Holykael1 said:
Cringe.. I hate the idea of open world personally.. especially since most of the "open world" is an empty shell. Sure I wouldnt want straight corridors either but a good balance would be the best as not to hurt the narrative's pacing.
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Is it really the turn based battle system that you love or is it the story/characters/setting/music of the games that coincidentally had the turn based battle system? I might be wrong, it's just a theory.
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On your first point, surely a FFXII style 'open world' is he right way to do it, you can wander between each area, go back and stuff, yet if you want fast travel with air ship, it's primarily the same as previous games just the idea of a 'world map' is missing.
On the second, the problem is we don't really know, especially when it comes to Final Fantasy as in the most powerful generation, we've only had 1 main game which didn't replicate the traditional ATB system many of us like. The closest example I could give is FFX-2. The story was not great, infact if you are certain type of person, playing this game in front of people is not done, character's are cheesy. However, it had a fantastic combat system, change between classes and traditional ATB with traditional classes too. If there is a good example, FFX-2 has it.