JEMC said:
And don't forget that those results are with DLSS3. |
Captain_Yuri said:
Also don't forget that it's with Ray Tracing on which the Witcher 3 now has |
Yeah, that's what makes this whole shibang really terrible to look at.
Not only is it doing RT at 1080p, but it's using DLSS 3, and well, it's not Cyberpunk with a massive city and path tracing, and up to date current tech or textures (I know full well they are using Halk's optimised textures, since they hired him to work with them on the remaster), so seeing these results makes no sense, other than Nvidia just relying far too heavily on that band-aid.
Think of it this way, remove DLSS 3, and you'd think brute force would save the day, right?. Except this is WITH DLSS 3, not without, which means brute forcing with RT at 10-80 pee (I'ma stress 1080p so damn hard because we're in 2023 and 1080p is ancient as hell now, why the fuck would we even have problems at that res is beyond me) nets us less frames than barely 80fps.
I'd like to see what it can do with Witcher 3 without RT and without DLSS 3, just so I can laugh a little at the gains (the gains we should be getting in the first place).
I feel like looking back on all the releases of GPU's this gen so far, Nvidia was just banking on the 4090 as the only card to be actually worthy of being used, weren't they?. Like the 4080 is iffy, but again, it's no 4090, and going below that only nets you less and less along the way. I swear the 4090 was pitched in too good of a way, that everything else is now marginally worse to make the 4090 look good (esp when we all know that it's meant to be a 4080 itself, not the recently made up 90 series).