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Is Your Game Crap? This Fan Will Fix It for You

Peter ‘Durante’ Thoman has made a name for himself fixing publishers’ shoddy PC versions of popular games. Photo courtesy Peter Thoman

When Rising Star Games released Deadly Premonition: The Director’s Cut for the PC last month, the port of the Twin Peaks-esque cult favorite horror game had some serious issues. Chief among them was the fact that the game’s resolution was, highly atypically for a PC game, locked to 720p.

The outcry was immediate and vocal.

“Face palm through my skull,” said one poster on the NeoGAF message board. “Damnit,” said another.

But in spite of their outrage, many users expressed hope for a savior to come to their aid. “You on it, Durante?” asked one user. Like a Batsignal, the call was out.

The answer came less than an hour later. “I should be able to fix this.”

The post came from Peter Thoman, better known by the handle Durante. A 29-year-old from Austria with a Ph.D. in computer science, Thoman first gained online notoriety in 2012 when he fixed a similar resolution issue with Namco Bandai’s PC port of its role-playing game Dark Souls. With Deadly Premonition’s PC version looking like a similar hackjob, players hoped Durante would do what the game’s publisher would not.

Sure enough, within 24 hours of the game’s release on Steam, Thoman had uploaded “DPfix 0.1 alpha,” a patch that allowed Deadly Premonition players to manually adjust the game’s resolution. Thoman tells WIRED that his process involves intercepting and logging the graphic rendering calls between the game and DirectX, then locating and adjusting the resolution buffer. In layman’s terms, he reverse-engineers from the graphical output, rather than the game’s source code, a way to adjust the resolution, wrapping up the fix into a convenient zip file.

“My primary motivation,” Thoman said, “is because I don’t like playing games at low resolution.”

When the news of Dark Souls’ locked resolution first came out, Thoman said he was incredulous. “I posted on GAF multiple times about how I couldn’t believe that the game will be resolution locked, how silly that would be and how it must be a translation error,” he said later in a NeoGAF post. “When I was proven wrong about that, and some people made up long reasons for why such a lock could be in place, I was irked. Someone was wrong on the internet, and it fell to me to set them straight.”

Thoman’s patches proved his point: There was nothing that required the games to be locked to a low resolution. But Thoman didn’t stop there. Since the original Premonition patch had broken a few things, he worked on fixing them. Then he started including options for adding anti-aliasing and increasing the rendering resolution of reflections, something he says improves the quality of the game’s depth-of-field effects.

“I also added the option to replace textures,” he said, “which allows other modders to make really interesting stuff, like high-resolution texture packs or other user-interface modifications. I always really like letting people do that.”

Rising Star Games’ Deadly Premonition ran at a low resolution on PC (as in the mirror at left), but displays well with Durante’s fix (right). Image: Peter Thoman

Thoman estimates he spent more than 70 hours patching the game in the two weeks following its release. The most recent DPfix release fixed pixel offset errors that occurred at higher resolutions, fixed anti-aliasing when it was not being correctly applied, added improved depth-of-field effects, and added an option for screen space ambient occlusion.

But if Thoman was able to crank out a fix so quickly, why hasn’t Rising Star created an official patch yet?

Hidetaka “Swery65″ Suehiro, the game’s director, tweeted an acknowledgement of the issues shortly after launch. Rising Star Games noted that a patch is on the way, but that adding in support for gamepad controllers (another major omission) would be its first priority.

(Rising Star declined to comment on this story.)

Thoman says the difference between his fixes and official patches are primarily an issue of quality assurance. “When I write and program something, I make sure I didn’t make any obvious errors, and then I just release it,” Thoman told WIRED. “If it works for 90 percent of people, I already consider that a success.”

From there, Thoman starts working for that other 10 percent, but he says that there’s probably one percent of people that he will never be able to help. If he were in charge of a commercial product rather than a fan-made patch, he’d have a responsibility to make sure whatever he released worked for everyone and didn’t break anything.

Still, it makes you wonder why companies would release such slapdash products in the first place. Thoman says that in his opinion, Dark Souls and Deadly Premonition weren’t really broken — they just went from game consoles to the PC without any enhancements. PC games don’t sell very well in Japan, he says, so when it comes time for a Japanese company to port a game to PC, they often underestimate what PC gamers expect in the way of features.

The community clearly appreciates Durante’s efforts. “Deadly Premonition will soon be the best example of how a community can help improve the quality of a game,” said one NeoGAF user.

Another GAF user even suggested he sell his services in the future to a Japanese company planning to port a game to PC. But while Thoman says he is intrigued by the ability to work with a game’s source code rather than having to reverse-engineer a solution, he’s happy in his day job as a university post-doc and isn’t terribly interested in the logistics of making something like that happen. For him, fixing companies’ crappy PC ports will stay a hobby.

“I do this for fun,” he said. “The more you do it as work, the less it will seem like fun.”

http://www.wired.com/gamelife/2013/11/deadly-premonition-pc-durante/

 

Such a sexy beast

 

 

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Comment

As Blizzard are likely reminded whenever they forget not to read news stories like this one, World of Warcraft’s subscriber base is falling. Not like a stone, but a spinning jenny. Gracefully, but steadily.

Even so, more of their staff are being sent to Azeroth’s coalface than ever before, and fewer returning to work on other projects. So what fearsome workflow paradox is gobbling up some of PC gaming’s most talented developers?

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Comments1

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Brine and brevity: Ken Levine defends BioShock Infinite: Burial at Sea Episode 1

Comment

Brevity is beauty, said somebody once. Not Ken Levine. Though he did say a similar thing about BioShock Infinite’s rather brief Burial at Sea DLC - only in more words, ironically enough.

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Comment

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“Do you want a scoop?”

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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zarx said:

Rising Star Games’ Deadly Premonition ran at a low resolution on PC (as in the mirror at left), but displays well with Durante’s fix (right). Image: Peter Thoman

The difference is astonishing! It's like 2 versions of the same game for different gen. consoles... though being a console game ported to PC, the comparison isn't that far from the truth.

Kudos for Durante for accomplishing that.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Todays GIF

 

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Comment

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It’s a magnificent thing to watch in action.

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Comments1

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Comment

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The Suite Science: Paul Weir Talks Generative Music

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This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal’s Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally, was a chance to get something on this oh so secretive game. Maybe, while prattling on about ‘sounds’ and stuff, he’d toss them a headline or two, get ‘em some clicks. Suspecting as much, Weir recommended to his audience that anyone just there for Thief nooz should probably leave the room. Some people did.

We can often seem deaf to game audio in the same way we’re blind to animation. Maybe it’s because the best examples of both are so natural and chameleonic that they blend into a game’s broader objectives. Maybe it has to be Halo ostentatious or Amon Tobin trendy just to prick up our ears; or make the screen flash pretty colours. Or maybe Brian Eno has to be involved, as we’ll come to in a minute.

Interview: Spector On Cartoons, Cyberpunk And Failure

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Here’s That Cyber Steampunk Golf Sim You’ve Been Wanting

By Nathan Grayson on November 20th, 2013 at 2:00 pm.

I don’t think I’ve been interested in a golf game since Mario Golf on the Nintendo 64. That’s not even an exaggeration. I played real minigolf with some friends recently, but that’s the closest I’ve come to hitting a small white ball into a hole since I briefly glanced at a copy of Wii Sports in a Walmart once. All that said, Vertiginous Golf has my eye and then some (which is to say, also my other eye). It’s insane virtual reality remote-controlled sky golf set in a grim cyber-steampunk future, and it adds an element I feel real golf has been utterly lost without for centuries: tiny robot bird companions. Oh, and there’s something about class warfare in there too. So basically, it’s Tiger Woods Presents BioShock Infinite. I am so, so, so OK with this.

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Watch: Binding Of Isaac-Ish Wizard’s Lizard, Promising Indies

By Nathan Grayson on November 20th, 2013 at 1:00 pm.

I recently attended a San Francisco indie event called Good Game Club, and it was, er, good. There were games as far as the eye could see… well, except for where the walls were dotted, spotted, and blotted with art. It took place in an art gallery, though, so that – arguably *a little* more so than rows of clickity clacking PC game terminals – kinda goes with the territory. While there, I came across a few especially tantalizing standouts, so I decided to snap some quick (and, let’s face it, not particularly pretty) videos of each. Soon I will transform RPS’ videos into truly unique, attractive snowflakes (read: they’ll probably all just be hosted by cats), but until then enjoy some raw, gritty-as-a-mouthful-of-cat-litter Guerrilla Video. The games on display include the Binding-of-Isaac-ish (but with a dual-world twist) Wizard’s Lizard, gorgeous-looking story puzzler Gorogoa, local multiplayer retro cyberclash Gunsport, and minimal wonder Videoball.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

It's been god knows how long since I've been in the animated anime gif emporium and what do I find?  A gif from The World's End instead?  

 



darkknightkryta said:

It's been god knows how long since I've been in the animated anime gif emporium and what do I find?  A gif from The World's End instead?  


Got to change things up from time to time

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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The Empire Strikes A Deal: 10 Years Of EA Star Wars Games

By Alec Meer on November 21st, 2013 at 8:00 am.

Unless JJ Abrams does something so spectacular and most of all so charming with his Star Wars sequels that my 15 years of ennui towards the house that Lucas built then liberally daubed with some sort of turd-based paint, I can’t say I have any particular issue with EA being sole providers of Galaxy Far, Far Away games for the next decade. There’s plenty of other science-fiction, you know, though in fairness not much of it is afforded the same kind of budget as Star Wars stuff enjoys. But if you were holding out hope for an Obsidian-developed Knights of the Old Republic 3, or fun little experiments from random indie chancers, you probably shouldn’t, given the 10 year deal between EA and Disney likely covers the full span of Episodes VII-IX and thus is likely to be very focused on whatever they do.
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Counter-Strike: Global Offensive patch fiddles with freeze time, prevents fowl play

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Constant cacophony. That’s what your Battlefields and Black Opses ask you to tune into - an endless, noisy bazaar where players trade in bullets and jibes. Even in TF2’s set-up time, the racket of errant rockets and unheeded calls for medics destroys any hope of a moment's meditation.

Counter-Strike has always been a little different. Every round begins in freeze time - part ceremonial second of silence, part practical gear purchasing allocation in a game that far predates persistent loadouts. And from today, freeze time has the potential to run on just a little longer.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Wing Commander complete series now available on GOG with arrival of Armada

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Borderlands 2: The Horrible Hunger of the Ravenous Wattle Gobbler screenshots released

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The Banner Saga’s latest video “Rough Guide to Travel” is a tutorial

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Total War: Rome 2 patch 7 now available

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Warframe Update 11: Valkyr now available on PC

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Minecraft Snapshot 13w47c adds Twitch integration

Minecraft players can now use Twitch to stream their gaming sessions, as promised. Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Some features still need to be added, and so far, it’s supported on Windows XP and higher and Mac OS X Lion 10.7 and higher. If you cannot start broadcasting in-game, go to the options screen and it will tell you why. You can check out the blogpost on Minecraft Snapshot 13w47c through the link for more information.

Neverwinter’s Shadowmantle expansion coming next month

Neverwinter’s second free module – that’s expansion, for those not totally savvy with RPG terminology – drops next month, bringing a new class and zone.

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Crimes & Punishments screenshots show Sherlock Holmes point his finger accusingly

Sherlock Holmes: Crimes & Punishments has new screenshots available below, showing off the Unreal Engine 3 game. You can expect to solve cases in the Frogwares Studios-developed title on PC, PS3, PS4 and Xbox 360 in Q2 2014. Enjoy.

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Magicka: Wizard Wars heads to Brazil, Oceania and Russia

Sponsors of the Wizards Without Borders movement, Paradox Interactive has opened early access to Magicka: Wizard Wars to three new regions. Local servers have been enabled in Brazil, Oceania and Russia, competing on new global leaderboards. Sign up via Steam Early Access; there are several purchase tiers available offering add-on content for the multiplayer title.

SteamWorld Dig making the jump from 3DS to Steam next month

SteamWorld Dig is headed to PC, having released to quiet but almost untempred praise on 3DS earlier this year. The new version will be upon us sooner rather than later; check out fresh footage through the break.

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TF2 Two Cities Update includes major Medic overhaul

Team Fortress 2′s Medic is even more useful now that the Two Cities update has arrived; it takes us to his hometown of Rottenburg, gives him a revive ability, and powers up the shield’s capabilities. Also: here’s one of Valve’s famous videos.

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Cast your vote for the Saxxy Awards

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It’s time for the biggest, glitziest, most glamorous awards ceremony of the year. The Third Annual Saxxy Awards only offers out hunky gold statues to the very best collection of moving images, as judged by a demanding panel of film critics and movie connoisseurs. Are you one of those? Then you’d best start voting.

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League of Legends November bundles available now

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If your champion selection screen is looking a little undernourished at the moment, League of Legend’s November bundles could just be in time to save you from using that champion for the thirtieth time in a row. Four new packages, seventeen different champions, hundreds of hours of practice to master the lot of them. 

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Warframe update 11 brings scrap-collecting drones and new bosses into the dojo

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Warframe has launched update 11 today, slapped with the exciting tite ‘Valkyr Unleashed’. The titular Valkyr is a Berserker Warframe armour that allows some pretty awesome punishment to be doled out by your future-ninja self, but update 11 also includes a stack of other content including a new damage system, more environments, and two new bosses to challenge. 

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RPS Exclusive: SteamWorld Dig Coming To PC!

By John Walker on November 21st, 2013 at 9:00 pm.

There’s a good chance you’ve not played one of the best games of 2013. Back in August, 3DS download game SteamWorld Dig came from nowhere, to receive a flurry of 8s and 9s. It was a breakout hit on the portable platform, and deservedly so. At that perfect meeting point between Metroidvania and Mr Driller, capturing the essence of Spelunky, and achieving absolutely precision platforming, it was a massive, joyful surprise. And yet, as I devoured it, I kept thinking: wouldn’t this be even better on PC?

RPS can exclusively reveal that it is to be. An HD remake will be arriving on Steam on the 5th December. We’ve got the world’s first footage of the new version below, and the first interview with the team about the transition to the Mother Platform.

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I Wrote Some Beat Poetry About Nuclear Throne…

By Alec Meer on November 21st, 2013 at 8:00 pm.

…because I was struggling to find a way to discuss a game that’s so, uh… Well, perhaps you see my problem.

I’ve also included a video of myself experiencing a particularly pathetic death. Perhaps it’s a clue that you shouldn’t take any of this seriously.
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Week in Tech: The PC is Doomed, Long Live the PC!

By Jeremy Laird on November 21st, 2013 at 7:00 pm.

Or maybe it’s the other way round. Anyway, the Xbox One only has 16 ROPs. I know, 16 ROPs. The humiliation. The humanity! Nvidia’s GeForce 6800 had 16 ROPs in 2004. No idea what I’m on about? It’s cheap point scoring from a smug PC evangelist, of course, but also just a single entry in a long list of reasons why the PC is looking pretty clever now the new consoles are roaming the wild. On the other hand, I’ve had a grope around the latest factoids and rumours relating to PC processors for the next year or so and the shape of things to come feels awfully familiar. Maybe the prophets of doom are right, after all… Read the rest of this entry »

Rebellion: Sniper Elite 3 – And All Future Titles – Will Officially Support AMD’s Mantle

And here comes another developer. Rebellion announced today that it will officially support AMD’s Mantle and that its first title with support for it will be Sniper Elite 3. Rebellion has also revealed that its future games will support this new API and will be powered by its in-house engine, Aurora; an engine that supports tessellation, DirectX 11 Compute Shaders, AMD Eyefinity technology, multi-GPU support and more. Continue reading

Beyond Flesh and Blood – 3rd Person Action/Shooter Title – Gets A Kickstarter Campaign

Pixelbomb Games, an indie developer that are set to release Beyond Flesh and Blood – a 3rd person action shooter with horror overtures – announced a Kickstarter campaign for it that will aim to raise £30,000 over the next 30 days. Continue reading

Drakensang Online Hits 20 Million Registered Users

Bigpoint today announced that its award-winning MMO Drakensang Online had eclipsed the 20 million registrations mark. The company also posted a rousing new trailer on the new Steam Mechanicus class that can be viewed below. Continue reading

Ubisoft: “If we didn’t care about PC, we wouldn’t bother making our games work on it at all”

All hell has broken loose yesterday when Videogamer reported that Ubisoft does not care for PC optimization. As we said when we reported that story, that quote seemed to be taken out of context and it appears we were right. As an Ubisoft employee commented on that story, Ubisoft actually cares about the PC. After all, as Ubisoft’s employee claimed, the company wouldn’t bother making its games work on the PC platform at all if it didn’t care about it. Continue reading

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

And because I hate people with low end PCs (or other web browsing devices) and people with shitty internet (like myself) her is another GIF

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

New Fallout 4 rumors surface with “Nuclear winter” mentioned on supposed teaser website

Fallout 4 rumors have gotten a new coat of paint today with a new Morse code translating to a distress call.

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Nintendo teases VGX announcement, new Witcher 3 video to shown during broadcast

Here’s a quick one for you: Nintendo’s Reggie Fils-Aime is set to make an appearance during Spike TV’s Video Game Awards. During last night’s episode of GameTrailers TV Fils-Aime even teased the firm “may have something special” to announce, “we’ll see.” For the non-Nintendo crowd, it was also confirmed a new trailer for The Witcher 3: Wild Hunt will also debut at VGX. Thanks, Gematsu.

John Carmack resigns as technical director at id Software, now full-time with Oculus VR

John Carmack is now working full time at Oculus VR, thus leaving his position as technical director at the company he founded, id Software.

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League of Legends adds Yasuo the Unforgiven to its roster

League of Legends has added a new champion its roster, and its Yasuo the Unforgiven. The close-combat melee character packs around a samurai sword and various skills such as: Way of the Wanderer, Steel Tempest, Wind Wall, Sweeping Blade, and Last Breath. You can read up on the character more through the latest LoL blog post.

Raven’s Cry release moved to May 2014

Raven’s Cry, the Reality Pump action-adventure game set in the Caribbean, has been moved into 2014. According to head of development Tadeusz Zuber, the extra time will allow Reality Pump the opportunity to “create our very own image of the Caribbean and piracy, far removed from all the family idylls.” The game was originally in development with Octane Studios , before TopWare Interactive handed the reins over. The game will now launch on PC, PS3, and Xbox 360 on May 7, 2014. New screenshots are below.

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Space Hulk gets two new campaigns today, screens inside

Space Hulk developer Full Control has released two new campaigns for its strategy title. Say hello to ‘Sword of Halcyon’ and ‘Defilement of Honour.’

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Torment: Tides of Numenera combat system goes to a vote

Torment: Tides of Numenera developer inXile Entertainment is unsure if it should keep the RPG’s combat turn-based in real-time, or if it should employ a pause system. It’s invited all of the game’s Kickstarter backers to vote on the matter.

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Super Roman Conquest: Star Wars 1313 devs successful on Kickstarter

Super Roman Conquest developer SeaCliff Interactive – which includes ex-LucasArts veterans – has successfully funded its retro-themed RTS on Kickstarter. It’s now coming to Windows, Mac, Linux, and Ouya.

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Titanfall “big surprises and news” to be featured at Spike VGX

Titanfall will be making an appearance at Spike VGX, host Geoff Keighley announced on Twitter today as part of the Xbox One launch celebrations in the US.

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World of Warcraft’s Alterac Brew Pup and Enchanted Fey Dragon pack helps Make-A-Wish

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Everyone needs a spiffy mount for their World of Warcraft character, and who wouldn’t look fearsome with an almighty (yet rather cute) puppy at their heels in pet fights? Well you can get both with the Alterac Brew Pup and Enchanted Fey Dragon pack from the Battle.net shop. But shelling out for these desirable beasts doesn’t just make you look amazing in-game. It also helps support the Make-A-Wish foundation, a charity helping sick children’s dreams become reality. 

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Galactic Civilizations III screens show off beautiful turn-based space, glorious concept art

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The time for galactic domination may not be upon us any time in the next few weeks, but if you’re holding out for some tidbits on Galactic Civilizations III, then boy do we have a feast for your eyes in this post. We still don’t know when Stardock’s 4X strategy game will be in our hands, but we do know that when that time finally comes it will be one beautiful day. Seriously, just look at this collection of screens and concept art. 

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Counter-Strike: Global Offensive grows a new Watch menu feature: highlights

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This is not the first instance of highlights in a video game - as ever, the Saints Row series seems to have led the industry with its comprehensive hair customisation options - but it is a new thing for Counter-Strike: Global Offensive, which seems to be getting a lot of new things in preparation for next weekend’s DreamHack Winter.

As of last night, CS:GO players can view their own or others’ highlights from downloaded matches via the in-client Watch menu.

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Battlefield: Bad Company's humour renders it too “personal” for mass market, reckon DICE

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“It is a discussion about niche and mass market, I think,” said DICE man Patrick Bach at a BAFTA event last month, for whom such matters are all relative.

Bad Company wasn’t exactly Indie McArtGame, but it did something Battlefield 3 and 4 didn’t - it dared to have a personality. A sense of humour that introduced the possibility of - shock horror - not being entirely inoffensive. And that’s something DICE are nervous about doing again.

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Twitch apologise for "an unfortunate and ugly chapter for the streaming community"

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Twitch.tv are de facto hosts of all things streamed on PC, and yesterday they made some serious mistakes. A lead admin launched a banning spree in response to an emotionally charged exchange on the service’s speed running channels. And as users fled to the /r/gaming subreddit to complain, a Twitch volunteer saw to it that their posts were deleted.

This morning sees Twitch systematically unbanning the accounts of streaming partners and users alike - and seeking to “repair the damage that has been done to the relationship between Twitch and the Speedrunning community, in particular”.

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Kickstarter For Bugbear’s Next Car Game Cancelled, Pre-Order Campaign Launched

Bad news for all racing fans as the Kickstarter campaign for Bugbear’s Next Car Game has been cancelled. According to the Finish team, it became obvious to them that the Kickstarter campaign would not meet its goal, therefore it decided to cancel it and focus its efforts on the game’s pre-order campaign. Continue reading

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Today's GIFs

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!