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hinch said:
Captain_Yuri said:

This is quite interesting and I hope more games implement this. Not every game needs DLSS but a number of them have pretty awful Anti Aliasing or have Aliasing solutions that tank the framerate. Something like this in Cod or other games would be pretty hype.

Can't really comment on aliasing or AA with DLSS since I haven't tried it, but yeah hopefully this will get implemented in more upcoming games and bring decent AA to all RTX owners. Noticeable aliasing can be quite immersion breaking imo and low end solutions like FXAA and TAA are so bad lol. Like if this gives us better image quality (like MSAA 8X) with little to no performance penalty I'm game. And true, when you're shooting for high FPS, you'd usually want to dial down the settings a bit. And with this (on theory) you'll get high FPS and good AA.

Clip of the discussion on Twitch https://clips.twitch.tv/NastyDullAmazonPartyTime-Zkr54CrJCJY13rh9

DLSS replaces the in game AA and uses it's ML to add in it's own AA that generally looks leagues better than the typical AA solution while upscaling the image. The problem with DLSS is that if it's not properly implemented, it can sometimes cause ghosting such as with Call of Duty. So you really don't want DLSS or FSR with games like Call of Duty as you need that pixel precision even if the ghosting is minor. With DLAA, as it's not upscaling the image but instead just adding in ML AA, there shouldn't be any ghosting while giving you the benefit of off loading AA to tensor cores.

Oh and you should be able to use DLAA with lower resolutions without having some of the image quality issues that DLSS/FSR has.



                  

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