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Already a year! Yeah to those lucky folks who got one, those are amazing cards.. If it weren't for the supply constraints would have been a good launch.



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DLAA - Deep Learning Anti-Aliasing first implementation into Elderscrolls Online - https://wccftech.com/nvidia-dlaa-deep-learning-antialiasing-to-debut-in-elder-scrolls-online/

Pretty hype for this, ML should offer higher quality AA at significantly less cost. With RT, DLSS and DLAA these Tensor cores are being put to good use! Meanwhile at AMD.... nada. And they won't have anything to really combat all these features until maybe RDNA 3 and 4.

Last edited by hinch - on 18 September 2021

hinch said:

DLAA - Deep Learning Anti-Aliasing first implementation into Elderscrolls Online - https://wccftech.com/nvidia-dlaa-deep-learning-antialiasing-to-debut-in-elder-scrolls-online/

Pretty hype for this, ML should offer higher quality AA at significantly less cost. With RT, DLSS and DLAA these Tensor cores are being put to good use! Meanwhile at AMD.... nada. And they won't have anything to really combat all these features until maybe RDNA 3 and 4.

This is quite interesting and I hope more games implement this. Not every game needs DLSS but a number of them have pretty awful Anti Aliasing or have Aliasing solutions that tank the framerate. Something like this in Cod or other games would be pretty hype.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850


blizzard>deaf>tonedeaf>hardhearing>regular



 "I think people should define the word crap" - Kirby007

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[DF] Deathloop PC vs PS5, Optimised Settings, Performance Testing + More

Deathloop certainly has some interesting things going for it... For better or for worse! Alex found the issue with "stuttering" and there's two kinds. One is not actual stuttering but rather poor coding that can be fixed by limiting the FPS to 60 or 120. The other one is actual stuttering that can be fixed by restarting the game.

He also compares the PS5 vs PC GPUs:

He can't compare PS5's Ray Tracing vs PC mainly due to PS5 having lower than low Ray Tracing than what's possible on PC. As usual, Nvidia leads in Ray Tracing against AMD GPUs.

The other interesting thing is how the Vram works in this game. Unlike other games where when you run out of Vram, it starts stuttering and hitching, this game doesn't actually cause stuttering or hitching but instead, streams textures slower and slightly lowers performance. I suspect that when Direct Storage arrives and gets optimized, that is how it will work. But we will see.

Techpowerup did also benchmark this game in case you are wondering how it all performs. Interestingly a 3060 Ti is able to keep up with a 6700XT.

https://www.techpowerup.com/review/deathloop-benchmark-test-performance-analysis/4.html

Last edited by Jizz_Beard_thePirate - on 18 September 2021

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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Captain_Yuri said:
hinch said:

DLAA - Deep Learning Anti-Aliasing first implementation into Elderscrolls Online - https://wccftech.com/nvidia-dlaa-deep-learning-antialiasing-to-debut-in-elder-scrolls-online/

Pretty hype for this, ML should offer higher quality AA at significantly less cost. With RT, DLSS and DLAA these Tensor cores are being put to good use! Meanwhile at AMD.... nada. And they won't have anything to really combat all these features until maybe RDNA 3 and 4.

This is quite interesting and I hope more games implement this. Not every game needs DLSS but a number of them have pretty awful Anti Aliasing or have Aliasing solutions that tank the framerate. Something like this in Cod or other games would be pretty hype.

Can't really comment on aliasing or AA with DLSS since I haven't tried it, but yeah hopefully this will get implemented in more upcoming games and bring decent AA to all RTX owners. Noticeable aliasing can be quite immersion breaking imo and low end solutions like FXAA and TXAA are so bad lol. Like if this gives us better image quality (like 8x MSAA) with little to no performance penalty I'm game. And true, when you're shooting for high FPS, you'd usually want to dial down the settings a bit. And with this (on theory) you won't have to compromise.

Clip of the discussion on Twitch https://clips.twitch.tv/NastyDullAmazonPartyTime-Zkr54CrJCJY13rh9

Last edited by hinch - on 18 September 2021

hinch said:
Captain_Yuri said:

This is quite interesting and I hope more games implement this. Not every game needs DLSS but a number of them have pretty awful Anti Aliasing or have Aliasing solutions that tank the framerate. Something like this in Cod or other games would be pretty hype.

Can't really comment on aliasing or AA with DLSS since I haven't tried it, but yeah hopefully this will get implemented in more upcoming games and bring decent AA to all RTX owners. Noticeable aliasing can be quite immersion breaking imo and low end solutions like FXAA and TAA are so bad lol. Like if this gives us better image quality (like MSAA 8X) with little to no performance penalty I'm game. And true, when you're shooting for high FPS, you'd usually want to dial down the settings a bit. And with this (on theory) you'll get high FPS and good AA.

Clip of the discussion on Twitch https://clips.twitch.tv/NastyDullAmazonPartyTime-Zkr54CrJCJY13rh9

DLSS replaces the in game AA and uses it's ML to add in it's own AA that generally looks leagues better than the typical AA solution while upscaling the image. The problem with DLSS is that if it's not properly implemented, it can sometimes cause ghosting such as with Call of Duty. So you really don't want DLSS or FSR with games like Call of Duty as you need that pixel precision even if the ghosting is minor. With DLAA, as it's not upscaling the image but instead just adding in ML AA, there shouldn't be any ghosting while giving you the benefit of off loading AA to tensor cores.

Oh and you should be able to use DLAA with lower resolutions without having some of the image quality issues that DLSS/FSR has.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Oh I see. Nice. That makes sense yeah.. for a twitch shooter you can't have ghosting artifacts going on when playing competitively.



kirby007 said:


blizzard>deaf>tonedeaf>hardhearing>regular

An interesting question would be if they've always been like this, and we're only finding out now, or if the merger with Activision had an impact on this whole thing.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Welp, I am very tempted to buy this:

https://www.amazon.com/AORUS-Monitor-Exclusive-3840x2160-Response/dp/B09885HV8C/ref=sr_1_3?dchild=1&keywords=fi32u&qid=1631989850&sr=8-3

https://www.rtings.com/monitor/reviews/gigabyte/aorus-fi32u

It's not as good as OLED but it's a lot cheaper and 32 inch 4k IPS is pretty tempting for PC usage.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850