Welcome, another Monday, to the gaming news:
SALES/PLAYER COUNTS & DEALS
Games industry analyst says Meccha Chameleon's June revenue on PC was second only to Fortnite
https://www.pcgamer.com/gaming-industry/games-industry-analyst-says-meccha-chameleons-june-revenue-on-pc-was-second-only-to-fortnite/
They say money can't buy happiness, so I guess Meccha Chameleon creators lemorion_1224 and Haganeiro will have to get a yacht instead. Much has been said about the ludicrous success of the hide-and-seek game, but a recent figure from Newzoo (shared by GamesIndustry.biz) further puts things into perspective: for June revenue on PC in a handful of western countries, it came second only to Fortnite.
Newzoo analyst Mert Şahin told GamesIndustry.biz that the game's sudden and huge success "shows that lower-budget, socially driven multiplayer experiences can achieve significant commercial results." The game's low barrier to entry, both price and spec-wise, alongside all the viral popularity it experienced on social media sites like YouTube, certainly helped it along.
The full list offers the top 20 games by revenue in the US, UK, Germany, France, Spain, and Italy, and after Meccha Chameleon comes Counter-Strike 2, Valorant, and League of Legends. There's a list for console games as well that looks quite different, though Fortnite is the uncontested king of both rings. Other common threads include usual suspects like Minecraft and Marvel Rivals.
>> On another note, the game has been updated to fix a vulnerability that allowed malware to be installed through Steam Workshop maps (link).
Ubisoft says the Black Flag remake has exceeded 'annual expectations' in just two weeks, shortly after it laid off a number of the people who made it
https://www.pcgamer.com/games/assassins-creed/ubisoft-says-the-black-flag-remake-has-exceeded-annual-expectations-in-just-two-weeks-shortly-after-it-laid-off-a-number-of-the-people-who-made-it/
Assassin's Creed Black Flag Resynced, a game with a title that feels like it ought to have a colon or an em dash somewhere in there, is finally here and it's selling like whatever the nautical equivalent of hotcakes is. Hardtack, I guess. Not only did it sell 2 million copies in a single day, a recent financial report includes Ubisoft CEO Yves Guillemot saying "Two weeks in, the title has already exceeded the annual expectations we had."
"The strong launch of Assassin’s Creed Black Flag Resynced in early July by Vantage Studios is an encouraging proof point," he said. "The game is the highest-rated Assassin's Creed title since the original Black Flag, and we are very pleased with the praise it received from players … I would like to warmly thank the teams whose talent and dedication brought it to life."
>> If feels like they had low expectations for the game.
Steam has new deals and sales:
Humble Bundle has a couple of new deals for us:
Fanatical has two new deals:
SOFTWARE & DRIVERS
-Nothing-
MODS, EMULATORS & FAN PROJECTS
Thief Gold Path Tracing RTX Remix Mod V1.0.0 Released
https://www.dsogaming.com/mods/thief-gold-path-tracing-rtx-remix-mod-v1-0-0-released/
Thief fans, get ready for a treat. An RTX Remix Mod has just been released for Thief Gold, allowing you to play the entire game with real-time path tracing. So, let’s dive in.
So, what does this RTX Remix mod actually do right now? The mod uses stable-hash polygons from the game’s world data to rebuild the environment. It also uses the game’s original textures and engine lights to power the path tracer.
The mod copies the game’s original dynamic lighting data into RTX Remix every frame. This allows RTX Remix to recreate lights more accurately, including effects like flickering torches that change brightness over time.
It also keeps the original lightmap colors and brightness values. This means areas that were meant to look dark in the original game will still remain dark instead of becoming overly bright with the new ray-traced lighting.
On top of that, the HUD works correctly, and characters and objects are rebuilt every frame using the game’s live render camera. The sky has also been enhanced and is now handled by RTX Remix.
Since this is the first public version of this RTX Remix Mod, you should temper your expectations. From what I know, it does not bring any PBR materials to the game. So, while you can play the entire game with Path Tracing, it’s still not fully complete.
>> Besides what you need to install the mod and the instructions to do it, the article also has a very short video.
Baldur’s Gate 3 Just Got an Over-The-Shoulder Third-Person Camera Mode
https://www.dsogaming.com/mods/baldurs-gate-3-just-got-an-over-the-shoulder-third-person-camera-mode/
Baldur’s Gate 3 fans, here is something special for you today. Modder ‘Relysia’ has released a new mod that adds an over-the-shoulder third-person camera to the game. This will completely change the way you experience this RPG. As such, I highly recommend trying it.
In this over-the-shoulder mode, the camera stays close behind the player to keep a consistent third-person view. During actions such as aiming spells, jumping, or inspecting objects, the camera briefly switches back to the standard view. As soon as the action ends, it automatically returns to the over-the-shoulder view.
The mod also includes a dynamic field of view (FOV). The camera smoothly zooms out while you run, making movement feel faster and more natural.
The camera also adjusts its height automatically when your character crouches or stands up. In addition, it changes its height to match the size of your character, helping the view feel more natural for different character heights.
Finally, according to its creator, the mod is best experienced with a controller. However, it also works great on keyboard & mouse.
All in all, this is a really cool mod that most of you should try. You can go ahead and download it from this link. At the end of the article, you can also find a video for it.
PC Gamers Can Now Play Fan Remasters of The Lord of the Rings: The Two Towers and Return of the King
https://www.dsogaming.com/mods/pc-gamers-can-now-play-fan-remasters-of-the-lord-of-the-rings-the-two-towers-and-return-of-the-king/
Many fans consider The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King to be two of the best Lord of the Rings games ever made. And now, both games have received a visual upgrade thanks to new HD texture packs. These fan-made remasters make the games look sharper while keeping the original style.
The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King originally launched on the PS2, Xbox, and GameCube. By today’s standards, their textures look dated. And that’s where these HD texture packs come in.
Created by modder The128ReBits, these HD texture packs enhance every texture in both games. The modder claims that these aren’t mindless “one-click” upscales. Instead, every environment, character texture, and UI element has been treated with care to ensure the result feels like a natural evolution of the original vision.
These packs are for the Nintendo GameCube versions. To use them, you’ll first need the GameCube PAL ROM files for these LOTR games. You can then download the packs from here and here.
>> The article has the instructions to install the texture packs using Dolphin as well as two videos, one for each game.
This Must-Have Palworld Mod Fixes a Lot of Stuttering Issues
https://www.dsogaming.com/mods/this-must-have-palworld-mod-fixes-a-lot-of-stuttering-issues/
Modder ‘SolTeLu’ has released a must-have mod for Palworld. According to its description, this mod addresses several specific stutters in Palworld. So, if you are currently playing it, I highly recommend using it.
Going into more details, this mod fixes stutters when collecting dropped items or large amounts of mined resources. It also fixes stutters when opening and looting field treasure chests, as well as when using Aim + Sprint together (RMB + Shift). Finally, it fixes the stutters that could occur when firing weapons or hitting Pals, especially while Pals are in your party.
Do note that this mod only fixes the above stutters. It will NOT fix any other stutters, like traversal stutters. Still, by using it, you can experience a more stable and less stuttery game.
Now I know that we’ve seen similar mods for other titles that were simply placebos. However, that’s not the case here. In fact, the modder went into more details about how he was able to fix the above stutters.
According to SolTeLu, this is a UE4SS C++ mod that reduces unnecessary game updates that can cause stuttering.
>> Unfortunately, the article doesn’t have any media.
Far Cry 3 Project Medusa Will Restore Cut Content From the Alpha and Beta Versions
https://www.dsogaming.com/mods/far-cry-3-project-medusa-will-restore-cut-content-from-the-alpha-and-beta-versions/
Modders Scar and MysteryGamerPL are working on a big new mod for Far Cry 3, called Project Medusa. This mod aims to restore content that was cut from the alpha and beta versions. And although there is no ETA for when it will come out, Scar has shared a trailer for it.
Far Cry 3 Project Medusa will restore the visuals, UI, vegetation, materials, textures, and enemies of the alpha and beta versions. It will also have the old player model for Jason, new weapons, various models that were cut from the final version, as well as scripts and sound effects.
>> The trailer is a bit over 1 minute long.
Modding wizard creates Grand Theft Auto multiverse that lets players travel instantly between Rockstar's first three games: 'We got inter-GTA portals before GTA 6'
https://www.pcgamer.com/games/grand-theft-auto/modding-wizard-creates-grand-theft-auto-multiverse-that-lets-players-travel-instantly-between-rockstars-first-three-games-we-got-inter-gta-portals-before-gta-6/
As a series, Grand Theft Auto has spent decades cycling between the same three locations, with each variation of Liberty City, Vice City and San Andreas being more detailed than the last. But players haven't been able to explore all three locations at once since the release of the original.
Until now. A modder has done what Grand Theft Auto hasn't since 1997, creating a mod that lets players travel instantaneously between the settings of Grand Theft Auto 3, Vice City, and San Andreas. And it's all thanks to that most underutilised of game technologies—portals.
Veteran Grand Theft Auto tinkerer DryxioGTA posted a video of the mod—which is still in development and doesn't seem to have a proper name yet—on YouTube (via GamesRadar) The clip shows the player travelling between three brightly coloured portals located in San Andreas' Grove Street. Walking through each portal transports the player instantly to the relevant game and location, switching to the appropriate player character in the process.
>> I don’t know if Jizz already posted it in his news, as the project has been quite popular. If you have, my apologies. The article has the video mentioned, which is less than 2 minutes long.
Modder restores missing PS2-era visual effects to Metal Gear Solid 2, including 'a ton of things that were literally left marked as BLUEPOINT TO-DO still in the source code'
https://www.pcgamer.com/games/action/modder-restores-missing-ps2-era-visual-effects-to-metal-gear-solid-2-including-a-ton-of-things-that-were-literally-left-marked-as-bluepoint-to-do-still-in-the-source-code/
I've said it before and, in all likelihood, will say it again several more times: one of the best things about PC gaming is that modders can come in long after a game has been set aside by its developers, and proceed to clean up all the nagging bugs and imperfections that continue to linger.
Take, for example, MGSHDFix, which sprang into existence not longer after the initial launch of the Metal Gear Solid Master Collection Vol 1 to spruce up MGS1 and 2 (plus MG1 and 2) ports that were, at the time, lackluster. Konami's done a lot of work on the games since then, and they're in a good state, but there's always work to be done. That's why MGSHDFix 4.0.0 released over the weekend.
It's a doozy. "With MGSHDFix 4.0.0, MGS2 is effectively restored back to its original pre-HD Collection state," writes author Afevis. "All of MGS2's graphical effects that Bluepoint left unimplemented (there was a ton of things that were literally left marked as 'BLUEPOINT TO-DO' still in the source code that are still untouched to today), have been fully restored (either through the game's own rendering system, or in some cases, through modern custom D3D11 recreations.)"
While Bluepoint's 2011 HD-ifications of Metal Gear Solid 2 and 3—which are what the Master Collection versions are based on—are generally well-regarded, that doesn't mean there weren't some regressions from the original games. MGSHDFix de-regresses them. For instance, both games' depth of field rendering now actually works, and scales properly with modern resolutions.
MGS2 got most of the game-specific love here—a meaty list of PS2-era effects that were missing from the Bluepoint versions have been restored, like certain water effects, cutscene filters, motion trails, crossfade camera transitions, bloodstains on guards and more. It's a lot of stuff that you might not notice is missing, but which is certainly nice to have. And in games that have the kind of strong directorial vision that MGS does, it's sure nice to feel like you're getting the visual experience the original designers intended.
>> The article has no media.
Here Are 3 Hours of Gameplay From Left 4 Dead 2 With RTX Remix Path Tracing
https://www.dsogaming.com/videotrailer-news/here-are-3-hours-of-gameplay-from-left-4-dead-2-with-rtx-remix-path-tracing/
In March 2025, modder ‘xoxor4d’ released an RTX Remix Path Tracing Mod for Left 4 Dead 2. And just a couple of days ago, the modder released a new version of it. However, it appears that another modder aims to create an even better version.
For the past two months, YouTube’s ‘GameTrek Adventures’ has been working on an RTX Remix Path Tracing Mod for Left 4 Dead 2. So far, he has manually placed all the lighting identical to the vanilla game across all 65 maps. He has also made PBR materials for over 405 textures with PBR Fusion 4.
Moreover, he has tweaked the fog, and he has added animated water and more than 100 emissive maps. Plus, he has replaced all L4D2 weapons with weapons from Modern Warfare, though this is something that he may remove.
Right now, the modder is working on adding more PBR materials for the rest of the textures. He is also remaking a bunch of models across all maps, and making the rest of emissive texture maps. Plus, the mod will be included in the official Left 4 Dead 2 RTX Steam release.
There is currently no ETA for when this new RTX Remix Mod will come out. At the end of the article, though, you can find a video featuring 3 whole hours of gameplay. In this video, we get to see the first 5 chapters.
GAMING NEWS
Here’s how you can disable Chromatic Aberration, Film Grain, and Mouse Smoothing in Halo: Campaign Evolved
https://www.dsogaming.com/articles/heres-how-you-can-disable-chromatic-aberration-film-grain-and-mouse-smoothing-in-halo-campaign-evolved/
Yesterday, Microsoft released Halo: Campaign for those who have pre-ordered its Premium Edition. And, as I’ve reported, the game appears to be running great, at least on a high-end PC system. However, it still has a few annoying issues. The good news is that there are simple workarounds for some of them.
As the title suggests, the game currently has Chromatic Aberration and Film Grain enabled by default. Sadly, there is no in-game setting to disable them. Not only that, but Mouse Smoothing is enabled. This is perhaps the only UE5 game in which I’ve seen Mouse Smoothing. So, I don’t know what the devs have been smoking.
Gears of War: E-Day Off-Camera Multiplayer Beta Footage Leaked
https://www.dsogaming.com/videotrailer-news/gears-of-war-e-day-off-camera-multiplayer-beta-footage-leaked/
A gameplay video from a pre-release version of Gears of War: E-Day has been leaked online. This video shows almost three minutes of gameplay from the multiplayer mode. However, this is an off-camera video, meaning that you won’t be able to appreciate it. Still, a leak is a leak, and some GoW fans may find it interesting.
The First Berserker Khazan Is the Latest Denuvo Game That Has Been Cracked
https://www.dsogaming.com/news/the-first-berserker-khazan-is-the-latest-denuvo-game-that-has-been-cracked/
The First Berserker Khazan is the latest victim of voices38, who has managed to crack its Denuvo anti-tamper protection. The game was released on PC in March 2025. From what I know, it was never cracked by EMPRESS. Thus, it took over a year to crack.
Crimson Desert Patch 1.15.00 Released & Detailed
https://www.dsogaming.com/patches/crimson-desert-patch-1-15-00-released-detailed/
Pearl Abyss has released Title Update 1.15.00 for its latest action adventure game, Crimson Desert, and shared its full patch notes. So, let’s see what this new patch brings to the table.
Ace Combat 8: Wings of Theve Gets Official PC Requirements, Will Have Denuvo
https://www.dsogaming.com/news/ace-combat-8-wings-of-theve-gets-official-pc-requirements-will-have-denuvo/
Bandai Namco has revealed the official PC system requirements for Ace Combat 8: Wings of Theve. Moreover, the publisher has confirmed that the game will be using the Denuvo anti-tamper tech.