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Jizz_Beard_thePirate said:
JEMC said:

The Friday news!

SALES/PLAYER COUNTS & DEALS

Monster Hunter Wilds shoots past 1.1 million players on Steam alone in its first 7 hours, making it Capcom's most successful PC drop by over 500,000 hunters and climbing
https://www.pcgamer.com/games/action/monster-hunter-wilds-steam-concurrent-player-record/
Short of a catastrophic server meltdown, it was almost inevitable Monster Hunter Wilds would smash its way into the Steam record books. But I didn't think it would happen this fast. As of 10:05 pm Pacific on launch day, Wilds has snatched a spot among the most-played games on Steam, surpassing the all-time peak player records of Baldur's Gate 3 (875,343), Hogwarts Legacy (879,308) and New World (913, 634) to take the #10 spot. As of this writing, 920,464 hunters are online beating up their first Chatacabra (or, more likely, messing around in the character creator).
Update, 3:26 am PT: It's not even been 24 hours since Monster Hunter Wilds' PC release—but it's very, very nearly scraped close to 1 million players on Steam in its first six hours. As mentioned in the original story below, Capcom's megafauna-filled mega-release shot to the top 10 rankings of the most-played PC games of all time on Steam in less than two hours.
Update, 4:15 am PT: Barely half an hour ago, I wrote the sentence "I feel like I should note it's not even the weekend yet. So long as things continue, punching through that 1 million ceiling is entirely possible." As if egging on a violent god who struck me down for my hubris, Monster Hunter Wilds had another bump, shooting it to an all-time peak of 1,110,210 at the time of writing. This makes it Capcom's most successful Steam release by over a factor of two, as you can see in the screenshot below.

I know it's not the first time but it's nuts how many people are willing to play games that runs poorly.

It's more surprising given that they had two playtests where people could try the game, and the performance complains were already raised then.

But well, some are too anxious to play a game to wait even a couple of days to see what people say about it before jumping right into it.

Bofferbrauer2 said:
JEMC said:
haxxiy said:

The two cards are looking pretty impressive, but I wish the 9070 was $499 instead.

Yeah, the dumb upselling is the biggest con of all this reveal. I'd say that $519/529 would have been fine as well, giving enough room for both cards.

I was expecting the $549 price for the 9070, but I also thought that the 9070XT was going to be priced at $629-$649 to leave enough of a gap between the two cards.

I had the hope that the comparisons with the 7900GRE were due to not only being a card that both 9070 would beat, unlike the XT and XTX models, but also because AMD would launch the new cards around that price, which was $549. But I had very little hope about it.

In the end, I was kind of right, but as I said, the $50 gap between both cards is too small to make sense and will hurt the 9070 during the reviews and also in sales. Which sucks but, given that both cards us the exact same parts, but one chip being a cut down version, I guess AMD will make a bit more money from the 9070XT and it0s going to prioritize that.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Random_Matt said:

$599 will not exist, but I do enjoy AMD fans saying 'thank you AMD' on other sites. Apparently, some UK guy says a distributor has told him to expect £700+.

I have nop doubts that some AIB will try to push things to the limit, just like they're doing with the 5000 series. After all, if they can get away with it on Nvidia cards, they can do the same with the AMD ones, right? Plus AMD cards sell less and the more they can charge for them, the more they'll make to get back the marketing and designing costs.

At the same time, AMD is more generous with the profit margins AIBs have than Nvidia (they have no other option with their sales being far less than team green), so the partners aren't is such need to inflate prices.

Plus, there's the supply issue which, if AMD has managed to build enough stock, will face less pressure and will keep those price gouging tactics more in check, as there'll always be a cheaper card from another brand, And while a small price increase may not be a problem for die-hards of certain brands, if that difference starts to grow, so will the number loyal customers that will buy your overpriced product. It's the whole "the market regulates itself" idea that sometimes work but, admittedly, others don't.

We'll see how it goes.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Jizz_Beard_thePirate said:

Can we please stop putting cable sockets anywhere near the hotspots, that'd be grand. 

The general idea is to put them further away from the mass of heated steel/copper. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Jizz_Beard_thePirate said:

I know it's not the first time but it's nuts how many people are willing to play games that runs poorly.

People seem to have this weird fantasy fever dream that Capcom's engine is magically going to advance lightyears into the future where it will magically run open world games.

Yeah I'm sitting here since the engine dropped with REmake 2 and that still has yet to happen, and DD2 still hasn't been vastly improved in it's perf woes either. I'm fully expecting the same with MHW, which is why I've not only avoided DD2, but will also avoid MHW as well. There's no point in buying a game that's just going to suffer from engine teething issues for years on end. 

Also I've yet to see a large publisher refine an engine, that then allows them to go back to an older game and go "hey customers who bought this game years ago, have this free performance boost!". I've only ever seen indie devs do this with unity updates, like with Subnautica, but I've never seen this happen with larger games like DD2/Battlefield franchise. Cyberpunk, etc.

Also MHW looks to be another case where you're still going to end up relying on AI tomfoolery, instead or raster/brute forcing. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.