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You’re lucky I woke up with energy. Here are the Monday news:

SALES /PLAYER COUNT & DEALS

GOG has three new Deals of the Day that will last until Wednesday:

Steam has three new deals:

There’s a new Humble Bundle: the Upload VR Summer Showcase, with 8 games to get during 18 days: https://www.humblebundle.com/games/uploadvr-summer-devolver-showcase.

Fanatical has a Star Deal and a bundle:

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

Here are some new screenshots from the Vampire The Masquerade: Bloodlines – RTX Remaster
https://www.dsogaming.com/screenshot-news/here-are-some-new-screenshots-from-the-vampire-the-masquerade-bloodlines-rtx-remaster/
Modder ‘Safemilk’ has released some new screenshots for his upcoming RTX Remix Mod for Vampire The Masquerade: Bloodlines. These new screenshots showcase some high-polygon models that the modder plans to add to the game. So, let’s take a closer look at them.
Safemilk claimed that for his RTX Remix Mod, he aims to replace a lot of the game’s low-quality objects with custom high-quality versions of them. The modder aims to touch almost everything, from props to characters, weapons, and even some textures.
To showcase the new high-polygon 3D models, Safemilk shared the following comparison screenshots. And, as you will see, the new 3D models look absolutely stunning.
Now the good news here is that once this RTX Remix Mod comes out, it will most likely be one of the best examples of what RTX Remix can do. The bad news is that it will take A LONG time until it gets finished.

Fallout 4 Mod adds a new worldspace based on the real-life Boon island, featuring a fully voiced lore-friendly quest
https://www.dsogaming.com/mods/fallout-4-mod-adds-a-new-worldspace-based-on-the-real-life-boon-island-complete-with-a-fully-voiced-lore-friendly-quest/
Modders ‘Tenhats’ and ‘Shreddah4’ have released a new cool mod for Fallout 4 that brings to it a new worldspace based on the real-life Boon island. This mod also features a fully voiced lore-friendly quest, so be sure to get it if you are still playing this Fallout title.
Going into more details, the Boon Island Mod adds a small but detailed new worldspace with a fully functional settlement. It also has 3 minor locations, and many small points of interest along the ocean floor. Moreover, players will be able to fix the broken buildings in the settlement.
To create this new map, the modders used custom Textures, Meshes and a custom Pipboy Map.
The mod includes a cool quest with a story that fits well into the game. There are extra side tasks you can do if you want, as well as a new custom quest icon animation. The mod also comes with music from older Fallout games. The weather in the game changes, mixing the weather from Far Harbor and the Commonwealth. And yes. You’ll also find balanced loot throughout the game, with items distributed fairly.
>> There’s a less than 2 minutes video of the mod.

Project Reality: Battlefield 2 just got a new major update
https://www.dsogaming.com/mods/project-reality-battlefield-2-just-got-a-new-major-update/
The Project Reality modding team has been supporting its Project Reality mod for Battlefield 2 for almost twenty years. And, yesterday, the team released a new major update for it.
Although I don’t play BF2 anymore, it’s fascinating witnessing the dedication of this team. So, kudos to them for offering new updates to their mod these past twenty years.
For those unaware, Project Reality is a mod for Battlefield 2 (BF2) that makes the game more realistic and focuses on teamwork. Almost everything in the game has been changed to be more like real life. For example, the way bullets behave, like damage, accuracy, and drop, now match real weapons. This means that players need to work together and use real combat tactics to succeed. Or at least that’s the concept.
What’s interesting here is that a lot of people seem to be playing this mod. The team claimed that Project Reality surpassed 1,000 concurrent online players in 2024. Over 320,000 players have experienced Project Reality in the last four years, including more than 80,000 new players in 2024. So, more power to them.
Project Reality: Battlefield 2 Version 1.8 adds six new factions to the game. These are: Soviet Forces WW2 1941-42, Soviet Forces WW2 1944-45, German Forces WW2 1941-42, Russian 1990s, Militia 1990s and Chechen 1990s. Moreover, it brings 10 new maps to the game. Not only that, but it adds new vehicle, kit, and menu icons.
>> There’s a roughly 2 minutes video of the mod.

GAMING NEWS

Ex-Halo: Infinite dev will soon release a free Halo game in Unreal Engine 5
https://www.dsogaming.com/news/ex-halo-infinite-dev-will-soon-release-a-free-halo-game-in-unreal-engine-5/
Halo fans, get ready for a treat. Ex-Halo: Infinite dev, Kaleb Nekumanesh, is currently working on a free Halo fan game in Unreal Engine 5. Kaleb plans to release this free game to everyone really soon, and below you can find its debut gameplay trailer.

Dragon Quest III HD-2D Remake gets official PC requirements, may not use Denuvo
https://www.dsogaming.com/news/dragon-quest-iii-hd-2d-remake-gets-official-pc-requirements-may-not-use-denuvo/
Square Enix has revealed the official PC system requirements for Dragon Quest III HD-2D Remake via its Steam store page. And, from the looks of it, this upcoming remake may not be using the Denuvo anti-tamper tech.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Monday news, part two:

Riot unveils League of Legends' summer event and, by jove, I think that's just Vampire Survivors
https://www.pcgamer.com/games/moba/riot-unveils-league-of-legends-summer-event-and-by-jove-i-think-thats-just-vampire-survivors/
I admit it, when I turned up at Riot's LA HQ to learn about its League of Legends summer event, I was fully resigned to having the snot kicked out of me. My MOBA experience consists of a couple hours spent in an apartment where two Russian lads were getting incredibly heated about something happening in Dota 2, and that's about it. My task, as I saw it, was to Forrest Gump my way through proceedings before reporting back to one of PCG's actual MOBA-knowers.
So imagine my all-body bafflement when Riot unveiled Swarm | Operation: Anima Squad, the ungainly name for the "brand new PvE game mode" that makes up LoL's 2024 summer event, and I was pretty dang good at it. Not because I'm some kind of MOBA idiot savant, mind you, but because the entire thing is basically Vampire Survivors. Four-player, LoL-themed Vampire Survivors, sure, but Vampire Survivors nonetheless. I don't know what "jungling" is, but an auto-shooter? I know that very well indeed.

Xbox executives just cannot give a straight answer to questions about Tango Gameworks
https://www.pcgamer.com/gaming-industry/xbox-executives-just-cannot-give-a-straight-answer-to-questions-about-tango-gameworks/
Earlier this year Microsoft announced the closure of four major studios on the same day, among which number was the Tokyo-based developer Tango Gameworks. Founded in 2010 by industry legend Shinji Mikami, best-known for creating Resident Evil, the studio developed the (excellent) Evil Within games as part of an eclectic output, with its most recent release the well-received rhythm beat-em-up Hi-Fi Rush. 

'Seems the Spear is cursed': Even in an otherwise good Helldivers 2 patch, the FAF-14 Spear can't catch a break as it starts crashing games
https://www.pcgamer.com/games/third-person-shooter/seems-the-spear-is-cursed-even-in-an-otherwise-good-helldivers-2-patch-the-faf-14-spear-can-t-catch-a-break-as-it-starts-crashing-games/
All being said, Helldivers 2's latest patch appears to have been a solid hit with players, which is a relief. While the game's never going to claw its way back to its stratospheric 400,000 player peak—a normal thing for most live-service phenomena—it's nestled into a very respectable 50,000-player average. Doubly so considering everyone and their Mohg is playing a little game called Elden Ring: Shadow of the Erdtree, right now.
Well, there is one exception—it's a good patch for everyone but the Spear—a rocket launcher I am about to humanise to a weird degree, because for some reason I just feel so bad for the little guy. In case you don't know your history, the FAF-14 Spear has been a bit of an underdog since launch. Chiefly, because its targeting system was utterly busted.

Cyberpunk life sim Nivalis is now set to come out in spring 2025, and I'm more excited for it than ever
https://www.pcgamer.com/games/life-sim/cyberpunk-life-sim-nivalis-is-now-set-to-come-out-in-spring-2025-and-im-more-excited-for-it-than-ever/
I'm not generally a life-sim guy but I am very eager to dive into Nivalis. A big part of that arises from the strength of Cloudpunk, the previous game from developer Ion Lands, which I really liked, but Nivalis itself—based on the admittedly not-a-whole-lot we've seen of it so far—looks brilliant too.

Pirate game not seen since 2010 will finally release this year
https://www.pcgamer.com/games/action/becalmed-at-sea-for-over-a-decade-this-piratical-hack-and-slash-game-is-releasing-later-this-year/
Who among us hasn't heard the tale of Captain Blood, the seafaring scoundrel who—according to the press release I'm looking at—was "the most manly pirate captain ever to drink grog while romancing maidens across the Spanish main?" Well, presumably most of us, because the last time anyone saw his game was in 2010 before it disappeared and went into indefinite development hiatus.

Diablo 4's adding a wave-based roguelite mode in Season 5
https://www.pcgamer.com/games/rpg/diablo-4s-adding-a-wave-based-roguelite-mode-in-season-5/
Diablo 4's fifth season will have an interesting-sounding new mode—an activity called Infernal Hordes that's something like a roguelite. Using an item called in Infernal Compass, players will be able to enter the Realm of Hatred and fight timed waves of enemies. Those enemies will drop burning aether, and between waves you'll be able to choose "Boons & Banes" that let you get more aether. 

Larian gave Baldur's Gate 3 its acclaimed reactivity by approaching it as 'weird Dungeon Masters'
https://www.pcgamer.com/games/rpg/larian-gave-baldurs-gate-3-its-acclaimed-reactivity-by-approaching-it-as-weird-dungeon-masters/
There are plenty of things to love about Baldur's Gate 3, from the way its tactical battles never feel like filler to the best-in-class performances that bring its characters to life. But what marks it out from almost every other RPG, especially those that take 60+ hours to play, is its reactivity. Events and lines of dialogue are constantly referencing specific things you did and said earlier on, choices you made all the way back to the character creation screen, without ever making you feel like it's cheating by collapsing the possibilities down to a more manageable number.
Speaking at BAFTA's "An Evening with Baldur's Gate 3", Larian's co-founder and CEO Swen Vincke, writing director Adam Smith, and lead writer Chrystal Ding gave some insight into just how much work went into ensuring Baldur's Gate 3 was so reactive. 

Check out this hilarious indie about a robot reporter working for a sci-fi newspaper
https://www.pcgamer.com/games/visual-novel/check-out-this-hilarious-indie-about-a-robot-reporter-working-for-a-sci-fi-newspaper/
Have you ever wanted to be an unpaid, intern robotic journalist at a space newspaper? Of course you have, think the developers of Times and Galaxy, a raucous new indie that has you take to the hyperspace lanes in a flying newsroom to be a cub reporter on the eponymous news publication, or "holopaper" as they're calling it in the far future.

More details on MS Flight Simulator 2024, including full 3D landscapes in 30 biomes
https://www.pcgamer.com/games/sim/more-details-on-ms-flight-simulator-2024-including-full-3d-landscapes-in-30-biomes/
Brand new details about Microsoft Flight Simulator 2024 are out, giving us some real detail about improvements we'd only guessed at after the trailer earlier this month. That includes the overhaul of the world modeling including the new 3D ground map, visual improvements to environments of all kinds, huge expansions to the scope of the world, and information about the new commercial aviation activities.

Its five year plan complete, Workers & Resources: Soviet Republic releases its industrial city-building into 1.0
https://www.pcgamer.com/games/city-builder/its-five-year-plan-complete-workers-and-resources-soviet-republic-releases-its-industrial-city-building-into-10/
A little over five years after it launched into Early Access, city builder Workers & Resources: Soviet Republic has released its completed 1.0 version. Standing out from other city builders by its emphasis on industry, transportation, and the use of material goods in manufacture, Workers & Resources has a reputation as a hardcore simulation that's quite good at its chosen areas of focus. If you've ever disliked how buildings in other city games just pop up without the requisite amount of steel, wood, concrete, and bricks produced and delivered beforehand—well, this one's probably for you.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

And here are all the Elden Rings articles PCGamer has written since Friday, so you can either devour them or skip them altogether:

'We just happened to release it into the market at the right time': Even after Elden Ring's DLC victory lap, FromSoftware's Hidetaka Miyazaki still wears the 'soulslike' crown with humility
https://www.pcgamer.com/games/rpg/we-just-happened-to-release-it-into-the-market-at-the-right-time-even-after-elden-ring-s-dlc-victory-lap-fromsoftware-s-hidetaka-miyazaki-still-wears-the-soulslike-crown-with-humility/
It's not an understatement to say that FromSoftware changed the gaming industry with Demon's Souls in 2009 and, later, Dark Souls in 2011—proving that challenging, punishing games can absolutely find mainstream success.
(...)
Yet even in the wake of Elden Ring's DLC victory lap, Shadow of the Erdtree, FromSoftware president Hidetaka Miyazaki is still very much humble about the honour of producing an entire genre named after his work, as per a recent interview with Rolling Stone.

Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone
https://www.pcgamer.com/games/action/miyazaki-went-a-little-too-far-with-elden-rings-poisons-swamps-but-says-he-learned-a-lesson-which-unfortunately-is-that-he-needed-to-come-up-with-new-and-different-ways-to-kill-everyone/
Apart from a wasted hour or so dabbling in Dark Souls, Elden Ring was my first soulslike, and so I think it's understandable that when I found myself standing in the muck in the middle of Caelid, my immediate reaction was, "This is bullshit." I was surprised to find out later that it was also tradition: Director Hidetaka Miyazaki has been throwing these things in since the very first Dark Souls because, apparently, he just can't help himself.
Big surprise, then, that the Elden Ring expansion Shadow of the Erdtree has its very own poison swamp—something Miyazaki confirmed earlier this year, in case there was any doubt. But it may not be quite as big and bullshit as Elden Ring's Swamp of Aeonia and Lake of Rot: In an interview with CNet, Miyazaki acknowledged that he "went a little too far" with Elden Ring, and he's "trying to take some lessons from that."

Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki
https://www.pcgamer.com/games/action/lowering-elden-rings-difficulty-would-attract-more-players-but-would-also-break-the-game-itself-says-director-hidetaka-miyazaki/
The launch of Elden Ring: Shadow of the Erdtree means, among other things, a resurrection of the timeless debate over difficulty in Dark Souls games. In the eyes of many soulslikers, Elden Ring was notably gentler than its predecessors because if you're getting hammered by one demigod clown or another, you can always take off, do something else for a while, and come back later when you're better equipped to clean house.
Even so, Elden Ring does not have any kind of difficulty selector: It is what it is, and you're either the windshield or the bug. And this is how it needs to be, according to game director Hidetaka Miyazaki, who said in an interview with The Guardian that decreasing the difficulty might open up the game to more players, but would also compromise the experience.
>> Dear God. How many interviews has the guy done?

Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard
https://www.pcgamer.com/games/rpg/shadows-of-the-erdtree-currently-has-a-mixed-status-on-steam-with-many-of-the-negative-reviews-complaining-that-the-bosses-are-too-hard/
Everyone is loving Shadow of the Erdtree: We gave it a 95% in our review (higher even than the base game two years ago) and Erdtree has even surpassed The Witcher 3: Blood and Wine as the best-reviewed RPG expansion on Metacritic. Despite all that buzz, it's currently taking a beating in one major metric: Steam reviews.
Shadow of the Erdtree is sitting at a "Mixed" status, with 61% of its over 14,000 user reviews being positive. There is one recurring criticism that makes a lot of sense: PC performance. Back at Elden Ring's launch, PC Gamer editor-in-chief Evan Lahti mused about how Elden Ring was the rare game that's so good, people gave it a pass for stuttering, a 60fps cap, and no ultrawide support. 
Two years later, that's still the case for good and bad: Shadow of the Erdtree was so good, I didn't mind its performance issues, but as PCG hardware writer Nick Evanson laid out in his tech overview of Shadow of the Erdtree, these are many of the same problems we've been having for the past two years.

Model viewer forensics reveal that Elden Ring: Shadow of the Erdtree's Dancing Lion boss is actually two little guys piloting it around
https://www.pcgamer.com/games/rpg/model-viewer-forensics-reveal-that-elden-ring-shadow-of-the-erdtrees-dancing-lion-boss-is-actually-two-little-guys-piloting-it-around/
Elden Ring: Shadow of the Erdtree's first major boss is a real statement of intent: an aggressive, high-flying creature inspired by Chinese Lion dances that seems to be serving as a bit of an early game, Margit-style blocker to many players' progression. But it turns out the real life Lion dance inspiration goes deeper than I first assumed: A new video by BonfireVN on YouTube has revealed that there are actually two little guys under the lion getup.

There is an early power up in Elden Ring: Shadow of the Erdtree that basically turns the game into Sekiro, but the description is so vague I didn't realize how good it was until 40 hours later
https://www.pcgamer.com/games/rpg/there-is-an-early-power-up-in-elden-ring-shadow-of-the-erdtree-that-basically-turns-the-game-into-sekiro-but-the-description-is-so-vague-i-didnt-realize-how-good-it-was-until-40-hours-later/
I found the Deflecting Hard Tear super early in my Shadow of the Erdtree playthrough, went "well, that's neat," and promptly forgot about it for a good 40 hours or so. It turns out, though, that this confusingly-described Physick mix-in is an utter game-changer worth basing an entire build around. "Enhances spontaneous guard" basically means "Turn Elden Ring into Sekiro."

As Elden Ring: Shadow of the Erdtree continues to pound players into the dirt, Bandai Namco calls them out in the most devastatingly polite way possible
https://www.pcgamer.com/games/rpg/as-elden-ring-shadow-of-the-erdtree-continues-to-pound-players-into-the-dirt-bandai-namco-calls-them-out-in-the-most-devastatingly-polite-way-possible/
Elden Ring: Shadow of the Erdtree is hard—real hard, in fact. Having just wrapped up my ashes-free playthrough myself, I definitely feel like everything in it is a major step up when compared to the base game. Nothing insurmountable, but the exact opposite of a cakewalk, as FromSoftware DLCs tend to be.
(...)
Bandai Namco, seemingly in response, has tweeted a devastatingly polite reminder to the player base among the melee: "This is a suggestion to level up your Scadutree Blessing". Simple, efficient, ruinous.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

I noticed that I hadn't posted the Steam best releases of April, so here they are:

APRIL 2024

Another Crab's Treasure
link
Bellwright (Early Access)
link
Buckshot Roulette
link
Content Warning
link
Dead Island 2
link
Eiyuden Chronicle: Hundred Heroes
link
Firestone: Online Idle RPG
link
Gigantic: Rampage Edition
link
Gray Zone Warfare (Early Access)
link
Incursion Red River (Early Access)
link
Infection Free Zone (Early Access)
link
Manor Lords (Early Access)
link
No Rest for the Wicked (Early Access)
link
Pixel Gun 3D: PC Edition
link
Rotwood (Early Access)
link
SAND LAND
link
Sker Ritual
link
The Planet Crafter
link

TopSpin 2K25
link



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

I have to admit that I only noticed that I hadn't done the April ones because Steam posted the ones from May. And here they are:

MAY 2024

Abiotic Factor (Early Access)
link
ANIMAL WELL
link
Chrono Ark
link
F1 24
link
Fabledom
link
FOUNDRY (Early Access)
link
Ghost of Tsushima DIRECTOR'S CUT
link
Hades II (Early Access)
link
Homeworld 3
link
It Takes Two
link
Little Kitty, Big City
link
Men of War II
link
Nine Sols
link
Rabbit and Steel
link
Selaco (Early Access)
link
Senua’s Saga: Hellblade II
link
Songs of Conquest
link
Soulmask (Early Access)
link
V Rising
link

WARNO
link


Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

NVIDIA Adds New Taiwan Suppliers Amid “Explosive” Blackwell Demand, Plans To Ramp Up Production

https://wccftech.com/nvidia-adds-new-taiwan-suppliers-amid-explosive-blackwell-demand-plans-to-ramp-up-production/

AMD Ryzen AI 9 HX 370 “Zen 5” APU Showcases Strong Single-Core Performance In Benchmark Leak, Nears Top Zen 4 Mobile Chip

https://wccftech.com/amd-ryzen-ai-9-hx-370-zen-5-apu-strong-single-core-performance-benchmark-leak/

AMD Rejects Tiny Corp’s Request of Benchmarking Instinct MI300X AI Accelerator On MLPerf, Raising New Questions

https://wccftech.com/amd-rejects-tiny-corp-request-benchmarking-mi300x-ai-accelerator-on-mlperf/

LG Display’s Tandem OLED enters mass production: 40% thinner and 28% lighter than current OLED technology

https://videocardz.com/newz/lg-displays-tandem-oled-enters-mass-production-40-thinner-and-28-lighter-than-current-oled-technology

NVIDIA CEO Jensen Huang hints at AI-generated textures and objects in future games

https://videocardz.com/newz/nvidia-ceo-jensen-huang-hints-at-ai-generated-textures-and-objects-in-future-games

Intel Core Ultra 200 “Lunar Lake” set to launch in September, “Arrow Lake” for desktops in October

https://videocardz.com/newz/intel-core-ultra-200-lunar-lake-set-to-launch-in-september-arrow-lake-for-desktops-in-october



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Unless one of those new suppliers can make extra chips, TSMC will be the actual bottleneck of Nvidia's Blackwell.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The Tuesday news:

SALES /PLAYER COUNT & DEALS

Steam’s Top 10

(Click here for the Top 100)

Steam brings new deals, including new weeklong deals:

Fanatical has two new deals:

SOFTWARE & DRIVERS

INTEL Arc Graphics 31.0.101.5592 driver
https://videocardz.com/driver/intel-arc-graphics-31-0-101-5592
Fixed Issues
Intel® Arc™ A-Series Graphics Products:

  • PugetBench Extended Preset Benchmark may fail to complete on certain Adobe Premiere Pro Processing Tests.

MODS, EMULATORS & FAN PROJECTS

Modders are trying to bring the first The Crew game back to life
https://www.dsogaming.com/news/modders-are-trying-to-bring-the-first-the-crew-game-back-to-life/
Ubisoft shut down the official server for the first The Crew game on March 31st, 2024. And, since the game never had an Offline Mode, it’s completely unplayable for everyone who has purchased it. However, that may soon change as modders are currently trying to bring this game back to life.
(… rant against Ubi and online only games…)
Anyway, YouTube’s ‘whammy4’ shared the following video. This video showcases the game running on a server emulator. In this video, we get to see a little roadtrip from Detroit to Black Hills. And, from the looks of it, most of the game’s features appear to be working properly.
There is currently no ETA on when this server emulator for The Crew will come out. Naturally, though, we’ll be sure to keep you posted.
>> The video is almost 16 minutes long.

Arx Fatalis Remaster Overhaul Mod, Arx Insanity, has been indefinitely delayed, but here are some new screenshots from it
https://www.dsogaming.com/news/arx-fatalis-remaster-overhaul-mod-arx-insanity-has-been-indefinitely-delayed-but-here-are-some-new-screenshots-from-it/
In November 2020, we shared a demo for an upcoming remaster overhaul mod for Arx Fatalis, called Arx Insanity. Sadly, though, it appears that things are not looking that great for this ambitious mod.
Team leader Pedro Ordaz revealed that the Arx Insanity development team has been disbanded. Most of the team members have left the project. Because of this, official releases are now paused. As such, there is no ETA on when the mod will come out.
At the moment, the modding team consists of only 2-3 active members. So yeah, don’t expect to be playing Arx Insanity anytime soon. Not only that but the 2020 demo is no longer available for download. I don’t know why the team took it down, but the demo is no longer available on ModDB.
Now while the mod has been indefinitely delayed, the team did share some new screenshots from it. These latest screenshots showcase the graphical improvements it has made to this classic RPG. So, if you are a fan of Arx Fatalis, you should definitely check them out.

If you'd like to play Elden Ring as a powerful bare-fisted Dryleaf monk (but don't want to wait 100 levels), this mod lets you get Shadow of the Erdtree's gear right away
https://www.pcgamer.com/games/rpg/if-you-d-like-to-play-elden-ring-as-a-powerful-bare-fisted-dryleaf-monk-but-don-t-want-to-wait-100-levels-this-mod-lets-you-get-shadow-of-the-erdtree-s-gear-right-away/
Elden Ring: Shadow of the Erdtree has added dozens of weapons to the game's already 300-strong roster of kit—if you're looking for a primer, you can read our illustrious Sean Martin's legendary weapons guide, though I'd recommend letting yourself discover them spoiler-free on your first playthrough.
However, if you're done and dusted with the DLC, you might see its roster of cool stuff and decide hey, I'd love to do a playthrough as a Dryleaf Arts monk. After all, Margit's long overdue to catch these hands.
You then may quickly remember that you need to be around level 100 to kill Radahn and Mohg to access the DLC—unless you're one of those sicko mode level 1 players, and even then, that still requires a ton of prep and practice that could be spent kicking the Tree Sentinel in its stupid face.
Well, never fear—the Glorious Merchant is here to enable your fantasies. An older addon created by Nexus Mod's tomclark, this mod plonks every weapon in the game—including Shadow of the Erdtree's kit—on Merchant Kale, the first wares-peddler you meet in the Church of Elleh.
>> The article has no screenshots nor videos.

A Stardew Valley modder has decided to weed out the weak with a hardcore mode that'll delete your save if you look at the wiki
https://www.pcgamer.com/games/life-sim/a-stardew-valley-modder-has-decided-to-weed-out-the-weak-with-a-hardcore-mode-thatll-delete-your-save-if-you-look-at-the-wiki/
There's a lot more to Stardew Valley than meets the eye. At first, this cosy life sim seems like a piece of cake; all you need to do is farm produce, sell it, expand your homestead, and hopefully make some friends along the way. But the reality is that there are so many ways to go about this and so much more under the surface that it can sometimes feel like you have no other choice but to check the wiki for help. 
Looking at the wiki or guides for extra information is by no means a bad way to play Stardew Valley—I spent a good deal of time searching for what certain villagers like and dislike so I could get them the best presents. But after being inspired by a HardDrive post (think The Onion, but for games), one player decided to make a mod that would do away with these helpful tips for good. 
The modder, who goes by Sylvie Nightshade, made a SdvHardcoreMode mod which will delete your save file if you so much as dare to open the wiki. "It does this by scanning the title of every window open on your computer and erasing everything if any window contains 'Stardew Valley Wiki' in its title," Nightshade says in the description. "I taught myself SMAPI in two hours for this." 
Despite this mod being nicknamed Hardcore mode, it's more of a joke than anything seriously difficult. Considering it doesn't account for other guides or Google searches, as long as you tread carefully, you should still be able to search up whatever you need to know without the fear of losing everything.
>> Again, there’s no media in the article.

GAMING NEWS

You can now download a playable demo for FromSoftware’s King’s Field 2 unofficial remake in Unreal Engine 5
https://www.dsogaming.com/news/download-playable-demo-fromsoftware-kings-field-2-unofficial-remake-unreal-engine-5/
Now here is something cool. Indie dev ‘Rotmill Dev’ has shared a playable demo for his unofficial remake of FromSoftware’s King’s Field 2 in Unreal Engine 5. This demo features gameplay mechanics, allowing you to explore the first location from King’s Field 2.

Cities Skylines 2 Patch 1.1.5f1 overhauls the game’s Economy, brings performance and modding improvements, fixes A LOT of bugs and issues
https://www.dsogaming.com/patches/cities-skylines-2-patch-1-1-5f1-overhauls-the-games-economy-brings-performance-and-modding-improvements-fixes-a-lot-of-bugs-and-issues/
Colossal Order has released a major new update for Cities Skylines 2. According to the devs, Patch 1.1.5f1 introduces Economy 2.0, which will majorly overhaul the game’s Economy system. Moreover, this update packs a number of performance and modding improvements, as well as a lot of bug fixes. So, let’s take a look at it.

The Nightscarred: Forgotten Gods is a new first-person action game in Unreal Engine 5, with gameplay elements similar to those of Dark Messiah of Might and Magic
https://www.dsogaming.com/news/the-nightscarred-forgotten-gods-is-a-new-first-person-action-game-in-unreal-engine-5-with-gameplay-elements-similar-to-those-of-dark-messiah-of-might-and-magic/
Shadowfall Studios has informed us about The Nightscarred: Forgotten Gods; a new first-person action game that will be using Unreal Engine 5 and has gameplay elements from Dark Messiah of Might and Magic. A few days ago, the team shared a new gameplay trailer for it. So, have a go at it.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Tuesday news, part two:

War Thunder somehow released official art with the debris cloud of the Challenger Space Shuttle disaster as background
https://www.pcgamer.com/games/sim/war-thunder-somehow-released-official-art-with-the-debris-cloud-of-the-challenger-space-shuttle-disaster-as-background/
War Thunder by Gaijin Entertainment is a large-scale military simulation with an emphasis on realism, and the game's known for one thing in particular: a community that just cannot stop itself from leaking classified military documents to win forum arguments about virtual tanks. Well, that and having game footage used (without the studio's knowledge) in the background of Russian propaganda clips.
(...)
The latest War Thunder event titled "Seek & Destroy" comes with a new piece of key art featuring three separate images of aircraft in combat. Behind one can be seen a distinctively shaped debris cloud, which features individual debris trails. This unusual shape is one of the most distinctive debris clouds in history: the immediate aftermath of the Space Shuttle Challenger disaster.

Bungie patches an unknown exploit, but players think it has something to do with an AFK loot farm in private Crucible matches
https://www.pcgamer.com/games/fps/bungie-patches-an-unknown-exploit-but-players-think-it-has-something-to-do-with-an-afk-loot-farm-in-private-crucible-matches/
Bungie has acted as quick as ever to patch an exploit in Destiny 2's private Crucible matches and, while the developer hasn't explicitly said what the issue was, players are pretty sure it has something to do with a specific AFK loot farm. 

Black Desert celebrates its 10th anniversary with a brand-new class: a pipe-smoking swordsman who can summon an army of ghost archers
https://www.pcgamer.com/games/mmo/black-desert-celebrates-its-10th-anniversary-with-a-brand-new-class-a-pipe-smoking-swordsman-who-can-summon-an-army-of-ghost-archers/
Black Desert celebrated its 10th anniversary this weekend, announcing a raft of new features and detailing long-term plans for the Korean MMO at its annual Heidel Ball event. Held this year in the French castle town of Beynac-et-Cazenac, the event culminated in the reveal of the game's 28th class: Dosa, a pipe-smoking swordsman with a mysterious past and a deeply unusual fighting style.

The eco-puzzler Terra Nil is getting its first major update featuring a 'dramatic overhaul of the wildlife system'
https://www.pcgamer.com/games/city-builder/the-eco-puzzler-terra-nil-is-getting-its-first-major-update-featuring-a-dramatic-overhaul-of-the-wildlife-system/
Terra Nil is kind of like a reverse city builder—instead of planning and managing a bustling town, you expand its base into the wilderness that surrounds it, bringing nature back to a desolate wasteland, trying to restore dead biomes as you go. There's already a lot to love with this strategy game, but now developers Free Lives are getting ready to add even more. 

Avowed's devs tap the it's not Skyrim sign for the third time in a year (at least), and 'don't love' to compare games, anyway
https://www.pcgamer.com/games/rpg/avowed-s-devs-tap-the-it-s-not-skyrim-sign-for-the-third-time-in-a-year-at-least-and-don-t-love-to-compare-games-anyway/
Seeing Obsidian's developers make the same public statement for the third time in a year that the studio's upcoming RPG Avowed isn't like Skyrim reminds me of nothing so much as a prank interview with Elijah Wood—in which the Lord of the Rings co-star Dominic Monaghan torments poor Frodo with repeat enquiries into whether he wears wigs.
Well, it's happened again. This comes after a statement made in June last year, wherein Obsidian CEO Feargus Urquhart told us that Avowed was no longer like Skyrim. Then an interview with PCGamesN in January, wherein Patel told them that the game was not like Skyrim. This latest assurance comes from GameInformer, who were once more told that Avowed is not (you might want to sit down) like Skyrim.

Tim Cain reveals his involvement in the cancellation of Interplay's Fallout 3: 'I don't think it would have been a game you would have liked playing'
https://www.pcgamer.com/games/strategy/tim-cain-reveals-his-involvement-in-the-cancellation-of-interplays-fallout-3-i-dont-think-it-would-have-been-a-game-you-would-have-liked-playing/
The original isometric Fallout games were developed by Black Isle Studios in the 1990s, after which the series went on a longer-than-expected hiatus. Publisher Interplay was not having a good time of it in the early 2000s, and one of the projects causing it trouble was the next mainline Fallout game: codenamed Project Van Buren, but for all intents and purposes, Fallout 3. 
Tim Cain, producer on the original Fallout, has in recent years been posting YouTube videos in which he reminisces about the Black Isle days and some of the defining games he and others worked on. Cain's latest video focuses on Project Van Buren, though he wasn't at Interplay at the time: Cain had left Interplay to co-found Troika Games (best-known for Vampire: The Masquerade—Bloodlines). 

EverQuest players want 'a hard game' because 'the challenge leads to a sense of accomplishment,' says designer
https://www.pcgamer.com/games/mmo/everquest-difficulty-fippy-fest/
Shadow of the Erdtree is upon us, and with it the latest round of discussion about difficulty in videogames. But as much as I'm looking forward to traversing the Land of Shadow, I've instead spent the last couple weeks exploring the history of another difficult game, EverQuest.
Last week, developer Daybreak Games flew me out to San Diego to observe Fippy Fest, a celebration of EverQuest's 25th anniversary and the 20th anniversary of its sequel, EverQuest 2. That both games are still going strong is a testament to the ongoing legacy of a genre-defining game and the tenacity of its players and developers. One of the main reasons design manager Adam Bell thinks EverQuest has such a hold on players' hearts, a reason I heartily agree with, is that the game is tough as hell.

Shadow of the Erdtree's unmasked NPC faces prove once again FromSoftware is the king of completely unnecessary details
https://www.pcgamer.com/games/rpg/shadow-of-the-erdtrees-unmasked-npc-faces-prove-once-again-fromsoftware-is-the-king-of-completely-unnecessary-details/
Not many of us had the time to study the face of Logur the Beast Claw as he took swipes at us in the beginning of Elden Ring Shadow of the Erdtree, but if you were to get a good look at his face, you'd see that he is indeed a reference to X-Men's Wolverine: He's shirtless, fights with claw weapons, and seems to come at you in a rage. It's too specific, and FromSoft is already prone to putting popular references in NPC invaders.
Zullie the Witch, a regular FromSoft dataminer, recently dropped a video with a number of Shadow of the Erdtree NPCs unmasked—as she did previously with the original game. Logur's scruffy face isn't the only surprise from the video; we also get a peek under the hoods (and helmets) of Lady Leda, Freyja, Hornsent, Ansbach, Thiollier, and Moore—members of the crew who recruit you at the start of the DLC.

Final Fantasy 14: Dawntrail's preliminary patch notes are here—showing fixes to those annoying stealth quests and the ability to banish NPC-crowding players to the shadow realm
https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-dawntrail-s-preliminary-patch-notes-are-here-showing-fixes-to-those-annoying-stealth-quests-and-the-ability-to-banish-npc-crowding-players-to-the-shadow-realm/
Final Fantasy 14: Dawntrail is coming at you fast. With a 48 hour maintenance due to start tomorrow, and early access beginning on Friday, it's time to plonk on your sea legs and head to Tural—but not before obsessively coming through some patch notes, of course.
>> And S-E asks those that will play it earlier to be nice with the spoilers.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.