Thursday news, part two:
Atlus lead says he'd like to do Persona 1 and 2 remakes, but you're not getting them any time soon
https://www.pcgamer.com/games/rpg/atlus-lead-says-hed-like-to-do-persona-1-and-2-remakes-but-youre-not-getting-them-any-time-soon/
Sometimes I still don't quite believe it. After years, decades, of Atlus stubbornly refusing to put a bunch of Persona games on anything but a PlayStation, I now have 3, 4 and 5—in their expanded-edition forms—plus a 3 remake in my Steam library. What a time to be alive.
Of course, there's still something missing, isn't there? Persona 1 and 2, (...)
The good news is that Persona series general producer Kazuhisa Wada is well-aware people want to get their hands on the originals in some form, and it sounds like he'd like to do it. The bad news is that—if it ever happens—it doesn't sound like it'll be soon. In a chat with GameSpot, Wada said that remakes of the original games weren't "on [his] schedule right now," but he'd "like to do it someday." Which sounds like the kind of thing my parents used to tell me when I asked for a toy I was absolutely, definitively, never, ever going to get.
Deadlock's pause update changed one of its most annoying features to try and stop players from turning the MOBA into a slideshow
https://www.pcgamer.com/games/moba/deadlocks-pause-update-changed-one-of-its-most-annoying-features-to-try-and-stop-players-from-turning-the-moba-into-a-slideshow/
Deadlock is still in its early stages, which is why Valve has been dishing out so many minor updates. We've briefly seen new heroes and ways to traverse the map, whether that be climbing ropes or wall riding, and now there are also changes to the devious pause button.
>> The game is so far away from release that tracking sites are having a hard time with it.
Steam's approval process dinged this indie game remake for being a remake of the game it's remaking: 'Seems identical to the game you put out 11 years ago'
https://www.pcgamer.com/games/puzzle/steams-approval-process-dinged-this-indie-game-remake-for-being-a-remake-of-the-game-its-remaking-seems-identical-to-the-game-you-put-out-11-years-ago/
InFlux Redux is an upcoming, beautified remake of a 2013 ball-rolling puzzle game from indie dev Joe Wintergreen, who's had a hand in games like Weird West, Adios, and The Forgotten City. For Influx's improved rebirth, Wintergreen rebuilt the game's engine to implement improved physics alongside the graphical upgrades. Unfortunately, despite the substantial overhaul, he apparently caught Steam on a bad day when he submitted Influx Redux for build review.
Helldivers 2 players get all wound up as galactic map briefly reveals the presence of the Illuminate, but Arrowhead CEO dismisses it all as 'fake news'
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-players-get-all-wound-up-as-galactic-map-briefly-reveals-the-presence-of-the-illuminate-but-arrowhead-ceo-dismisses-it-all-as-fake-news/
Helldivers 2 players have been waiting a long time, and through multiple teases, for the arrival of the Illuminate, the technologically advanced civilization that, along with the Terminids and Automatons, provided the three enemy factions in the original Helldivers. The Illuminate still haven't made their big appearance, but a fresh new tease suggests they could be getting closer.
WoW's 20th anniversary event will bring Blackrock Depths as a revamped raid, a return to the opening of Ahn'Qiraj, classic dungeon timewalking, and modernized Tier 2 transmogs
https://www.pcgamer.com/games/world-of-warcraft/wow-20th-anniversary-event-mount-tier-2-sets/
While it causes me terrible psychic harm to admit, World of Warcraft is almost 20 years old. Earlier today, Blizzard released a video detailing its plans for WoW's 20th anniversary event, where it'll be bringing back classic dungeons, kicking off time-warping public events at the gates of Ahn'Qiraj, modernizing some of the finest armor sets of yesteryear, and generally making millions of Vanilla WoW players feel as though they're at risk of crumbling into dust.
Harebrained reveals its first game following split from Paradox: A survival-horror RPG where you blast limbs off your enemies and then attach them to your own body
https://www.pcgamer.com/games/horror/harebrained-reveals-its-first-game-following-split-from-paradox-a-survival-horror-rpg-where-you-blast-limbs-off-your-enemies-and-then-attach-them-to-your-own-body/
Harebrained, the studio behind the Shadowrun RPG trilogy and the tactical combat game Battletech, has announced the first project of its post-Paradox era: Graft, a "post-cyberpunk survival horror RPG" set aboard a dying space station overrun by sticky, fleshy monstrosities.
Spectre Divide lowers skin prices just hours after launch: 'We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high'
https://www.pcgamer.com/games/fps/spectre-divide-lowers-skin-prices-just-hours-after-launch-we-took-a-swing-that-we-thought-would-best-set-us-up-to-support-the-game-turns-out-we-swung-a-bit-high/
Spectre Divide game director Lee Horn says Mountaintop Studios has "heard your feedback" on the steep costs of the game's characters and weapon skins, and has reduced the costs by 17 to 25%, depending on the skin or bundle in question.
>> They wanted to make quick money and now they’re afraid they may have killed the game.
The latest gameplay videos for Dragon Age: The Veilguard make me think I should play something other than a mage this one time
https://www.pcgamer.com/games/rpg/the-latest-gameplay-videos-for-dragon-age-the-veilguard-make-me-think-i-should-play-something-other-than-a-mage-this-one-time/
Three things stood out to me in IGN's recent "22 Minutes of Gameplay With BioWare" video. The first were that lip-syncing still isn't BioWare's strong suit, and the second that the qunari Rook has a forehead so smooth it looks like the texture hasn't loaded in. But the third and most surprising thing was how much it put me off playing a mage.
Star Wars Outlaws director confesses being 'a little disappointed with the Metacritic' but says 'we're never going to stop improving it'
https://www.pcgamer.com/games/action/star-wars-outlaws-director-confesses-being-a-little-disappointed-with-the-metacritic-but-says-were-never-going-to-stop-improving-it/
Star Wars Outlaws—a title designed in a lab to make me erroneously insert a colon into it—has been out for just under a week now. You know what? It's pretty good! A solid 73%, per PCG's Morgan Park in his Star Wars Outlaws review.
It's a similar score in other outlets' reviews, too, which has translated to an overall Metacritic score of 75 out of 100 on Xbox, 76 on PlayStation, and 77 on PC. Ubisoft would have liked to do a little better, it seems. In a chat with GamesRadar, Outlaws' creative director Julian Gerighty confessed to being a "little disappointed with the Metacritic."
Deadlock's best girl is (judging by the fanart) a scrunkly gargoyle with a flat cap and severe back issues, who just so happens to be an absolute sweetheart
https://www.pcgamer.com/games/moba/deadlock-s-best-girl-is-judging-by-the-fanart-a-scrunkly-gargoyle-with-a-flat-cap-and-severe-back-issues-who-is-genuinely-an-absolute-sweetheart/
I will never cease to be amazed, impressed, and terrified by the kinds of unexpected hotties that come out of the gaming community—earlier this year it was Bakool Ja Ja in Final Fantasy 14: Dawntrail, and now Deadlock's got its own fan favourite, the gargoyle Ivy.
Scalpers swarm eBay as Concord kicks the bucket, charging punters up to $25,000 for physical copies of the PS5 edition—and some are spending hundreds
https://www.pcgamer.com/games/fps/scalpers-swarm-ebay-as-concord-kicks-the-bucket-charging-punters-up-to-dollar25000-for-physical-copies-of-the-ps5-editionand-some-are-spending-hundreds/
Forget Oasis tickets, this season's real gold-dust item just dropped. It's, uh, Concord. Yes, the doomed hero shooter from Firewalk Studios that Sony is unceremoniously yanking the plug on tomorrow.
News of the game's imminent demise has been blood in the water to scalpers, who have begun to flood auction sites like eBay with ludicrously expensive PS5 copies of the $40 game. How expensive? Well, who fancies forking over $25,000 for a disc? No? Can I tempt you with $950? How about $500?
Now, I know what you're thinking: These are just chancers trying their luck. No one's actually buying copies of this thing at these absurdly inflated prices. You're kind of right. Sure, nobody is picking up Concord for $25K (yet), but a brief glance at eBay's sold listings reveals someone is paying too much.
>>***sigh***
Baldur's Gate 3 patch 7—the RPG's final major update—is here with an in-game mod browser, evil endings too vile for streaming, and new Honour Mode actions to be scared of
https://www.pcgamer.com/games/baldurs-gate/baldur-s-gate-3-patch-7-the-rpg-s-final-major-update-is-here-with-an-in-game-mod-browser-evil-endings-too-vile-for-streaming-and-new-honour-mode-actions-to-be-scared-of/
Baldur's Gate 3's seventh and final patch is finally here—and like most of these major updates, it's one heck of a doozy. Luckily for me and my poor, sore hands, there's not a ton of major new features to go over (though new modding tools should certainly open some floodgates in the future).
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.