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Captain_Yuri said:

Straight from the CEO holy shit!!!!

Nvidia, wtf are you doing?



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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For me, the biggest WTF revelation is that Nvidia doesn't tell its partners how much the chips cost before the reveal conference.

I mean, not telling them the launch price of the cards is one (shitty) thing, but going as far as not telling them how much they'll have to pay for the chips, giving them only an estimation while they design their cards, is insane.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

GTA VI got leaked

https://www.neogaf.com/threads/gta-6-just-got-leaked-up-confirmed-by-jschreier.1641614/

More Leaks on twitter chain:

This is alpha footage so a lot of it looks rough. Hell if you told me this was GTA V with character mods, I'd believe you.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Yeah, saw it earlier today. I'm still not convinced this isn't a very elaborated prank, but we'll see.

But given my low interest in the game, the videos did nothing to change my mind.

*Edit* I just saw that the leak has been confirmed to be real. Welp, those things can happen.

Last edited by JEMC - on 18 September 2022

Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Kind of off-topic but this is the sorta thing that re-enforces why I buy games on PC instead of buying games on consoles outside of exclusives:

PlayStation VR2 Won't Support Backwards Compatibility with PSVR Games - News

https://www.vgchartz.com/article/454915/playstation-vr2-wont-support-backwards-compatibility-with-psvr-games/

Personally this is the type of move that is unnecessary imo. If PCs can run VR games in a wide variety of headsets, so can Playstation. It just comes down to the priories of platform holder and that is why my trust in console makers went out the window a long time ago.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Given that we don't know if PS VR 2 could end working on PC, I don't think it's too off-topic... yet. After all, the controllers work on PC and Sony is now porting its games so, why not supporting to device on PC to sell its VR headset and games on PC too?

But, on the topic at hand, I agree that it's not a smart move from Sony. If those games were supported, early buyers would have a bigger catalog to try, specially newcomers to the PS VR ecosystem. And while the tracking system may be different, they could still allow developers to work on updates that would allow the games to use the new tracking methods, giving them a second life.

It's a missed opportunity.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Captain_Yuri said:

Kind of off-topic but this is the sorta thing that re-enforces why I buy games on PC instead of buying games on consoles outside of exclusives:

PlayStation VR2 Won't Support Backwards Compatibility with PSVR Games - News

https://www.vgchartz.com/article/454915/playstation-vr2-wont-support-backwards-compatibility-with-psvr-games/

Personally this is the type of move that is unnecessary imo. If PCs can run VR games in a wide variety of headsets, so can Playstation. It just comes down to the priories of platform holder and that is why my trust in console makers went out the window a long time ago.

Well, to be fair my current PC VR headset (HP Reverb G2) is also incompatible to some games I bought for my Oculus Rift.
Some developers added WMR support, others didn't. Some Oculus store games work with "Revive", others don't.

So let's wait, what the developers of popular PSVR1 games will do:

  • port their PSVR1 game to PSVR2 for free (free upgrade for owners of the PSVR1 version)
  • port their PSVR1 game to PSVR2 for a small upgrade price (f.e. as DLC with PSVR2 controls and higher resolution)
  • port their PSVR1 game to PSVR2 for the full price (no discounts for owners of the old version)
  • don't port their PSVR1 game to PSVR2
Last edited by Conina - on 18 September 2022

JEMC said:

For me, the biggest WTF revelation is that Nvidia doesn't tell its partners how much the chips cost before the reveal conference.

I mean, not telling them the launch price of the cards is one (shitty) thing, but going as far as not telling them how much they'll have to pay for the chips, giving them only an estimation while they design their cards, is insane.

That also fucks me up, mainly because they are all meant to be partners in this business venture, not silent and distant rivals, and Nvidia is pretty much disregarding the rest of the vendors the way it does, tells us that they consider all it's vendor partners as such, which doesn't make for a good business partnership.

This is like how Disney has stopped trying to work with others and instead opted to buy whatever it wants up, make their own Streaming channel and ignore everything else. Nvidia knows they are the main supplier for all the vendors they do business with, so that's likely why they allowed this fall-through to happen and still not give a shit about EVGA wanting to pull out of the market. 

Sad thing is, this could happen to the rest, and Nvidia would still probably be fine with selling the cards by themselves, I mean that GN video points out that the vendors are losing out in terms of pricing vs what Nvidia prices at, so that tells us that Nvidia isn't concerned that they are undercutting their own partners in the same market. 

Ngl, this just makes Nvidia toxic, like in business, pricing and company image. We've already seen them give us the middle finger for 2 yrs and only now come grovelling back to the customer, but at the same time they seem perfectly fine fobbing off EVGA.

Like I get that EVGA isn't entirely competent, going by their history, but Nvidia is still largely the one at fault (undercutting their partners, withholding information till the last moment when it benefits & suits them, etc).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

the-pi-guy said:
Captain_Yuri said:

Kind of off-topic but this is the sorta thing that re-enforces why I buy games on PC instead of buying games on consoles outside of exclusives:

PlayStation VR2 Won't Support Backwards Compatibility with PSVR Games - News

https://www.vgchartz.com/article/454915/playstation-vr2-wont-support-backwards-compatibility-with-psvr-games/

Personally this is the type of move that is unnecessary imo. If PCs can run VR games in a wide variety of headsets, so can Playstation. It just comes down to the priories of platform holder and that is why my trust in console makers went out the window a long time ago.

PCVR support isn't that solid. 

The big headsets (Valve Index, Oculus Rift/Quest, HTC Vive) all use a very similar controller, minor differences here and there, but overall very similar controller. 

Any of the other headsets, support is a lot further in between. 

Sure but there are plenty of ways to design controllers and such. Sony could have designed PSVR2 so that it could accommodate the additional buttons and such of PSVR during the design phase but they chose not to do it. PCVR headsets shows that you can design controllers a lot of different ways while still keeping compatibility to a degree. While granted it's not perfect on PC and there's still incompatibility issues... With Sony's R&D and integration, I think they could have made it work if they chose to do it.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850