I seem to bring this up in every discussion about Japanese game budgets, but I very much respect the fact that a company like Compile Heart can retail release a HD JRPG that'll sell ~ 60k copies in Japan and they'll turn a profit from that.
I like that Japan still has "the middle" too. Sure, there's the AAA games (not too many actually; FF & Resi spring to mind in terms of budget) and there's the smaller, Otaku stuff. Then there's the stuff that isn't quite there like, I dunno, Tales of or Yakuza. These aren't million sellers nor are they 100-200k, yet they keep going along with mostly respectable production values and still manage to be profitable and continuing series.
Anyway, point being, there may indeed be a lack of risk taking, but there's also a much more stable industry. And in this day and age of western studios shutting down left, right & centre plus the popping up of indie teams everywhere (ironically, where they can take more risks because budgets are smaller); then a bit of stability would actually be a welcome change.