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Planetside 2 updates will bring “a serious, noticeable increase in frame rate”

Planetside 2’s been plagued with criticisms of its frame rate since launch. It’s to be expected that a game which sees hundreds of units blowing each other to smithereens on the same screen may be a little computer intensive but SOE are now making it their business to optimise the game wherever they can.

It’s all part of Operation: Make Faster Game. OMFG for short.

 

“Given that we were a live game since the opening of the PS2 Tech Test, we kept our optimizations as “safe” as possible,” writes Planetside’s tech director Ryan Elam. “Optimizing often involves reorganizing code that has already been through rigorous testing, and that means as we move it around we can….Bust something…No matter how hard we try not to. Many optimizations that we found just required far too much “soak time” to be feasible at that stage of the project.

"What you're going to get at the end of this is a serious, noticeable increase in frame rate, plus some ancillary benefits that are capable as a result of some of these architectural advances. Every single member of the team, no joke, is actively looking for and implementing ways to make the game faster so we can deliver a better gameplay experience to you."

Elam goes on to break down each area of the game they think can be optimised and goes into how much more efficient they can make it.

Some of it sounds a little worrying, simplification of the game’s physics system for one, but Elam reassures that the changes won’t be noticeable to player in any way other than a bump in your FPS.

Cheers, Massively.

http://www.pcgamesn.com/planetside/planetside-2-updates-will-bring-serious-noticeable-increase-frame-rate

 

Paypal “overhauling” crowdfunding polices

Paypal are “in the midst of overhauling” their policies regarding crowdfunding. They’ve received complaints from backers who didn’t understand what their money was going to and, also, the project creators who aren’t able to access the money raised quickly.

While the policies are still being written up, Paypal have already begun to make changes.

 

“We are now in the midst of overhauling our policies in this space,” writes VP of risk management, Tomer Barel in an open letter on Paypal’s blog. “We're talking to the major crowdfunding players that we work with to put in place a permanent solution that avoids unnecessary account limitations. But making this work for all stakeholders – contributors, entrepreneurs, crowdfunding sites and us -- is pretty complicated. As soon as I have more to share, I promise to update everyone.

“In the meantime, we will ensure that each crowdfunding campaign is reviewed by a senior member of my team before any action is taken. It’s a small, but important step.

“PayPal's very essence is connecting buyers and sellers. The last thing we want to do is get in the way of the innovative new products coming from entrepreneurs raising money via crowdfunding.”

Lots of Kickstarter campaigns have struggled to bring Paypal donations online till midway through their campaign, limiting the number of pledges they can receive. The news that change is coming will no doubt be a relief to developers. That Paypal are looking to build protections in for backers, too, is good news.

http://www.pcgamesn.com/indie/paypal-overhauling-crowdfunding-polices

 

Firefall PvP to be taken offline while Red 5 “regroup, rethink, and deliver the best PvP system we can”

Red 5 think Firefall’s PvP is a little naff. Thankfully, as the game’s developer, they’re in a position to do something about it. The studio has decided to take Firefall’s PvP offline while they redesign it from the ground up to be fun.

Read

http://www.pcgamesn.com/firefall-pvp-be-taken-offline-while-red-5-regroup-rethink-and-deliver-best-pvp-system-we-can

 

 

Universum: War Front Is A Sci-Fi ARTS/MOBA Game Created By A Single Person

Cyril Megem has informed us about his upcoming sci-fi ARTS/MOBA game called Universum: War Front. Cyril has been working one and a half year on this project, and has released a WIP trailer for it that can be viewed below. Universum: War Front will feature a first person perspective and some features that we’ve never seen in this genre. 

Cyril aims to launch a Kickstarter campaign for it, and we’ll be sure to let you know when it goes live.

Universum: War Front is powered by the Unity Engine and will support DX11, as well as Nvidia’s PhysX.

According to the game’s official website, Universum: War Front is described as a Dota/Starcraft/Warhammer/Battlefield/StarWars hybrid. It’s a DOTA game due to its MOBA gameplay elements, it’s similar to Starcraft/Warhammer  due to its atmosphere and RTS elements, it’s Battlefield due to its gameplay dynamics, FPS elements, and it aims to reach the high adventure storyline of StarWars.

Here are the key features of Universum: War Front:

 - Command your troops on high or come down and keep the enemy at gunpoint in dynamic battles.
- Fight in 5 dimensions: ground, air, underground, open space, underwater.
- Play infantry, vehicles, mechs or alien creatures.
- Customize your character and researching new technologies.
- High detailed 3D models and high resolution textures
- Shaders model 5.0 for skin subsurface scattering, tessellation, volume textures, etc.
- High Quality Rendering with DirectX 11, lot of impressive visual effects and post processing
- Realistic physics simulation with Nvidia PhysiX for high dynamics battles
- Advanced artificial intelligence for computer controlled units

Enjoy, and stay tuned for more!

http://www.dsogaming.com/news/universum-war-front-is-a-sci-fi-artsmoba-game-created-by-a-single-person/



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Too many PC games, not enough cash or time!

Also, did people really have issues with Planetside 2's performance? The game can pretty much run on a toaster. :P



--::{PC Gaming Master Race}::--

Pemalite said:

Too many PC games, not enough cash or time!

Also, did people really have issues with Planetside 2's performance? The game can pretty much run on a toaster. :P


IDK never played it. I hear that it was pretty CPU bound especialy during hectic battles as it wasn't very multithreaded. But since they need to get it running on the PS4 with it's 8 weak ass Jaguar cores they need to rejigger the code so that it will be better threaded and they will be porting that back to the PC version which should improve performance for people that aren't running high CPUs with great single threaded performance (read anything from AMD for the last few years) but I guess we will see.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Anyone want some Steam discount vouchers?

I got

10% off Shadow Warrior (stacks with pre-order discount)

75% off Hamliton's great adventure

And 50% off Garry's Mod



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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@Basil : Are you alright? You already posted the Gigabyte and Godus links 2 days ago.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Did anybody else buy blacklist? I wanna do Spies vs Mercs or some of the Co-Op missions.

:D

Also, is rome 2 in a good state? I heard lots of bad things about it... but sometimes these things are overblown.



Valve's masterplan for Linux: the Steambox, Big Picture and the future of PC gaming

 

“What have we been doing?” Valve’s Gabe Newell asks the LinuxCon audience after praising the innovation the PC’s open platform fosters.

Turns out Valve have a plan. They want the openness of the PC to be accessible on every screen. We’ve already seen its early stages; the developer released its Linux client in 2013 and have been inviting developers to release Linux versions of their games through Steam ever since.

The Steam Box is the next step in their plan. After that? Well… then it gets interesting.

 

Newell wants to “make sure that Linux is a good solution for gamers and game developers.” Stumbling blocks stood in their way at every stage of development.

“The first step was to get a game working on Linux,” said Newell. As Valve began work on their first port they encountered “a sweater-thread of issues.” First, the game ran incredibly slowly so they had to “talk with nVidia and work with them to fix their drivers.” They got to the point where “it’s a lot faster than the Windows version” only to find that the user experience was “impossible.” They had to develop whole new processes for pushing out updates so the game would install and maintain itself like Steam games do on Windows - without users have to recompile the game themselves.

Solving these problems for one game solved “a set of problems for a bunch of others.” Valve shared these processes with developers wanting to port their games to Linux, too.

“In February this year we shipped the Steam client for Linux, and as much as anything that was a signal to our development partners that we really were serious about this Linux thing that we were talking with them about, and now today we have 198... at least when I got on the plane we had 198 games that were running on Linux.”

With game development on Linux becoming easier with each passing month, Valve are ready to move onto the next stage of their plan: the living room.

“Right now, you’re sort of in this bizarre situation where as soon as you sit on your couch, you’re supposed to have lost connection with all of your other computing platforms,” says Newell. “It’s like “Ah well, just buy your games all over again” and the input methods are incompatible and... yes, you can have music but you need to buy it from us rather than somebody else.

“We thought that was just an incorrect way.”

The first step to taking over the living room was Steam’s Big Picture mode. It’s Valve’s way of showing “you can take everything that you liked about your PC and get it to work in your living room.” It immediately showed that the PC could be a console.

The next stage is developing PC hardware that takes the place of a console. Valve want PCs in the living room but understand the technology has to be more discreet than a desktop tower filled with fans and covered with LEDs. They’ve been working on this behind closed doors for a while now, developing input devices and quiet cooling systems. Next week will be ready to “release some work that we’ve done on the hardware side.”

Newell touched on the far future for Valve’s plan, too. After the Steam Box they want to bring mobile devices into the fold. They don’t see the “the fragmentation around the physical location or the input devices of computation” as “either necessary or desirable.” When mobile devices are able to run your Steam library and access your files stored across your living room machine and desktop machine, Valve will have blown open three of the most dominant closed platforms.

With the next set of consoles aping PCs more than any previous generation and companies like Valve working to make PCs a ubiquitous platform it’s never made more sense to be a PC gamer. Our Tim made the point this weekend that buying cross-platform games on anything other than a PC is to shoot yourself in the foot. On consoles your games last only as long as that generation of machine. Whereas, as Valve are proving, on PC they last indefinitely and are available on more and more machines.

http://www.pcgamesn.com/valves-masterplan-linux-steambox-big-picture-and-future-pc-gaming


Gabe Newell: “PC gaming is where innovation is occurring”

“PC gaming is where innovation is occurring, and you’ll see that in lots of ways,” Valve’s head honcho Gabe Newell said earlier today at LinuxCon. “It’s not on the consoles, it’s not on any of the closed systems where any of the innovation is happening; it’s happening to the extent to which openness is embraced by the underlying platform.”

Newell explained that it’s this innovation that drives huge growth for Valve and the PC gaming industry despite a massive slump in sales of new computers.

Read in full

http://www.pcgamesn.com/gabe-newell-pc-gaming-where-innovation-occurring

 

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

 

Counter-Strike Community Helps Build $250,000 Prize Pool Proceeds From In-Game Item Sales Support CS:GO’s Top Players

September 16, 2013 — Valve, creators of best-selling game franchises (such as Dota 2, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced a $250,000 community-funded prize pool for The 2013 DreamHack SteelSeries Counter-Strike: Global Offensive (CS:GO) Championship.

The CS:GO crowd-funding initiative began several weeks ago with the release of The Arms Deal Update, which offers players in the community special in-game items. A portion of the sales revenue from those items is then placed into a tournament prize fund. Through this initiative, The 2013 DreamHack SteelSeries CS:GO Championship will be one of the largest cash awards in Counter-Strike’s history and the initiative is designed to help fuel prize pools at other upcoming CS:GO events.

Hosted in Jonkoping, Sweden, DreamHack is to date the world’s largest digital festival, and holds the official world record as world’s largest LAN party in the Guinness Book of Records.

For more information about CS:GO and the Arms Deal Update please visit the Update Page at http://blog.counter-strike.net/armsdeal/

More details will be published here on DreamHack.se the upcoming days. Stay tuned!

http://www.dreamhack.se/dhw13/2013/09/16/counter-strike-community-helps-build-250000-prize-pool/



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Rise of the Triad update adds new maps, “hundreds” of fixes and improvements

A title update for Rise of the Triad has gone live through GOG and Steam, with a parcel of new, free multiplayer content as well as a significant number of fixes and tweaks. New trailer and screens within.

 

Interceptor Entertainment’s Federik Schreiber said the update was put together with assistance from fans, with a press release noting “hundreds of fixes, tweaks, optimizations and features requested by the rabid fan community during the first month since release”.

The core content is five new multiplayer maps, which you can preview in the assets below.

The retro remake proved profitable in just one week.

 

http://www.vg247.com/2013/09/17/rise-of-the-triad-update-adds-new-maps-hundreds-of-fixes-and-improvements/



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!