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Forums - Gaming - who has the better first party/publishing strategy from Nintendo, Sony and MS?

 

who has the better first party/publishing policies

Sony 121 43.21%
 
Nintendo 125 44.64%
 
Microsoft 14 5.00%
 
See results 20 7.14%
 
Total:280
Weedlab said:
Osc89 said:
Weedlab said:
First, define 'negative games' for me. What is a 'negative game'? Are they not employing a combination strategy with respect to the games they are publishing? (In house and out). Do they not have exclusive in double digit figures? Those games appear to be oriented towards both the core and casual segments. How is that bad for gamers?  Enlighten me if you find me ignorant. I am led to believe Microsoft’s position is still better for the gamer when compared to Nintendo (but only in those narrowly defined terms), and I am by no means an Xbox enthusiast. That’s just how it looks to me as a gamer.


 


When I say "negative game" I mean they are paying for an otherwise multiplatform game to be exclusive to their platform, so money is spent taking games from other platforms rather than increasing the number for their own. It makes sense for them strategically as they close the gap between them and other platforms by 2 games for less than the cost of one, however this results in fewer games overall and is bad for gamers.

All of them are guilty of this. Microsoft is not the only one who engages in such behavior, and from the looks of things it seems their stance has shifted in favor of creating more true exclusive content than timed exclusives. It is also not always a disservice to gamers. Look at Bayonetta 2 since it apparently would not have seen the light of day as a multiplatform game. But the real question is, what proportion of games are true exclusive to timed exclusives? Added to that Microsoft seems to have a strong showing (quantitatively at least).

 

Nintendo has been forming partnerships with a lot of developers. One could argue if that wasn’t the case third parties could channel their resources in multiplatform games for the benefit of a wider group of gamers. Platinum could be making multiplatform games for all systems instead of making Bayoetta 2 exclusively for the Wii U, or NamcoBandai could channel more of their resources to other projects (multiplat) instead of providing Nintendo with assistance. On the other side of the coin these partnerships are needed since Nintendo insinuated that they need assistance with the transition to HD. These instances can hardly be decoupled, and with that said and taking everything into consideration, I still think Microsoft > Nintendo with respect to the topic.



 


In your original comment you said that it was a positive Microsoft does this, that's why I targeted them specifically. If you check my first post I acknowledge they all do this and it's bad, but Nintendo do it the least (I think) so I went with them.

You can make a case for MS being better at publishing than Nintendo, but I wouldn't say that examples like Titanfall should be used. It's looking like they paid for 1 year of exclusivity which is money spent to weaken the PS4 lineup rather than boost their own. That is the only reason I targeted your comment, I'm not debating the rest of their strategy, just saying this aspect is bad.



PSN: Osc89

NNID: Oscar89

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For exclusives and new IP i'd say sony has the best, Nintendo second for exclusives though lacks new IP, MS seems eh to me as only of few games ever interested me as first party titles (Halo and Forza aren't on that list :p)

I'm not sure what any of these companies strategies are for obtaining/creating exclusives so I can't vote :p



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

^This is why we can't have threads like this.




       

Osc89 said:
Weedlab said:

All of them are guilty of this. Microsoft is not the only one who engages in such behavior, and from the looks of things it seems their stance has shifted in favor of creating more true exclusive content than timed exclusives. It is also not always a disservice to gamers. Look at Bayonetta 2 since it apparently would not have seen the light of day as a multiplatform game. But the real question is, what proportion of games are true exclusive to timed exclusives? Added to that Microsoft seems to have a strong showing (quantitatively at least).

 

Nintendo has been forming partnerships with a lot of developers. One could argue if that wasn’t the case third parties could channel their resources in multiplatform games for the benefit of a wider group of gamers. Platinum could be making multiplatform games for all systems instead of making Bayoetta 2 exclusively for the Wii U, or NamcoBandai could channel more of their resources to other projects (multiplat) instead of providing Nintendo with assistance. On the other side of the coin these partnerships are needed since Nintendo insinuated that they need assistance with the transition to HD. These instances can hardly be decoupled, and with that said and taking everything into consideration, I still think Microsoft > Nintendo with respect to the topic.



 


In your original comment you said that it was a positive Microsoft does this, that's why I targeted them specifically. If you check my first post I acknowledge they all do this and it's bad, but Nintendo do it the least (I think) so I went with them.

You can make a case for MS being better at publishing than Nintendo, but I wouldn't say that examples like Titanfall should be used. It's looking like they paid for 1 year of exclusivity which is money spent to weaken the PS4 lineup rather than boost their own. That is the only reason I targeted your comment, I'm not debating the rest of their strategy, just saying this aspect is bad.


Well ... I don't see that issue as a clear cut one. It is in some sense like the used game problem that is regularly discussed, and that's why I said it can't be decoupled from more positive actions. One may say that implementing a timed exclusive strategy is bad in the sense that it excludes a group of gamers from experiencing games. That's fair, but gamers will still get to experience the game(s) since it is temporary, and one could also argue they're doing this with the aim of increasing their foothold  and installed base (a benefit to them) of which influences the risks and number of titles they're willing to publish (benefit to gamers).  I can’t discount the positive ripple effects from those actions.



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


Weedlab said:
Osc89 said:
Weedlab said:

All of them are guilty of this. Microsoft is not the only one who engages in such behavior, and from the looks of things it seems their stance has shifted in favor of creating more true exclusive content than timed exclusives. It is also not always a disservice to gamers. Look at Bayonetta 2 since it apparently would not have seen the light of day as a multiplatform game. But the real question is, what proportion of games are true exclusive to timed exclusives? Added to that Microsoft seems to have a strong showing (quantitatively at least).

 

Nintendo has been forming partnerships with a lot of developers. One could argue if that wasn’t the case third parties could channel their resources in multiplatform games for the benefit of a wider group of gamers. Platinum could be making multiplatform games for all systems instead of making Bayoetta 2 exclusively for the Wii U, or NamcoBandai could channel more of their resources to other projects (multiplat) instead of providing Nintendo with assistance. On the other side of the coin these partnerships are needed since Nintendo insinuated that they need assistance with the transition to HD. These instances can hardly be decoupled, and with that said and taking everything into consideration, I still think Microsoft > Nintendo with respect to the topic.



 


In your original comment you said that it was a positive Microsoft does this, that's why I targeted them specifically. If you check my first post I acknowledge they all do this and it's bad, but Nintendo do it the least (I think) so I went with them.

You can make a case for MS being better at publishing than Nintendo, but I wouldn't say that examples like Titanfall should be used. It's looking like they paid for 1 year of exclusivity which is money spent to weaken the PS4 lineup rather than boost their own. That is the only reason I targeted your comment, I'm not debating the rest of their strategy, just saying this aspect is bad.


Well ... I don't see that issue as a clear cut one. It is in some sense like the used game problem that is regularly discussed, and that's why I said it can't be decoupled from more positive actions. One may say that implementing a timed exclusive strategy is bad in the sense that it excludes a group of gamers from experiencing games. That's fair, but gamers will still get to experience the game(s) since it is temporary, and one could also argue they're doing this with the aim of increasing their foothold  and installed base (a benefit to them) of which influences the risks and number of titles they're willing to publish (benefit to gamers).  I can’t discount the positive ripple effects from those actions.

 


Surely it reduces the risks and titles they publish? If the timed exclusive strategy is effective, they'll keep doing it. There will always be fewer games than there would have been. Or it isn't effective and they have to boost their first party to catch up, so all they have accomplished is wasting money and time better spent on their own games.



PSN: Osc89

NNID: Oscar89

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Nintendo, mostly because I can never really get into Sony first party games. I mean they are good games that sony puts out, but I usually just play through them once and sometimes not even finish them, unlike with Nintendo where I usually replay each game multiple times. idk, maybe its just my tastes gear more towards Nintendo.

But I do think Sony has a better variety then Nintendo, but not by much.



All based on opinion, but most of Nintendo games are average at best. I've played many games in the same genres that are far better hands down than the Nintendo iteration. If these titles weren't Nintendo franchises, they'd probably receive 6/10 or 7/10 at best. I've seen better games that have actually received these ratings.

With Microsoft, there's really only Perfect Dark 64, Shadow Complex, Gears and Forza. Halo sucks in my opinion. Gran Turismo 5 is better than Forza 4. Congratulations, you can decorate your cars.

Then Sony. They might have had some average games here and there if you're talking about Move titles, but the majority of games that aren't Move required have been quality. A diverse library of quality titles.



kupomogli said:
All based on opinion, but most of Nintendo games are average at best. I've played many games in the same genres that are far better hands down than the Nintendo iteration. If these titles weren't Nintendo franchises, they'd probably receive 6/10 or 7/10 at best. I've seen better games that have actually received these ratings.

With Microsoft, there's really only Perfect Dark 64, Shadow Complex, Gears and Forza. Halo sucks in my opinion. Gran Turismo 5 is better than Forza 4. Congratulations, you can decorate your cars.

Then Sony. They might have had some average games here and there if you're talking about Move titles, but the majority of games that aren't Move required have been quality. A diverse library of quality titles.


care to name this tittles? 



Nintendo without an doubt. They use their developers for both handheld and console while Sony can't, MS has a problem with long period with no first party games.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Osc89 said:
Weedlab said:
Osc89 said:
Weedlab said:

All of them are guilty of this. Microsoft is not the only one who engages in such behavior, and from the looks of things it seems their stance has shifted in favor of creating more true exclusive content than timed exclusives. It is also not always a disservice to gamers. Look at Bayonetta 2 since it apparently would not have seen the light of day as a multiplatform game. But the real question is, what proportion of games are true exclusive to timed exclusives? Added to that Microsoft seems to have a strong showing (quantitatively at least).

 

Nintendo has been forming partnerships with a lot of developers. One could argue if that wasn’t the case third parties could channel their resources in multiplatform games for the benefit of a wider group of gamers. Platinum could be making multiplatform games for all systems instead of making Bayoetta 2 exclusively for the Wii U, or NamcoBandai could channel more of their resources to other projects (multiplat) instead of providing Nintendo with assistance. On the other side of the coin these partnerships are needed since Nintendo insinuated that they need assistance with the transition to HD. These instances can hardly be decoupled, and with that said and taking everything into consideration, I still think Microsoft > Nintendo with respect to the topic.



 


In your original comment you said that it was a positive Microsoft does this, that's why I targeted them specifically. If you check my first post I acknowledge they all do this and it's bad, but Nintendo do it the least (I think) so I went with them.

You can make a case for MS being better at publishing than Nintendo, but I wouldn't say that examples like Titanfall should be used. It's looking like they paid for 1 year of exclusivity which is money spent to weaken the PS4 lineup rather than boost their own. That is the only reason I targeted your comment, I'm not debating the rest of their strategy, just saying this aspect is bad.


Well ... I don't see that issue as a clear cut one. It is in some sense like the used game problem that is regularly discussed, and that's why I said it can't be decoupled from more positive actions. One may say that implementing a timed exclusive strategy is bad in the sense that it excludes a group of gamers from experiencing games. That's fair, but gamers will still get to experience the game(s) since it is temporary, and one could also argue they're doing this with the aim of increasing their foothold  and installed base (a benefit to them) of which influences the risks and number of titles they're willing to publish (benefit to gamers).  I can’t discount the positive ripple effects from those actions.

 


Surely it reduces the risks and titles they publish? If the timed exclusive strategy is effective, they'll keep doing it. There will always be fewer games than there would have been. Or it isn't effective and they have to boost their first party to catch up, so all they have accomplished is wasting money and time better spent on their own games.

If it is timed then they won't be fewer – they will just arrive at a later date. If it is not timed then it is an outhouse exclusive and that still brings benefits to gamers not unlike Sony’s partnership with studious such as ThatGamingCompany.

 

In my view, that argument would hold weight with Microsoft's actions on the 360, but so far I am inclined to think otherwise with the Xbox One based on their divulgates. Plus, their resources are significantly deeper than their competitors (one would be tempted to say virtually limitless), so I don't see it as wasting time or resources, especially when they're pushing a lot of games both in house and out. The timed exclusive bit is just a part of their strategy to shore up the console in the early stages before throwing their full weight on the system. The great majority of the games they showed follow this pattern. Their war chest allows them to do quite a lot of things simultaneously. They're building the base with the aid of a temporary measure - which will end up on other consoles so it is not a zero sum situation – in order to support their system with their own content later. In the opening phase of a platform timed exclusive content serve a purpose. If you were telling me this about the Xbox 360 in its twilight years I would totally agree with you, though.





 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS