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Blood of the Werewolf and Slender: The Arrival make their way to GameStop’s digital storefront

Blood of the Werewolf and Slender: The Arrival, the first two titles from Majesco’s new indie label Midnight City, have been released on GameStop’s digital storefront. Not only does this give you yet another option for picking up both titles online if you’re not a fan of Steam, it also means you can wander into a retail store and fork over your $10 in cash, which is handy.

Montague’s Mount puts an Irish spin on first-person adventure to

Montague’s Mount is a first-person adventure set on an isolated Irish island, packed with Gaelic and built by lone Irish indie developer. This launch trailer shows off its unique atmosphere in celebration of its arrival on a variety of digital distributors.

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WildStar’s latest DevSpeak video focuses on the Spellslinger Class

WildStar’s latest DevSpeak video focuses on the Spellslinger Class, which Carbine Studios describes as “the deadliest deadeye this side of Deradune.” The developer is “just about ready to start,” a round of beta testing and you can sign up here.

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Lord of the Rings Online: Helm’s Deep launches today

Lord of the Rings Online: Helm’s Deep goes live today after storms on Sunday night knocked out the power and caused issues into Monday and Tuesday, delaying the expansion’s release. While you wait on the download to finish you should have a look at the patch notes which will also detail the myriad of class changes which have been implemented with Helm’s Deep. There’s also new information on the level cap, added housing hooks and chest additions, and more. Launch trailer is below.

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PlanetSide 2 One-Year Anniversary bundle announced, players’ stories to be featured in graphic novel

PlanetSide 2 is turning a year old, and to celebrate, ProSiebenSat.1 Games and SOE are teaming up to offer players the opportunity to share their in-game shenanigans which could become part of a future graphic novel.

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Battlefield: careless annualisation could destroy franchise, EA shares its thoughts on cycles

Battlefield 4 hasn’t been out long, but talk of the series’ annualisation was overheard during EA’s investor call last night. The company’s chief financial officer Blake Jorgensen has responded to the matter.

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Borderlands 2: The Horrible Hunger of the Ravenous Wattle Gobbler DLC drops next week

Borderlands 2: The Horrible Hunger of the Ravenous Wattle Gobbler has a very long name. It’s also out as a new piece of Headhunter DLC next week.

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Diablo 3: Reaper of Souls closed beta will be expanded before year’s end, says Blizzard

Diablo 3: Reaper of Soul’s closed beta phase will be expanded beyond Blizzard’s typical ‘friends and family’ remit, with 3,000 beta invites going out to the most dedicated of players before the year is through.

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Battlefield 4: Second Assault footage emerges, see the revamped maps here

Battlefield 4: Second Assault has been captured at an EA event by a group of YouTube personalities. Check out the returning maps in their new form here.

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Secrets of Rætikon Indiegogo funds stolen and spent, will be returned

Secrets of Rætikon developer Broken Rules lost a wad of its crowdfunding cash to a hacker, who used the money to purchase, among other things, a couple of PlayStation 4 consoles.

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UemeU is part modelling software, part animation engine, all sandbox game

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If you looked at the tools in Minecraft and said “Pah, this is mere child’s play. Where are my animation rigs, my wireframe models, and my Lord of the Rings recreations?” Then you would have been right on two counts. Minecraft’s tools allowed ingenious players to create a great deal but it was often working around the limitations of simple tools.

UemeU wants to pull away those limitations and give you more powerful tools without asking that you go the full hog and learn to use 3DS Max or Maya.

It’s a magnificent thing to watch in action.

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Elder Scrolls Online lets you use lore-like names such as Jeremy of the Wet Bed

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You’ve probably been worried that Zenimax are going to wuss out of giving you the full tools when it comes to character creation. Sure, they’ll let you pick a race and gender, dress your hair up into a spiky mohawk and dye it pink but will they let you use apostrophes and spaces in your name?

Yes, yes they will.

You’re free to name your characters Matt of the Bloated Buttocks or Lord Tim of Editorium if you should so wish.

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Riot respond to League of Legends support champion worries: "We're not trying to nerf Soraka"

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A brief glance at the changes coming Soraka’s way in the next LoL patch wouldn’t betray anything worth getting worked up about - her core healing ability has been boosted, and she now imbues her patients with a life-extending level of armour.

But a couple of predicted side effects have upset players, and prompted a response from Riot - who were merely attempting to prepare the champion for some of the changes coming to support roles in their preseason patch.

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The Suite Science: Paul Weir Talks Generative Music

By Duncan Harris on November 20th, 2013 at 9:00 pm.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal’s Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally, was a chance to get something on this oh so secretive game. Maybe, while prattling on about ‘sounds’ and stuff, he’d toss them a headline or two, get ‘em some clicks. Suspecting as much, Weir recommended to his audience that anyone just there for Thief nooz should probably leave the room. Some people did.

We can often seem deaf to game audio in the same way we’re blind to animation. Maybe it’s because the best examples of both are so natural and chameleonic that they blend into a game’s broader objectives. Maybe it has to be Halo ostentatious or Amon Tobin trendy just to prick up our ears; or make the screen flash pretty colours. Or maybe Brian Eno has to be involved, as we’ll come to in a minute.

Interview: Spector On Cartoons, Cyberpunk And Failure

By Adam Smith on November 20th, 2013 at 7:00 pm.

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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Here’s That Cyber Steampunk Golf Sim You’ve Been Wanting

By Nathan Grayson on November 20th, 2013 at 2:00 pm.

I don’t think I’ve been interested in a golf game since Mario Golf on the Nintendo 64. That’s not even an exaggeration. I played real minigolf with some friends recently, but that’s the closest I’ve come to hitting a small white ball into a hole since I briefly glanced at a copy of Wii Sports in a Walmart once. All that said, Vertiginous Golf has my eye and then some (which is to say, also my other eye). It’s insane virtual reality remote-controlled sky golf set in a grim cyber-steampunk future, and it adds an element I feel real golf has been utterly lost without for centuries: tiny robot bird companions. Oh, and there’s something about class warfare in there too. So basically, it’s Tiger Woods Presents BioShock Infinite. I am so, so, so OK with this.

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Watch: Binding Of Isaac-Ish Wizard’s Lizard, Promising Indies

By Nathan Grayson on November 20th, 2013 at 1:00 pm.

I recently attended a San Francisco indie event called Good Game Club, and it was, er, good. There were games as far as the eye could see… well, except for where the walls were dotted, spotted, and blotted with art. It took place in an art gallery, though, so that – arguably *a little* more so than rows of clickity clacking PC game terminals – kinda goes with the territory. While there, I came across a few especially tantalizing standouts, so I decided to snap some quick (and, let’s face it, not particularly pretty) videos of each. Soon I will transform RPS’ videos into truly unique, attractive snowflakes (read: they’ll probably all just be hosted by cats), but until then enjoy some raw, gritty-as-a-mouthful-of-cat-litter Guerrilla Video. The games on display include the Binding-of-Isaac-ish (but with a dual-world twist) Wizard’s Lizard, gorgeous-looking story puzzler Gorogoa, local multiplayer retro cyberclash Gunsport, and minimal wonder Videoball.

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Assassin’s Creed IV: Black Flag’s Produced: “On PC, usually you don’t really care about the performance”

Man, what a train wreck this is. As we informed you yesterday, Assassin’s Creed IV: Black Flag has major issues on the PC. While the game runs better than its PS4 and Xbox One cousins, it does not take advantage of more than two CPU cores. On the other hand, its GPU requirements are off the charts and if that wasn’t enough, Nvidia and Ubisoft are preparing a PhysX patch for it. Continue reading

The Incredible Adventures of Van Helsing Complete Pack Released, Features All DLCs

Neocore Games has released the complete pack for The Incredible Adventures of Van Helsing. This pack includes the base game and everything that has been introduced to the gameplay since the launch of the original. After paying close attention to the requests of the community, this package comes with three unique classes, PVP and co-op multiplayer mode, new netcode, PC controller support, monster respawn system, and the long awaited endgame content. Continue reading

Indie Title “No Heroes” Shows Great Destructibility Effects

Drunken Lizard Games has released some new videos, showcasing the destructible environments that will be featured in its upcoming multiplayer FPS title, No Heroes. Drunken Lizard Games is a two man team and No Heroes will be free-to-play. The game is powered by the Unity engine and its destruction is quite impressive for an indie title. Enjoy! Continue reading

 



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