The second part of the Monday gaming news:
Keeping us waiting, huh: Konami says the Metal Gear Solid Delta: Snake Eater multiplayer mode won't launch until fall
https://www.pcgamer.com/games/action/keeping-us-waiting-huh-konami-says-the-metal-gear-solid-delta-snake-eater-multiplayer-mode-wont-launch-until-fall/
For a very specific type of sicko, the most compelling part of the Metal Gear Solid Delta: Snake Eater remaster is Fox Hunt, a new multiplayer mode hearkening back to the bygone era of combative sneakery in Metal Gear Online. Unfortunately, it looks like we'll have to wait a bit longer to relearn the art of mid-combat cardboard box tech, because Konami says Fox Hunt won't be hitting until after MGS Delta's launch.
Don't worry, Battlefield 6 is only putting bots in your matches while the training wheels are on in your 'Training Grounds' playlists
https://www.pcgamer.com/games/fps/dont-worry-battlefield-6-is-only-putting-bots-in-your-matches-while-the-training-wheels-are-on-in-your-training-grounds-playlists/
AI bots in shooters—they're becoming more commonplace, either to trick players into thinking they've broken a losing streak or to just, like, fill out matches. After some robot jumpscares worried Battlefield 6 players, however, EA's come out to clarify that it's only until the training wheels come off.
Former Blizzard president predicts Battlefield 6 is going to 'boot stomp' Black Ops 7 because Call of Duty has become 'lazy'
https://www.pcgamer.com/games/fps/former-blizzard-president-predicts-battlefield-6-is-going-to-boot-stomp-black-ops-7-because-call-of-duty-has-become-lazy/
Former Blizzard president Mike Ybarra spends his time these days heading up a technically-not-gambling daily fantasy sports company, but that doesn't mean he's bereft of thoughts on videogames. Late last year he opined that Marvel Rivals is just an Overwatch ripoff (which did not sit well with PC Gamer's Elie Gould) and now he's back to say that this year, Battlefield 6 is going to stomp Call of Duty's guts out.
Less than 2 months after releasing Tron: Catalyst, developer Bithell Games lays off the majority of full-time staff
https://www.pcgamer.com/gaming-industry/less-than-2-months-after-releasing-tron-catalyst-developer-bithell-games-lays-off-the-majority-of-full-time-staff/
The videogame industry took yet another shot to the gut today as Bithell Games, the developer of John Wick Hex and Tron: Catalyst, announced that it is laying off 11 employees after being "unable to secure a new larger scale project." Studio founder Mike Bithell said the layoffs represent "the majority of our full-time staff."
Diablo boss Rod Fergusson is leaving Blizzard for a 'new adventure'
https://www.pcgamer.com/gaming-industry/diablo-boss-rod-fergusson-is-leaving-blizzard-for-a-new-adventure/
Five years after leaving Gears of War studio The Coalition to take the reins of the Diablo series at Blizzard, Rod Fergusson is calling it a day.
"After five years driving the Diablo franchise with four big launches, it’s time to step away from Blizzard/Microsoft, sword in hand, and see what’s next," Fergusson wrote on Bluesky. "I’m proud of what we’ve built and excited for what’s ahead for Diablo, and for me."
Peak players have dust devils and deadly cacti to fear in its Mesa Update coming next week
https://www.pcgamer.com/games/adventure/peak-players-have-dust-devils-and-deadly-cacti-to-fear-in-its-mesa-update-coming-next-week/
Everyone's laughing until someone gets whisked away by a dust devil with a backpack full of food. This is how I imagine Peak's Mesa Update is going to go when it drops next week.
The goofy co-op climbing game will add the mesa biome to the rotation on August 11 along with new items, badges, and cosmetics—oh, and dynamite.
The Tencent survival game being sued by Sony quietly purges most Horizon-like content from its Steam page, bumps release date to late 2027
https://www.pcgamer.com/games/survival-crafting/the-tencent-survival-game-being-sued-by-sony-quietly-purges-most-horizon-like-content-from-its-steam-page-bumps-release-date-to-late-2027/
We noted, when Light of Motiram was first unveiled in late 2024, that it looked a lot like Horizon: Zero Dawn—to the point that we also wondered whether it might earn the ire of Sony. It took the better part of a year, but sure enough, Sony eventually filed a lawsuit against Tencent, parent of Motiram studio Polaris Quest, calling the game a "slavish clone" of the hit Horizon games.
Tencent is a powerhouse and I'm sure it has at least a few lawyers on speed dial, but it's starting to look like it don't want Sony's smoke. As noticed by The Game Post, the Light of Motiram page on Steam has been dramatically updated over the past several days with new text and screenshots that make it look a whole lot less Horizon-like.
The most honest survival game I've ever played is this unemployment simulator
https://www.pcgamer.com/games/sim/the-most-honest-survival-game-ive-ever-played-is-this-unemployment-simulator/
In real life I'm pretty sure I can't pick up a rock, grab a stick, collect some "plant fiber" (whatever the hell that is), then use those three items to craft an axe that can cut down a few dozen trees. Most likely, my "axe" would break on the first swing and I'd have better luck just punching the tree with my fist.
Even though the most realistic survival games aren't all that realistic, I've finally found one that at least feels honest. It's called Unemployment Simulator 2018, and its free Steam demo (this is an upcoming game, despite the name) doesn't take place on a mysterious island but in a tiny apartment. You don't collect rocks, you pick up empty beer cans. You don't build axes, you craft application letters.
>> I wish the devs the best of luck, but I don’t know if many people will be interested in the premise.
The iconic look of BioShock's Big Daddy has its roots in System Shock 2's low polygon counts: 'If you embraced your designing limitations on that stuff, you'd end up with a better model'
https://www.pcgamer.com/games/fps/the-iconic-look-of-bioshocks-big-daddy-has-its-roots-in-system-shock-2s-low-polygon-counts-if-you-embraced-your-designing-limitations-on-that-stuff-youd-end-up-with-a-better-model/
BioShock's Big Daddy is one of gaming's most iconic enemy designs. The drillbit-wielding, diving-helmet wearing protectors of Rapture are synonymous with Irrational's classic shooter, to the point where they were plastered all over the game's box-art when it launched back in 2007.
But it turns out that, like so much else about BioShock, the Big Daddy was directly inspired by System Shock 2. The appearance of BioShock' most dangerous foe derives from the technical limitations of making 3D games back in the 90s.
The follow-up to one of the decade's best detective games will have you selling cursed antiques to Victorian weirdos next month
https://www.pcgamer.com/games/puzzle/the-follow-up-to-one-of-the-decades-best-detective-games-will-have-you-selling-cursed-antiques-to-victorian-weirdos-next-month/
Like a diabolical shopkeeper awaiting his first victim—sorry—customer of the day, I've been eagerly anticipating the release of Strange Antiquities since it was announced last year. The follow-up to 2022's Strange Horticulture lets players get their Needful Things on, selling eldritch antiques to an array of weird townsfolk. And it turns out the Lake District's most accused curiosity shop is opening its doors sooner than I expected, as Strange Antiquities launches next month.
Absurd Japan-themed delivery sim Promise Mascot Agency just added a whole bunch of grinding, but don't worry, it's the good, Tony Hawk kind of grinding
https://www.pcgamer.com/games/sim/absurd-japan-themed-delivery-sim-promise-mascot-agency-just-added-a-whole-bunch-of-grinding-but-dont-worry-its-the-good-tony-hawk-kind-of-grinding/
Promise Mascot Agency was already wonderfully weird when it released back in April, so when I saw that its latest update adds Tony Hawk-style grinding tricks into its bizarro Japanophile delivery sim, my instant reaction was, "Oh yes, of course." If anything, I'm surprised the game launched without the ability to propel your van along a steel road barrier in a glorious shower of sparks. Shame on you, Kaizen Game Works, for not thinking of this sooner!
'Let's just kill everyone on the station:' The videogame audio log was apparently invented to avoid 'awkward' RPG dialogue trees
https://www.pcgamer.com/games/rpg/lets-just-kill-everyone-on-the-station-the-videogame-audio-log-was-apparently-invented-to-avoid-awkward-rpg-dialogue-trees/
In a recent episode of Nightdive's Deep Dive podcast, Looking Glass Studios programmer Marc LeBlanc shared his recollection of how the team came up with the audio logs in System Shock, which are now a ubiquitous game design standby.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







