War of the Vikings, Fatshark’s in-beta followup to War of the Roses, is open to all comers this weekend, and even has some new content to show off.
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Battlefield 4 developer DICE has decided to halt development of DLC packs and Star Wars: Battlefront 3 until it fixes bugs and issues within the shooter’s multiplayer component. The move is reported to have triggered a dip in EA’s shares.
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H-Hour: World’s Elite is the successor to SOCOM, and it’s just released its first work-in-progress screen. The Kickstarter-funded shooter is being developed by SOF Studios and is heading to PS4 and PC.
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Speedball 2 HD has launched on Steam, and with it this hard-hitting launch trailer. It shows off several mechanics and gameplay at work.
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The Walking Dead: Season 2 has been dated and priced on Steam, along with a synopsis from TellTale Games.
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Dark Souls 2 will see covenants return, and it seems that From Software wants to really expand the game’s PvP format using their roles.
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Final Fantasy 14: A Realm Reborn’s 2.1 patch ‘A Realm Awoken’ has been detailed by Square Enix ahead of its December 17 launch.
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Just Cause 3 is on the table, but it’s too early to talk about it, according to developer Avalanche Studios. However, the team has given JC2-MP’s Just Cause 2 multiplayer mod its blessing, following confirmation that it’s headed to Steam.
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Omerta – City of Gangsters has a new batch of DLC available for PC called The Japanese Incentive along with a free update adding improved AI, five new buildings and general gameplay fixes.
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Wedbush Morgan analyst Michael Pachter has told Eurogamer it is Dead Space developer Visceral Games making the shooter he was alluding to earlier this morning.
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The Wolf Among Us has a couple new screenshots available, showing off Episode 2: Smoke & Mirrors.
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Minecraft users can now download the latest snapshot which contains Twitch interrelation. The update notes that Twitch integration is only supported on Windows Vista, Windows 7 and Windows 8 as well as Mac OS X Lion 10.7 or higher. Along with Twitch, the update fixed render distances above 8 as well as “many bug fixes and optimizations.” More through the link.
South Park: The Stick of Truth will be shown during VGX tomorrow night via a new trailer. Today, Ubisoft has released a teaser trailer for the reveal. Like the one for The Division released yesterday, it’s around 20 seconds long.
The Obsidian-developed RPG was previously set for a December 10 release, but will now be released on March 4, 2014.
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Steam has put VGX nominated titles on sale. Games like BioShock Infinite, Metro: Last Light, Gone Home and others are 75%, 66% and 50% off respectively. Hit up the link and start saving. VGX will be livestreamed through Xbox One, Xbox 360, Playstation 3, Twitch, Hulu, Yahoo, Steam and through Viacom websites: Spike TV,ComedyCentral, MTV, MTV2, BET and GameTrailers on Saturday, December 7 at 6:00 PM ET / 3:00 PM PT on VGXLIVE.com.
SOE has released a new video for EverQyest Landmark. It basically gives you the rundown on what the game encompasses. Watch it below. You can still sign up for alpha access through here. Thanks, Erthazus.
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Project Ascender is in development for PS4 and PC, and it’s from Duke Nukem creator and co-founder of 3D Realms, Scott Miller and Rise of the Triad developer Interceptor Entertainment. The project was spotted on Interceptor CEO Frederik Schreiber’s LinkedIn profile. The game has apparently been in development since September and has 19 staffer members working on it. The game is due in 2014. Thanks, Eurogamer.
06 December 2013 • 1 hour 17 min ago •
Story by Matt Purslow
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Aww, Eldritch - the creepy Lovecraftian roguelike - is handing in its doom and gloom in exchange for some beautiful snowscapes and waddling penguins. Well, that would be the optimist view. If you’re a realist you’ll already know that what lies at the foot of the Mountains of Madness doesn’t really reflect on what’s at the peak.
That tends to be star gods and despair. Which is almost exactly what we expect will be delivered in Eldritch’s free DLC expansion, which will be released on December 19th.
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06 December 2013 • 1 hour 33 min ago •
Story by Matt Purslow
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War Thunder has screamed its way across the internet over the past year. In its first twelve months of open beta, the aerial dogfighting game has gathered 5 million players, with more coming in every day thanks to its debut on PS4. That makes it one of the most successful flight sims of the past decade, seizing a massive victory in a field believed to be the domain of just a few plane anoraks in this shooter-obsessed age.
Gaijin Entertainment’s CEO Anton Yudinstev has been speaking out on War Thunder’s triumphs, noting that in the battle between free-to-play and traditional paid-for games, his side is not the greedy one.
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06 December 2013 • 2 hours 42 min ago •
Story by Matt Purslow
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You don’t discover genius without venturing out to the farthest realms of insanity first. This would seem to be the mantra of Valve’s experimental hardware division, who presumably toyed with Matrix-style neck jacks before settling on thumb track-pad controllers for the Steam Machine. In a gleeful insight into the minds of Valve’s brightest thinkers, a couple of new videos show off prototype controllers operated by the least likely areas of your body: your tongue and your bum.
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06 December 2013 • 7 hours 7 min ago •
Story by Jeremy Peel
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Pixels are currency - not just in the sense that they’ve made Starbound developers Chucklefish an awful lot of money, but entirely literally. In Starbound’s beta, pixels are cashed in at on-ship 3D printers in exchange for items. Is that meta, or just silly? Dunno.
Anyway, you’ll have more of them. Chucklefish have “massively” reduced the pixel cost on early weapons and armour - in some cases making them completely free. And that’s just where it starts with this, the first, super-exciting update to Terraria’s unofficial successor.
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06 December 2013 • 8 hours 31 min ago •
Story by Jeremy Peel
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PC gamers tend to cast their eyes backwards more than most. Perhaps it’s simply that we tend to be older on average, or that our necks function as 360 degree pivots. Dissections have proven inconclusive.
I just know that, while next-gen console owners cast about desperately for something brand new to play, I’m reminded that we do precisely the opposite to test a new PC: dig out an old favourite and see what kind of magic the new context can pull out of it.
That’s exactly the business of GOG, incidentally. Though they’ve expanded their remit in recent years to incorporate the contemporary and the indie, the console manufacturers’ abandonment of backwards compatibility means their role as curators of gaming past is more vital than ever. Also, who else would stock Phantasmagoria?
We talked to GOG managing director Guillaume Rambourg about the consoles and the all-important catalogue.
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06 December 2013 • 13 hours 48 min ago •
Story by Jeremy Peel
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Neverwinter’s now on Steam! It’s free, as is Shadowmantle, its new expansion.
As the layer between the Earth’s crust and its outer core, the mantle casts no shadow. Therein lies the intangible sense of foreboding which must fuel every RPG expansion. Neverwinter’s first appears less than six months after its summer release, and asks players to delve further into the well-trampled Neverwinter Woods than they’ve become accustomed to over this series’ 10 year history.
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