Part two of the Monday gaming news:
Deus Ex's OG art director has seen the remaster: 'Oh, what the f***, No. This did not need to happen'
https://www.pcgamer.com/games/rpg/deus-exs-og-art-director-has-seen-the-remaster-oh-what-the-f-no-this-did-not-need-to-happen/
Aspyr's remaster of Deus Ex earned a fair bit of opprobrium (including from me) when it was revealed in September, and, well, that looks set to continue. Jerry O'Flaherty, art director on the original Deus Ex, gave his reaction to the remaster during a recent sit-down with FRVR. It did not seem positive.
My favorite horror game of the year went on sale on Steam just in time for an NG+ update that adds new weapons, enemies, mechanics, and story revelations
https://www.pcgamer.com/games/horror/my-favorite-horror-game-of-the-year-went-on-sale-on-steam-just-in-time-for-an-ng-update-that-adds-new-weapons-enemies-mechanics-and-story-revelations/
The first-person feudal Japan horror game Labyrinth of the Demon King knocked my socks off when it released back in May, and it's only gotten better since launch and PCG Australian editor Shaun Prescott's 81% review. The game's latest update adds a hefty-sounding new game plus mode, while it's also on sale for 25% off to celebrate Halloween until November 3.
Overwatch 2 reverts its controversial Stadium competitive update, and in doing so has somehow made another 6v6 vs 5v5 debate
https://www.pcgamer.com/games/fps/overwatch-2-reverts-its-controversial-stadium-competitive-update-and-in-doing-so-has-somehow-made-another-6v6-vs-5v5-debate/
A couple of weeks ago, at the start of Overwatch 2 Season 19, the devs made a bold decision to change the format of Stadium, the most recent third-person addition, and a new favourite for many players.
Stadium's competitive format changed from best-of-seven to best-of-five, the structure that Stadium Quick Play has had and continues to have. But just two weeks into this update, and the devs have gone back to best-of-seven.
Condemned: Criminal Origins, the best game about beating people to death with a lead pipe I've ever played, has been delisted from Steam and Xbox, and fans are hoping that means a remaster is on the way
https://www.pcgamer.com/games/horror/condemned-criminal-origins-the-best-game-about-beating-people-to-death-with-a-lead-pipe-ive-ever-played-has-been-delisted-from-steam-and-xbox-and-fans-are-hoping-that-means-a-remaster-is-on-the-way/
I was a big fan of Condemned: Criminal Origins back in the day. That day was 20 years ago and I can't really remember what it was about, except that I was an FBI burnout of some sort, splitting my time between investigating murders and committing them. Trailers really don't do it justice: Condemned is probably the best 'beat a man to death with a large piece of wood' game I've ever played.
I would recommend that you play it, too, except, well, you can't. At least not as easily as you could yesterday. As noticed today by Wario64, Condemned: Criminal Origins has been removed from Steam and the Xbox store, and unfortunately it's not available on GOG either. It used to be there, on Steam—here's the SteamDB listing—but now, poof. Gone. You can, at least, still get a working code on Fanatical for now.
Rockstar accused of 'the most ruthless act of union busting in the history of the UK games industry' after firing dozens of employees who were allegedly attempting to form a union
https://www.pcgamer.com/gaming-industry/rockstar-accused-of-the-most-ruthless-act-of-union-busting-in-the-history-of-the-uk-games-industry-after-firing-dozens-of-employees-who-were-allegedly-attempting-to-form-a-union/
A Bloomberg report says Grand Theft Auto 6 studio Rockstar Games has fired "dozens" of employees over what the Independent Workers of Great Britain union alleges is a "brazen" act of union busting. Rockstar parent company Take-Two Interactive denies that allegation, and says the employees were fired for misconduct.
>> And Rockstar found that all those employees were doing inappropriate things at the same time? How convenient.
Brendan Greene's open-world survival roguelike hikes into early access later this month, and it'll actually let you save your run through its brutal wilderness
https://www.pcgamer.com/games/survival-crafting/brendan-greenes-open-world-survival-roguelike-hikes-into-early-access-later-this-month-and-itll-actually-let-you-save-your-run-through-its-brutal-wilderness/
Prologue: Go Wayback!, the ultra-hard hiking sim developed by Brendan Greene's studio PlayerUnknown Productions, has technically been playable for a while now. The studio has been running an open beta for the last two and a half months, giving players curious about Greene's first proper game since PUBG: Battlegrounds the chance to try it out. That testing phase is rapidly approaching its end, however, as PP has announced its survival roguelike will arrive in early access on November 20.
Beaver-themed city builder Timberborn will leave early access soon, and while there's no specific date yet, you can try out some of its new features right now
https://www.pcgamer.com/games/strategy/beaver-themed-city-builder-timberborn-will-leave-early-access-soon-and-while-theres-no-specific-date-yet-you-can-try-out-some-of-its-new-features-right-now/
After four years in early access, Timberborn has gnawed within touching distance of a 1.0 release. While a specific date hasn't been set for the release, developer Mechanistry has revealed what's coming to the 1.0 version. What's more, you can get hands-on with some of those new features right now.
Beloved boomer shooter Dusk celebrates coming to Xbox with new 'Dusk Gulch' level riffing on Halo's best multiplayer map
https://www.pcgamer.com/games/fps/beloved-boomer-shooter-dusk-celebrates-coming-to-xbox-with-new-dusk-gulch-level-riffing-on-halos-best-multiplayer-map/
New Blood's Dusk is finally on Xbox consoles after seven years, and to celebrate, the studio has added a popular mapmaker's Halo homage to the game. Dusk Gulch is a riff on Halo's classic, 2fort-y capture the flag arena, Blood Gulch.
Build and defend your little time-looping castle town in Super Fantasy Kingdom
https://www.pcgamer.com/games/roguelike/build-and-defend-your-little-time-looping-castle-town-in-super-fantasy-kingdom/
Slick little roguelike city-build-and-defend game Super Fantasy Kingdom hit early access this week, asking you to time loop your ever-growing kingdom to victory against a mysterious foe that sends waves of enemies against you each night. To win you'll have to build up a base of resources to keep a collection of valiant heroes fed and armed.
Reliably good puzzle game-maker Draknek and Friends just released a spooky new game
https://www.pcgamer.com/games/reliably-good-puzzle-game-maker-draknek-and-friends-just-released-a-spooky-new-game/
Draknek and Friends is a pretty reliable puzzle-maker, dropping a new worth-playing gem every few years. Now they've released Spooky Express, an update of their delightful 2017 Cosmic Express, just in time for a little spooky-themed fall puzzling.
Doom designer Sandy Petersen alleges former Xbox boss Don Mattrick killed Ensemble Studios and its Halo MMO to protect his personal stock bonus: 'Don started as an EA hatchet man so what would you expect?'
https://www.pcgamer.com/gaming-industry/doom-designer-sandy-petersen-alleges-former-xbox-boss-don-mattrick-killed-ensemble-studios-and-its-halo-mmo-to-protect-his-personal-stock-bonus-don-started-as-an-ea-hatchet-man-so-what-would-you-expect/
Doom level designer Sandy Petersen has taken to X (formerly Twitter) to explain the closure of Ensemble Studios, where he worked in the 2000s. According to Petersen, Ensemble and its in-development Halo MMO were scuttled by Xbox boss Don Mattrick to protect a short-term, profit-based bonus he was elligible to receive.
'I sometimes lie in bed thinking about it': Rockstar co-founder Dan Houser explains why open world spy game Agent never worked out
https://www.pcgamer.com/gaming-industry/game-development/i-sometimes-lie-in-bed-thinking-about-it-rockstar-co-founder-dan-houser-explains-why-open-world-spy-game-agent-never-worked-out/
Remember Agent? After first mentioning it in 2007, Rockstar formally announced it in 2009—an espionage game in an open world, GTA meets James Bond, with all the cars-turning-into-submarines gadgetry that implies. After bouncing between different Rockstar studios for a while, Agent vanished off the radar, with its death finally being confirmed in 2021.
In a rare interview, Rockstar co-founder Dan Houser appeared on the Lex Fridman podcast recently to discuss all things GTA and Red Dead Redemption, though Agent also came up. "It had about five different iterations," Houser explained. "I don't think it works, I concluded. I keep thinking about it sometimes, I sometimes lie in bed thinking about it and I've concluded what makes them really good as film stories makes them not work as videogames—or I need to think through how to do it a different way as a videogame."
Remedy is 'not satisfied' with its Q3 results after FBC: Firebreak's flop, and has 'moved development resources' to other games in production
https://www.pcgamer.com/games/fps/remedy-is-not-satisfied-with-its-q3-results-after-fbc-firebreaks-flop-and-has-moved-development-resources-to-other-games-in-production/
Remedy Entertainment's woes continue with FBC: Firebreak. The cooperative shooter proved a disappointment when it released in June, launching in an anaemic state, lacking basic features like in-game voice chat and a tutorial, and generally seeming like a compromised vision despite a few novel ideas.
Its first major update, Breakpoint, went some way to addressing these issues, but failed to provide the bump in players Remedy hoped for. Indeed, at the time of writing, just 25 people were playing FBC: Firebreak according to SteamDB. The actual count is likely higher given Firebreak's availability on consoles and Game Pass, but probably not by much.
(...)
Nonetheless, Remedy has now "moved development resources to other in-development titles" from Firebreak, which presumably means we're unlikely to see another Breakpoint-sized update to the title. That said, Remedy plans to continue putting resources into the shooter, which it claims is "justified by long-term sales expectations." That seems enormously optimistic from where I'm sitting, but perhaps Remedy knows something I don't.
Game developers have suddenly become obsessed with eggs for some reason, and you can play two ovoid games for free right now
https://www.pcgamer.com/games/game-developers-have-suddenly-become-obsessed-with-eggs-for-some-reason-and-you-can-play-two-ovoid-games-for-free-right-now/
Eggs! They're the new gaming craze, baby. Forget roguelikes, or friendslop, or rogue friends, or sloplikes, eggs are the hottest they've been in the virtual realm since the days of Tamagotchi.
Just how hot, you ask? Well, there are three egg-themed games launching within a week of each other. Which isn't that many in the grand Steam of things, but in my book it still qualifies as an eggstrava—no, spare them the egg puns, Rick. Nobody deserves that.
Two of these games are similar to the point where they could've been laid by the same hen. The other looks like it sluiced from the cloaca of some shrieking nightmare chicken that escaped from Cthulhu's battery farm.
The Arc Raiders roadmap promises a new map in November, a fresh Raider Deck battle pass for December, and more
https://www.pcgamer.com/games/third-person-shooter/arc-raiders-2025-roadmap/
Arc Raiders is having a triumphant launch week, currently sitting at the top of the Steam best sellers charts. But as any seasoned scavenger knows, scrounging for scrap through the same old crates and cabinets can only satisfy for so long. Inevitably, even the most accomplished raider will yearn for more.
And more is exactly what Embark Studios has planned. The studio just published its 2025 roadmap, giving us a preview of what new sights we can expect to see on our expeditions aboveground in the dwindling days of the year.
>> And the game has a “problem” with cover and the foliage settings (link). Nothing new.