The second part of the gaming news:
Team Cherry explains Silksong is more lethal because players are too: 'Hornet is inherently faster and more skillful than the Knight … the base level enemy had to be more complicated, more intelligent'
https://www.pcgamer.com/games/action/team-cherry-explains-silksong-is-more-lethal-because-players-are-too-hornet-is-inherently-faster-and-more-skillful-than-the-knight-the-base-level-enemy-had-to-be-more-complicated-more-intelligent/
I remember when Dark Souls was the new hotness, it didn't take long for the "actually, this game isn't hard if you're just cool and smart about it" crowd to crop up. I see a lot less of that with Silksong, which PC Gamer reviewer Tyler Colp called the "videogame equivalent of sticking your hand into the Dune pain box" in his review (where he also gave it a 90).
It's hard—much harder than you'd expect, even if you factor in the metroidvania's reputation for difficulty—and that aspect of it is fielding some mixed reactions. In an interview for a gaming-focused exhibit at Melbourne's ACMI museum spotted by Dexerto, Team Cherry honchos Ari Gibson and William Pellen talked about their perspective on difficulty with an admission that yeah, Silksong's hard, but that's more or less the point.
If you use inverted camera controls, you might rotate shapes in your mind more slowly—but more accurately!—according to a recent neuroscience study
https://www.pcgamer.com/gaming-industry/if-you-use-inverted-camera-controls-you-might-rotate-shapes-in-your-mind-more-slowly-but-more-accurately-according-to-a-recent-neuroscience-study/
While history counts a lengthy and horrific tally of the arbitrary divisions we draw amongst ourselves, there have been and will ever be only two kinds of people: those who invert their camera controls and those who don't. And now, thanks to a recent study from MIT researchers, we might have a better idea why (via The Guardian).
In yet another victory lap for Hazelight Studios, Split Fiction just became the first videogame to get a design award from Swedish royalty
https://www.pcgamer.com/games/action/in-yet-another-victory-lap-for-hazelight-studios-split-fiction-just-became-the-first-videogame-to-get-a-design-award-from-swedish-royalty/
Hazelight Studios proved it could go the distance when It Takes Two sold an eye-watering 20 million copies and took home The Game Awards' Game of the Year, and follow-up Split Fiction is keeping the momentum strong. Not only did it sell a million copies in two days, it's also rapidly amassed glowing reviews and award nominations of its own—the latest of which was presented by the highest authority on videogames. That's right: his majesty Carl Philip, duke of Värmland and prince of Sweden.
Nintendo reportedly gets even more obnoxious about patent law by taking a 'mods aren't real games' stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit
https://www.pcgamer.com/games/survival-crafting/nintendo-reportedly-gets-even-more-obnoxious-about-patent-law-by-taking-a-mods-arent-real-games-stance-against-a-dark-souls-3-mod-that-could-invalidate-its-palworld-lawsuit/
Last year, Nintendo initiated a patent lawsuit against Palworld developer Pocketpair, and in the months since the Pokemon publisher has seemingly decided to double down on moustache-twirling IP law villainy at every opportunity. The latest development in the Pocketpair proceedings might be Nintendo's worst look yet, because the company has reportedly decided that modders' ideas don't count. Cool!
>> Nintendo truly is the Disney of videogames.
Fortnite will soon let creators earn money peddling items straight from their islands, throws a tomato at Roblox by comparing cuts for good measure
https://www.pcgamer.com/gaming-industry/fortnite-will-soon-let-creators-earn-money-peddling-items-straight-from-their-islands-throws-a-tomato-at-roblox-by-comparing-cuts-for-good-measure/
Roblox has slowly (but steadily) cemented itself as one of gaming's giants, even beating Steam for concurrent users back in late August—which, given the size of Gabe Newell's videogame empire, sure is something. That's due in part to the fact people can create and share content for the platform and, crucially, make a bit of money off it.
(...)
"Hey," says Fortnite, "we want a bit of that pie!" While Fortnite's had its own creator tools for a minute—you can create an 'island', essentially your own map and game-mode, then earn cash based on engagement—creators will, for the first time, be able to rake in the moolah directly from in-game item sales on their islands.
The Subnautica 2 lawsuit is getting even messier, with Krafton doing a massive U-turn, confusing both the ousted founders' lawyer and the judge: 'This is a little bit bewildering'
https://www.pcgamer.com/games/survival-crafting/the-subnautica-2-lawsuit-is-getting-even-messier-with-krafton-doing-a-massive-u-turn-confusing-both-the-ousted-founders-lawyer-and-the-judge-this-is-a-little-bit-bewildering/
It wasn't all that long ago that we were anticipating the imminent arrival of Subnautica 2. The sequel to the superb underwater survival game has yet to appear, though, and the founders of Unknown Worlds have been ousted by owner Krafton, leading to a messy legal dispute between the two parties.
One of the reasons given for the termination was the state of the game. The founders believed that it was ready for an early access launch and planned to go through with it; Krafton, meanwhile, believed it wasn't ready for its debut and that the founders had been shirking their duties.
But there's been a surprising U-turn, with Krafton significantly changing its argument.
These are the weekend deals at Steam:
+Steam
No more gaming news from me this week. Until the next time, I wish you a happy and gaming weenend.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.