Well shit, here we go again...
I really just don't like the idea of some people trying to turn modding, a once free hobby into a "paid career", because I know where it leads to (it leads to everything eventually becoming paid and more and more people getting into the modding scene purely just to make money).
I've no real hope for ES VI not having paid mods, and I feel like Beth is taking a second jab at this via Skyrim to see if they can fully pave the road in time for when ES VI comes out. Koubitz brought up an interesting point, that paid mods could really take off in ES VI if Bethesda tries harder to stifle free content and push for paid modding, and I know AAA pubs/studios, I can absolutely see that happening over time (just like how we saw cool unlocks or cheats being sold as cosmetics or paid skips now).
This has already caused a divide yet again within the community, with some modders obviously hopping onto that lucrative gravy train (dollar signs in the eyes as always), and others now pulling their mods offline out of protest.
I wish modders would stop trying to turn free content into paid content, because it's obviously going to turn things around for them personally, but for people like me, it's a net negative, and I know Bethesda doesn't like the idea of people making money off them for years on end, hence why they even bothered with these two systematic attempts at "partnership" with modders.
Again, I'm fine with tip jars, absolutely fine with those, just not pay gating and Bethesda's paid mods systems. Modding is meant to be free, it's a hobby, stop trying to turn something that was free into something non free. If you're doing this because your actual job sucks in life, find a new job anything, but trying to turn a free hobby into a paid career, because not everyone agrees with that notion, and it shouldn't overrule those that don't want paid mods to become the core concept in the future.
Last edited by Chazore - on 31 December 2023