The Tuesday gaming news. Since DSOGaming only has one article about a mod, they’ve all fitted in one long post:
SALES/PLAYER COUNTS & DEALS
Steam’s Top 10
(Click here for the Top 100)
Steam has a lot of deals and sales/events:
- The Early Access title Dark Hours, currently having a playtest, will be 25% off until the 3rd of September: https://store.steampowered.com/app/2208570/Dark_Hours
- Zoochosis gets a 35% discount until September, the 8th: https://store.steampowered.com/app/2458560/Zoochosis
- The Riftbreaker, that has a demo, is going to be 55% off until the 8th: https://store.steampowered.com/app/780310/The_Riftbreaker
- Overcooked! All You Can Eat will have a 66% discount until the 8th of September: https://store.steampowered.com/app/1243830/Overcooked_All_You_Can_Eat
- Longvinter will also be 66% off until the 8th: https://store.steampowered.com/app/1635450/Longvinter
- PHOGS! has a demo and an 80% discount until September 8: https://store.steampowered.com/app/850320/PHOGS
- XX: ZZ
- These are the new sales/events:
- Publisher Arc Games puts its titles up to 90% off until September, the 1st: https://store.steampowered.com/sale/ArcGamesPublisherSale2025
- The D3 Publisher Sale brings up to 90% discounts until the 1st: https://store.steampowered.com/curator/33518623/sale/D3P2025_2
- The Back to School Games Celebration 2025 features up to 80% discounts. The sale will last until September 1st, but a few deals will last longer than that: https://store.steampowered.com/curator/44695353/sale/BacktoSchoolGamesCelebration2025
- Warner Bros brings the Back to Hogwarts Sale, with several titles being 80% off until the 2nd of September: https://store.steampowered.com/sale/backtohogwarts2025
- The Sudden Strike franchise will be up to 80% off unti lthe 4th of September: https://store.steampowered.com/sale/SuddenStrikeFranchise2025
- Publisher Spike Chunsoft presents its End of Summer Sale, with games up to 90% off until the 8th of September: https://store.steampowered.com/curator/32618574/sale/25SCEndSummer
- The MIX Fall Game Showcase has lots of upcoming games, demos and even three games on sale: https://store.steampowered.com/sale/TheMIXFallGameShowcase2025
- The Seattle Indies Expo 2025 should last until the 1st of Septembre and, like the previous one, has lots of upcoming games, demos and a few more deals: https://store.steampowered.com/curator/30111208/sale/SeattleIndiesExpo2025
- And there are also new weeklong deals, of course.
The Humble Store has two new sales:
- The Ubisoft Summer Sale has games up to 85% off during 5 days: https://www.humblebundle.com/store/promo/ubisoft-summer-sale
- The Playstation Third person shooter Sale has three games and 4 SKUs with up to 60% discounts during 6 days: https://www.humblebundle.com/store/promo/playstation-third-person-shooter-sale
Fanatical has a new sale and a bundle:
- Publisher Slitherine puts its games on sale with up to 92% discounts during 5 days: https://www.fanatical.com/en/publishers/slitherine-ltd
- Monster Hunter BYOB (Stories Edition) has 7 items to combine for your 2+, 3+ or 5+ bundles during 27 days: https://www.fanatical.com/en/pick-and-mix/build-your-own-monster-hunter-bundle
SOFTWARE & DRIVERS
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MODS, EMULATORS & FAN PROJECTS
The Legend of Zelda: Tears of the Kingdom Just Got a 4K Texture Pack
https://www.dsogaming.com/pc-performance-analyses/the-legend-of-zelda-tears-of-the-kingdom-just-got-a-4k-texture-pack
One of the best things about emulating Nintendo Switch games is that modders can enhance them with new HD Texture Packs. In February 2024, Breath of the Wild got one. And now, Tears of the Kingdom got a 4K Texture Pack.
This mod, made by HDPacks, upgrades all the game’s textures, even the terrain. The modder used AI tools to make the old textures look sharper and more detailed, while still keeping the original art style of the game.
Going into more details, many textures have been changed to use less memory and to load faster. If your PC has a lot of VRAM (like 12GB or more at 4K), you can skip texture recompression to get slightly better texture quality. But if you don’t have much VRAM, or if the game crashes, you should turn on texture recompression (BC3). This pack also adds some new textures, improves memory use, and fixes texture glitches in shrines. Most other bugs (not caused by emulators) should also be gone.
In other words, this isn’t a simple AI Texture Pack. Instead, it brings numerous memory tweaks and visual improvements. So, kudos to the modder for creating something this good.
In a way, PC players can now enjoy a “remaster” of Tears of the Kingdom. They can run the game in 4K and use this texture pack to make everything look sharper and better. Let’s be honest. If Nintendo makes a remaster for the Switch 2, it would probably look just like this. So, PC gamers basically got a free remaster already.
You can go ahead and download this 4K Texture Pack from this link. Do note that you will need an emulator with 8GB extended DRAM to use it.
>> There is a 10 minutes video in the article.
Exactly 20 years after it was released exclusively in Japan, the Cowboy Bebop PS2 game is now playable in English
https://www.pcgamer.com/games/action/exactly-20-years-after-it-was-released-exclusively-in-japan-the-cowboy-bebop-ps2-game-is-now-playable-in-english/
In 2005 I lived and breathed fansites, many of which I can still name off the top of my head: Eyes on Final Fantasy, Zelda Universe, Animal Crossing Ahead, DK's Jungle Vine—outside of gaming magazines, these sorts of websites dominated my bookmarks folder so that I could hunt down any scrap of news from the games I was obsessed with.
Another that I somehow still have bookmarked, a dozen PCs later, is The Jazz Messengers, which is remarkably still online despite having a single page of news updates over the last 22 years. The webmaster popped back up to post some photos from the doomed live action Cowboy Bebop series in 2021, but didn't bother to post anything else about the series. I hope, wherever they are, that they see fit to share their reaction to this bit of news: the Cowboy Bebop PlayStation 2 game that they first wrote about on June 13, 2004 is finally playable in English.
Cowboy Bebop: Serenade of Reminiscence was released exactly 20 years ago on August 25, 2005, but sadly only in Japan. While there were seemingly some early plans to localize it for the West, where Cowboy Bebop had by that point become a hit on Cartoon Network's late night Toonami block, the merger of developer Bandai with Namco that same year may have doomed it to falling between the gaps of corporate restructuring.
Or maybe the issue, as guessed by the Jazz Messengers' webmaster in that 2004 post, was that "games based on anime rarely ever pan out to something worth playing."
They may have been right, but I'm delighted that English-speaking Bebop fans now have a way to experience it for themselves. Fan translator Sonicman69 released a fully translated patch for the game's 20th anniversary, including English UI, subtitles for all the cutscenes and re-edited textures where needed. Sonicman69 kept their work on the game under the radar for the last year to drop it as an anniversary surprise, though this isn't their first release: they also helped translate the 2004 PlayStation 2 Detective Conan game for its anniversary last year.
The Cowboy Bebop game is playable on original hardware, though these days I'd suggest the easier route: the excellent PlayStation 2 emulator PCSX2, which happens to work very well on the Steam Deck. The art looks like it scales up quite well to high resolutions, too.
>> The article has some screenshots and a video, but it’s not from the game.
It's downright nuts how good this fan remake of Fallout 1 in Doom looks, and I'm begging Bethesda to take note
https://www.pcgamer.com/games/fallout/its-downright-nuts-how-good-this-fan-remake-of-fallout-1-in-doom-looks-and-im-begging-bethesda-to-take-note/
Of the many things that keep me awake at night—tinnitus, climate collapse, the fourth coffee of the day, man's inhumanity to man—none is more pressing than the continued and inexplicable absence of Beamdog-style Enhanced Editions for Fallout 1 and 2. I don't ask for much: just versions of the classics that run out-of-the-box at modern resolutions. And maybe even have less aggravating inventory systems, if someone could see their way to it.
Alas, I'm probably not getting that any time soon, but at least I can content myself with drooling over gameplay footage for Fallout: Bakersfield, a GZDoom total conversion remake of Fallout 1 that recently resurfaced after going silent for three years.
Well, it ain't silent now. It just got a new extended gameplay footage reel that I've been poring over like a one-man Warren Commission, desperate to find the subtle flaw that reveals the project as some kind of elaborate hoax.
I've not found it. What I have found is one of the most delicious and faithful recreations of the OG Fallout vibe in first-person that I've ever had the pleasure of seeing. Really, it's nuts how good this thing—filled to the brim with art by dev Alexander "Red888guns" Berezin—looks.
The 3D Fallouts of the Bethesda and Obsidian era have never quite captured the grimy, pulpy aesthetics of the original games (a limitation of the engine as much as anything, I think), but GZDoom is an absolutely perfect match for it. The way the ghouls of Necropolis melt into puddles of gore 'n' goo when set upon by our heroic(?) protagonist is pitch-perfect: a startlingly effective recreation of the isometric original, just transplanted to ground level. There's even a bit where he misses despite a 94% chance of hitting. We're home.
Release date? Ah, well, there's the rub. Fallout: Bakersfield has no date on it, and despite how incredibly slick Berezin's art looks here, I suspect it's still a long ways away—if it ever releases at all. Still, even a sumptuous-looking mod that may or may not ever come out is more than anyone official has done with FO1 and 2 in the last couple of decades.
>> The article has an over 5 minutes video.
GAMING NEWS
After cancelling 8 of the 12 live service games Sony promised to release by 2025, PlayStation studios boss says the number doesn't really matter: 'What is important to me is having a diverse set of player experiences'
https://www.pcgamer.com/games/after-cancelling-8-of-the-12-live-service-games-sony-promised-to-release-by-2025-playstation-studios-boss-says-the-number-doesnt-really-matter-what-is-important-to-me-is-having-a-diverse-set-of-player-experiences/
By the time Sony started printing money releasing its exclusives onto PC, the company had made a name for itself delivering the biggest and best singleplayer games on the market. Its run of solo PS4 exclusives from Bloodborne to The Last of Us Part 2 was so strong that it blew Microsoft's console strategy out of the water, in a way that the Xbox has arguably never recovered from. Even we PC heads with our vast Steam libraries had to acknowledge those games were pretty great.
Yet for the PlayStation 5, Sony decided it would almost completely ignore that legacy, and instead be all about live service. In 2022, former CEO Jim Ryan promised Sony would make and release 12 live-service games by 2025. As of 2025, only one of these—Helldivers 2—has enjoyed a successful launch. Seven were cancelled before release. Three are supposedly still in development (including the deeply troubled Marathon) and one of them was Concord.
It's a strategy that has, so far, proven catastrophic, leaving the PS5 largely bereft of quality first-party exclusives. But if you thought gazing upon this virtual graveyard might cause Sony to reconsider its priorities, think again.
>> One very successful live-service game can bring tons of money. We’ll see what will happen first, Sony running out of money or finding that unicorn game.
Six years after launch, The Division 2 is getting an 'updated take' on extraction shooting
https://www.pcgamer.com/games/action/six-years-after-launch-the-division-2-is-getting-an-updated-take-on-extraction-shooting/
Extraction is the hot new mode for multiplayer shooters, even though it's been around since 2016 and therefore can hardly be considered "new". Every game from Delta Force to Marathon is trying to muscle in on stuffing your backpack with guns and skipping your way out of a map, with varying degrees of success.
Anyway, scrambling to get to the helicopter before it flies off is The Division 2, which Ubisoft has just announced is getting its own take on the game mode popularised by Hunt: Showdown and Escape from Tarkov—six years on from its launch in 2019. It's an odd time to start bolting on additional modes to this aging looter shooter, though I suppose it's good that The Division 2 is receiving such long-term support.
Larian publishing chief says mainstream game industry has a 'perverse attachment' to indie studios, because indies still know how to follow their gut
https://www.pcgamer.com/gaming-industry/larian-publishing-chief-says-mainstream-game-industry-has-a-perverse-attachment-to-indie-studios-because-indies-still-know-how-to-follow-their-gut/
Larian publishing director Michael Douse, never shy about sharing his opinions on the videogame business, did so again over the weekend with thoughts on why the big-budget game industry isn't able to drive innovation and is thus becoming "perversely fascinated by indie," which operates much more by gut instinct.
Tactical RPG Demonschool flees to November as Silksong claims another victim: 'We would not be doing Demonschool any favors by wading into waters we can clearly see are blood red'
https://www.pcgamer.com/games/tactical-rpg-demonschool-flees-to-november-as-silksong-claims-another-victim-we-would-not-be-doing-demonschool-any-favors-by-wading-into-waters-we-can-clearly-see-are-blood-red/
The Silksong behemoth has claimed another victim. The tactical RPG Demonschool, which was set to launch on September 3, has been delayed to November 19, because 2025 has been "brutal" and launching the day before one of the most anticipated indie games to come along in years would just be asking for trouble.
Everyone can try Path of Exile 2 for free when its gigantic new update drops later this week
https://www.pcgamer.com/games/rpg/everyone-can-try-path-of-exile-2-for-free-when-its-gigantic-new-update-drops-later-this-week/
For the first time since its early access release, Path of Exile 2 will be completely free to play for a limited amount of time.
From August 29 to September 1, the action RPG will open its gates to everyone so they can try out the new Third Edict update. There will be no limitations: You can start a character and play through the campaign like everyone else.
Schedule 1's Rival Cartel update solves its biggest problem, and the beta is available now
https://www.pcgamer.com/games/sim/schedule-1s-rival-cartel-update-solves-its-biggest-problem-and-the-beta-is-available-now/
I didn't foresee spending almost 50 hours with Schedule 1 earlier this year, and I'm a tad embarrassed by how much of that I accumulated in just a couple of weekends. It was the go-to for my friends and I in early April, and then we just… fell off hard.
The 50 hours playtime in just a short window probably explains why we stopped, but Schedule 1's biggest point of friction starts to show when you really beef up your drug dealing infrastructure. And well, that's the problem—there is no friction. At least nothing beyond the same handful of obstacles the game introduces early on. Outside of a few annoying cops standing around on street corners, there's not much to worry about despite your status as a kingpin.
The Rival Cartel update changes that, adding the Benzies family to Schedule 1's beta branch for anyone to try. I hopped in not really expecting much, but after making a few rounds selling homemade goodies, two guys jumped out of the bushes near my place in Westville and shot me. I've never even fooled with the weapons in Schedule 1 since there was no immediate need, so of course I couldn't do anything but run.
World of Warcraft's player housing won't lock out casual players: 'We're not gonna put a beautiful bookcase behind killing a raid boss'
https://www.pcgamer.com/games/world-of-warcraft/world-of-warcrafts-player-housing-wont-lock-out-casual-players-were-not-gonna-put-a-beautiful-bookcase-behind-killing-a-raid-boss/
When I heard player housing is coming to World of Warcraft, I immediately thought of the sheer amount of stuff in the game that could find its way into your home. Blizzard could reward housing items like they do rare mounts for achieving some of the most grindy or challenging things in the game. It could be a real time sink.
But thankfully that doesn't seem like that's the direction Blizzard wants to go in when it comes to collecting decorations. Speaking to IGN at Gamescom, game director Ion Hazzikostas said they won't be locked behind "content that is too hardcore."
Borderlands 3 'sometimes felt like parody' of itself, say writers, but 4 aims to fix that: 'If I tried to put a meme in the game, he would come to my house with a baseball bat'
https://www.pcgamer.com/games/rpg/borderlands-3-sometimes-felt-like-parody-of-itself-say-writers-but-4-aims-to-fix-that-if-i-tried-to-put-a-meme-in-the-game-he-would-come-to-my-house-with-a-baseball-bat/
Borderlands 3's story is… interesting. As someone who has played most of Gearbox's loot'em shoot'ems, I agree with the general consensus that 3's story is kinda the worst. Mind, I've never hopped into Pandora's (or its associated moons') deep narrative—but after hours of outdated memes, when a certain character sacrificed themselves to Beyonce's "This Girl Is On Fire", I straight-up laughed. Which is generally not a good sign.
Per a recent interview with IGN, that's something the Borderlands 4 team is keen to fix: "I think that we had [our] own internal critiques about the tone and the level of humor present in Borderlands 3," says narrative director Sam Winkler.
>> The game will also have an emotional Claptrap moment.
Upcoming tactical FPS MMO Cinder City has maps that are so detailed you can tour Seoul and visit NCsoft's office full of 'Zombie workers with name tags'
https://www.pcgamer.com/games/mmo/upcoming-tactical-fps-mmo-cinder-city-has-maps-that-are-so-detailed-you-can-tour-seoul-and-visit-ncsofts-office-full-of-zombie-workers-with-name-tags/
There's nothing quite like a good videogame map, whether you just like to sit back and take in the view or claw your way through cracks in the wall on the hunt for collectables. And in the case of NCsoft's upcoming MMO FPS, Cinder City has both, well, if you find time to admire the view between bloody gunfights and ravenous zombies.
Crusader Kings 3's new DLC has a release date and even more opportunities to be murdered spectacularly by your vassals
https://www.pcgamer.com/games/sim/crusader-kings-3s-new-dlc-has-a-release-date-and-even-more-opportunities-to-be-murdered-spectacularly-by-your-vassals/
The thing about monarchs is they are, on the whole, very keen for you to know they're monarchs. Thus the crown, the ermine, the jewellery, the palaces and, most of all, the coronations. Whether it's the Pope dumping a crown on Charlemagne's head in 800 CE, Napoleon getting ideas above his station in 1804, or Charlie the Third looking bored while they daub him in oils two years ago, they've always liked to make a big song and dance of accession and they always will.
Which makes it all the stranger that Crusader Kings 3—first in the market of king-sims—has never made much of coronations. Your forebear dies, you get the crown, and all their vassals hate you. Bish-bash-bosh, you're done. Well, no more. Paradox has just announced its release date for Coronations, a new event pack for CK3 that makes your coronation, uh, more of an event.
Helldivers 2's upcoming patch will see you diving deep into Terminid nests where your stratagems won't save you—also, the bugs have dragons now
https://www.pcgamer.com/games/third-person-shooter/helldivers-2s-upcoming-patch-will-see-you-diving-deep-into-terminid-nests-where-your-stratagems-wont-save-you-also-the-bugs-have-dragons-now/
Everyone excited to dive deep into an insect nest early September? What do you mean, Silksong? I'm talking about Helldivers 2. What the heck is a 'silkpost'.
In an impressive case of parallel thinking, Arrowhead Games has announced it'll be updating Helldivers 2 with the ability to dive deep into the heart of the Terminid's lairs, where they conduct all kinds of insect fascism—and also take turns hitting a stolen voting booth with a baseball bat. At least, that's what my democracy officer tells me.
‘A succulent Silent Hill meal’: Silent Hill f devs admit ‘we’re going a little different’ but assure longtime fans that it stays true to the series they know and love
https://www.pcgamer.com/games/horror/a-succulent-silent-hill-meal-silent-hill-f-devs-admit-were-going-a-little-different-but-assure-longtime-fans-that-it-stays-true-to-the-series-they-know-and-love/
Silent Hill f has a lot to live up to. It’s not only following on from a well-received Silent Hill 2 remake, but it also has to wrestle with over 20 years of nostalgia. To make matters worse, the news of Silent Hill f indulging in more action and fight sequences was enough to have an OG fan or two shaking in anger.
But after playing three hours at Gamescom, I’m not convinced that Silent Hill f actually strays very far from what players have come to expect from the series. So I asked NeoBards' game director Al-Yang, and series producer of Silent Hill, Motoi Okamoto, what they thought of all the hullabaloo surrounding Silent Hill f's changes.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







