the-pi-guy said:
PCVR support isn't that solid. The big headsets (Valve Index, Oculus Rift/Quest, HTC Vive) all use a very similar controller, minor differences here and there, but overall very similar controller. Any of the other headsets, support is a lot further in between. |
Sure but there are plenty of ways to design controllers and such. Sony could have designed PSVR2 so that it could accommodate the additional buttons and such of PSVR during the design phase but they chose not to do it. PCVR headsets shows that you can design controllers a lot of different ways while still keeping compatibility to a degree. While granted it's not perfect on PC and there's still incompatibility issues... With Sony's R&D and integration, I think they could have made it work if they chose to do it.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850