Tuesday gaming news, part two:
Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road'
https://www.pcgamer.com/games/rpg/skyrims-lead-designer-thinks-bethesda-should-stick-to-its-in-house-engine-the-benefits-that-you-get-from-switching-to-unreal-engine-are-probably-not-going-to-materialise-until-two-titles-down-the-road/
Through the years of Bethesda games suffering from rocky launches, spectacular bugs, and erratic physics, there's been a common refrain from the fans: ditch the engine. Originally Gamebryo, nowadays the Creation Engine, Bethesda's in-house platform, has been seen as the root of all evils in The Elder Scrolls and Fallout, the supposed cause of everything from instability to floaty combat to lumpy potato faces.
In an interview with PressBoxPR, however, former Bethesda veteran and Skyrim's lead designer Bruce Nesmith has defended the studio's continued use of the engine, pointing to the huge disruption that would be caused by a changeover.
>> He’s the same smart ass from yesterday. Besides being wrong about that, he has also praised Todd Howard for avoiding micromanaging everything and be a ‘bottleneck’ (link) and said that his biggest regret on the TES lore is… the Dragon Break (link), an opinion that the author of the article strongly disagrees with. Talking about disagreeing, but on another note, I’m sure you’ll like to hear that Larian’s publishing chief says an updated Morrowind with a modern combat system 'would sell like f**king hotcakes' (link).
Controversial PS2 survival horror Rule of Rose absolutely deserves a remake or re-release, but Bloober Team isn't doing it
https://www.pcgamer.com/games/horror/controversial-ps2-survival-horror-rule-of-rose-absolutely-deserves-a-remake-or-re-release-but-bloober-team-isnt-doing-it/
Last month Bloober Team, the horror studio responsible for the Silent Hill 2 Remake and The Medium, posted a teaser for an unannounced project. The teaser featured an illustration of a rose, leading some brilliant internet sleuths to deduce that it must surely point to a remake of the cult 2006 survival horror Rule of Rose.
Rose in picture, rose in name of game. Who could fault this theory?
Alas, as cool as a remake of Rule of Rose would be, that's not what the teaser is teasing. Bloober Team CEO has confirmed as much on LinkedIn. "Nice guess, but no," Piotr Babieno posted in response to an article by Twisted Voxel. "It definitely doesn't refer to any remake."
To celebrate 5 years in early access, Valheim gets a new hat, better Steam Deck performance, and—wait for it—frosted sweetbread
https://www.pcgamer.com/games/survival-crafting/to-celebrate-5-years-in-early-access-valheim-gets-a-new-hat-better-steam-deck-performance-and-wait-for-it-frosted-sweetbread/
It's been five years since Valheim revitalized the survival craft genre. At the time I remember thinking "why would anyone want to play a new game in this style when there's already Minecraft, Ark and Rust?". With the benefit of hindsight I know that two things worked in Valheim's favour. One was its clever finetuning of survival and building systems that still felt really clunky in competing games, and which many have since adopted. The other thing was Vikings. Valheim ruled so much that it was our favourite game of 2021, and that was largely thanks to Vikings.
Five years later Valheim is still in early access, but its updates come thick and fast and its community seems, by and large, pretty happy with how things are going. To celebrate the milestone, Iron Gate has issued a special anniversary update, or "Patch 0.221.10" in more prosaic terms. It features a bunch of nice things, like "a celebratory hat", a new weapon in the form of early axes (they're basically ancient dual-wieldable axes), and frosted sweetbread, which is a new consumable.
After a disastrous year, Tekken 8 says it's going 'back to basics' for Season 3
https://www.pcgamer.com/games/fighting/after-a-disastrous-year-tekken-8-says-its-going-back-to-basics-for-season-3/
Tekken 8's second season has not been the most successful for Bandai Namco. The promise of a stronger emphasis on defensive play somehow manifested itself as even more offense and aggression, and has left a good chunk of players begging since last April for something to change.
Well, now that the 2025 Tekken World Tour has finally wrapped up, it looks like Bamco is ready to put the wheels in motion. During the TWT Finals over the weekend, we were treated to a trailer for Season 3 which seemed desperate to tell us one thing: Tekken 8 is going back to basics, promise.
Events are back in Arc Raiders as Embark fixes an issue that erased them from existence while also upping Bird City's frequency, 'so that all time zones get a chance to play'
https://www.pcgamer.com/games/third-person-shooter/events-are-back-in-arc-raiders-as-embark-fixes-an-issue-that-erased-them-from-existence-while-also-upping-bird-citys-frequency-so-that-all-time-zones-get-a-chance-to-play/
(...)
The Bird City map event adds more birds to Buried City with a higher chance of finding good loot on the rooftops, with new rare rubber ducks being among the items players are able to find here. It seemed like a cool way to spice Buried City up. Raiders only had one complaint: they couldn't play it.
(…)
After a small hiccup last night where all the map events were wiped from existence—"Well, I guess that's one way to solve the scheduling problems"—Embark jumped into action, fixing the bug but also changing the event rota.
"Last night, there was an issue with the map conditions schedule," the community manager at Embark, Ossen, says in the official Discord. "We just pushed an update enabling this week's schedule while also increasing the frequency of Bird City. No download required, but please restart your game to update. We will keep revising and try to find a schedule for all conditions so that all time zones get a chance to play."
Blizzard could add more homes per account to World of Warcraft's player housing in the future, but 'we have to be conservative at the start with these things'
https://www.pcgamer.com/games/world-of-warcraft/blizzard-could-add-more-homes-per-account-to-world-of-warcrafts-player-housing-in-the-future-but-we-have-to-be-conservative-at-the-start-with-these-things/
World of Warcraft's player housing system is pretty much great—it offers an absurd amount of freedom, the decor limits just keep going up as Blizzard explores new ways to increase it, and while it sure has taken it a while, the developer seems to've learned (from two decades of other MMORPGs trying, failing, and flying) where to lean in and where to give over freedom to the players.
One thing that has bothered me, however, is the limit to two houses per account—one per faction. I'm a roleplayer, which means I have a lot of characters with different themes who might want different homes—and aside from building an apartment complex (which, hey, it's possible) I'm left without much in the way of abilities to do that.
I did, however, get to speak to design director Maria Hamilton, and principal artist Jay Hwang recently—and I've been assured that increasing the amount of homes a WoW account can have isn't off the table.
And here are the two that didn't make it to be full articles:
Bethesda keeps the Fallout remaster hopium flowing by showing Aaron Moten inside Fallout 3 and New Vegas
https://www.pcgamer.com/movies-tv/bethesda-keeps-the-fallout-remaster-hopium-flowing-by-putting-aaron-moten-inside-fallout-3-and-new-vegas/
Deadlock's newest hero has the luxury of two kits, multiple knockback attacks, and the ability to turn into a werewolf every 30 seconds
https://www.pcgamer.com/games/moba/deadlocks-newest-hero-has-the-luxury-of-two-kits-multiple-knockback-attacks-and-the-ability-to-turn-into-a-werewolf-every-30-seconds/