas....

if they want to do a MMO they'll do... And I'm pretty sure they said they still want to recently...

@seece
thanks for the bingo cards



Ryuu96 said:

 

Halo 5 Development Seems To Be Making Significant Progress

If there’s one thing that Microsoft does that I appreciate, it’s that they post all their job listings online. Even more generous of them is that, when they post a job listing, they typically mention the primary studio that the job listing is for (i.e. Microsoft Studios, Lionhead, 343, etc.). By association, it gives an idea of what game(s) the job will be working on.

What this tends to do is provide a glimpse of an inside look from which anybody can infer what kinds of things might be going on within Microsoft’s walls.

Taking a look at the last 44 job listings that Microsoft has posted, I couldn’t help but notice that a significant number of them are for 343 Industries. Or, as many would like to call them, our Halo baby-makers. That’s probably just me. Oh well.

Looking at the past 44 listings, 17 of them are for 343 Industries (approximately 40%). These listings go as far back as April 14th, which is only about a month. That leaves us at 17 jobs to be working on Halo (to varying capacity, I’m sure) in the past month.


343 is a fairly sizable studio, having about 340 employees just over a year ago. Presumably, the studio still employs a similar amount of people. Regardless, 17 availabilities in such a short amount of time, even for a larger studio, seems to be pointing to some gears turning.

Look a little closer and you will see that 15 of those jobs have been made available in roughly two weeks (since April 28th). Since April 28th, there have been 30 job postings, 15 of which (a clean 50%) have been set to be working on Halo (or at least with 343 to support Halo). To add to that, the last five job listings over this past weekend alone have all been for Halo and 343.


Given the pacing of job openings that have been popping up for 343 (really, there have been three new listings today alone, May 12th–all for Halo and 343 as per the time of writing), there doesn’t seem to be reason to believe that Microsoft and 343 will be stopping just yet. It certainly makes sense given that E3 is just about a month from now. Halo (Halo 5, in particular) is anticipated to make an appearance this year. And if it does, it’s not a far-off assumption to believe that it is because Microsoft and 343 are preparing for an approaching release. This indeed would seem to fit right in place with all these job listings that hint towardHalo development making good head-way.

Of course, it’s possible that these openings are not solely for Halo 5. Maybe the studio has some auxiliary Halo plans they are working on for which they are recruiting. Still, Halo 5 is almost certainly in those plans. Adding to that, it’s probable that job listings over the past month have been closed and removed from the listings. Some may have been for 343, others not. Nevertheless, these numbers are certainly interesting. Only time will tell.

 

 

MS going crazy with Halo lately =P Didn't Bungie say they only had around 150 people working on Reach? Last we known of 343 had 340 xD I want to know the current number now =P

When those 3 positions get filled I'd guess around 343