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greenmedic88 said:
Thoughts on the GTX 980/970?

If you already have a high end card (780, 780Ti, Titan, 290 or 290X) they are not worth it unless the power savings are that important. It's better to wait for the 20nm Maxwell cards.

It will be like Nvidia's last cards: the 670/680 were based on the mid-performance design of Kepler (GK104 I think) while the 770/780/780Ti used the full chip (GK110). This time the 970/980 use again the mid-performance design (GM204) so with the full chip enabled and using the 20nm process those cards look to be beasts.

For everyone else, these cards offer a lot of performance with a very good power consumption, and the 970 launches with a surprisingly reasonable price!

 

Those are my 2cents.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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JEMC said:
greenmedic88 said:
Thoughts on the GTX 980/970?

If you already have a high end card (780, 780Ti, Titan, 290 or 290X) they are not worth it unless the power savings are that important. It's better to wait for the 20nm Maxwell cards.

It will be like Nvidia's last cards: the 670/680 were based on the mid-performance design of Kepler (GK104 I think) while the 770/780/780Ti used the full chip (GK110). This time the 970/980 use again the mid-performance design (GM204) so with the full chip enabled and using the 20nm process those cards look to be beasts.

For everyone else, these cards offer a lot of performance with a very good power consumption, and the 970 launches with a surprisingly reasonable price!

 

Those are my 2cents.

Yeah. Figured I'd wait for the 20nm process, but at $330, the 970 is pretty tempting for what it should be. Still need to see real world benchmarks from more independent testing sources.



I sold my I7 920 OC @ 3.8 GHZ for 40 dollars and bought a xeon X5650 hexacore and over clocked it to 4.2 GHZ for 70 dollars.

Awesome 30 dollar upgrade.

I'm excited for more JRPG's coming to steam. Trails in the Sky. And FFXIII (though more for it's sequels that are much better and have much more potential for other modding if it's at all possible). And Lightning Returns Horrible framerate will be hopefully fixed on a powerful enough PC. The contrived story won't be fixed in that game. But the other flaw will be!



Euclideon Is Back With A New Video, Promises To Revolutionize Video-Game Graphics

If you’ve been following/reading us from the beginning, you’ll definitely remember Euclideon. For those unfamiliar with it, back in 2011 Euclideon presented a video, promising unlimited detail via its engine. As you may have guessed, that engine never saw the light of day and today, Euclideon has released yet another video. Continue reading

 


Train Simulator 2015 Now Available, Farming Simulator 2015 Releases October 30th

Dovetail Games, publisher and developer of the leading train simulation game Train Simulator, has announced that the latest installment in the series, Train Simulator 2015, is available on Steam. In addition, Focus Home Interactive has announced that Farming Simulator 2015 will be releasing this October. Continue reading

 


FIFA 15 – New Skill Moves Trailer Featuring Eden Hazard

EA Sports has released a new trailer for FIFA 15, showing some of the skill moves that will be featured in it and featuring Eden Hazard. FIFA 15 releases on September 26th and aims to bring football to life in stunning visual detail so fans can experience the emotion and intensity of football like never before. Enjoy! Continue reading

 


Outland – Housemarque’s Platform Game – Releases Later This Month On Steam

Ubisoft and Housemarque released a new trailer for the PC version of Outland that is scheduled for a September 29th release on Steam. Outland is described as a fast-paced, dynamic platformer where the player uses powers of light and dark in an epic journey to save the world from forces of chaos. Continue reading

 


Elite: Dangerous – Second Beta Phase Launches September 30th

Frontier Developments today announced the release date of Elite: Dangerous Beta 2 as September 30th. According to the press release, this new beta build will come with a host of improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials. Continue reading

 


United Front Games’ Triad Wars To Be Revealed This Monday, Described As “PC Online Game”

United Front Games has just revealed that its upcoming game based on Sleeping Dogs, Triad Wars, will be unveiled this Monday. This game is described as a PC online game, meaning that this could very well be a free-to-play Sleeping Dogs spin-off.  Continue reading

 


Pro Evolution Soccer 2015 Gets New Trailer

Konami has released a new trailer for its upcoming soccer game, Pro Evolution Soccer 2015. PES 2015 promises to be better than its predecessors and – like last year’s offering – is powered by FOX Engine. The game is planned for release on November 13th. Enjoy! Continue reading

 


Batman: Arkham Knight, Project CARS & The Witcher 3: Wild Hunt – NVIDIA Graphical Features Revealed

Yesterday, we informed you about the exclusive PC features that will be implemented in Far Cry 4 and Assassin’s Creed: Unity. Well, today we’ve got some additional titles that will benefit from NVIDIA’s GameWorks. According to slides from NVIDIA’s event, Batman: Arkham Knight, Project CARS, The Witcher 3: Wild Hunt, and Borderlands: The Pre-Sequel. In addition, we’ve got additional information about the GameWorks effects that will be featured in Assassin’s Creed: Unity. Continue reading



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Endless Legend trailer marks launch and addition of the horrifying Cultists of the Eternal End

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Unlike other strategy games where the different armies are largely similar but with a different skinjob and a few unique units, Endless Legend’s armies are fundamentally different at the core. The final army to be added to the Early Access turn-based strategy game is like no other. The Cultists of the Eternal End want one thing: to see their world destroyed. They don’t want to capture territories, they don’t want to increase the resources they can gain from their land, they can’t even build new cities.

With the release of Endless Legend we get an army that plays like no other.

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Clang Kickstarter cancelled by Neal Stephenson; some backers to be refunded

Comments1

More than a year ago Clang, a kickstarted swordfighting simulator, was put on hold by its developers. They’d burned through the $500,000 raised through crowdfunding and hadn’t found a publisher to take on the costs of making their prototype into a full game.

A year on and with no change in its successes Neal Stephenson, the author who fronted the campaign, has officially cancelled the project. This is so, he says, so “future announcements can then happen in their own good time, giving any new projects a fresh start.”

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Scrolls price drops to compete on tablets

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Scrolls is getting dressed up ready for release on tablets. Mojang’s CCG’s been on PC for well over a year and, while not being quite as successful as the developers’ other game, it’s formed a devoted following amongst its players.

However, with an impending mobile release Mojang have had to face up to the fact that few tableters/tablists/tablerians are likely to spend $20 on a game.

To that end, Scrolls’ price is being dropped to just $5.

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Train Simulator 2015 interview: “Oculus Rift is just perfect complementary technology for Train Simulator”

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Dovetail’s latest sim, Train Simulator 2015, has just launched in the Steam Store, bringing with it new trains, routes, and, for the first time in a Train Simulator game, an academy to take you through train driving step by step.

Another significant addition is support for the Oculus Rift virtual reality headset.

I was able to ask producer Adam Lucas some questions about the recent rise of sims.

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Spacebase DF-9 release window set. Time Travel, holodecks, and killer robots cut

Comments3

Double Fine’s announced that Spacebase DF-9 will release this November, so they’ve a few more weeks to fix bugs and polish their management game to high sheen. The announcement does however have another implication, a few large features originally planned have yet to be implemented and, at this point, won’t be.

There’ll be no time travel, holodecks, legal system, multi-level bases, teleporters, or funerals.

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Age of Wonders III update 1.4 and Golden Realms expansion released

Comments1

It’s a big day, Age of Wonders III: Golden Realms has gone on sale and a massive update’s been released freely to owners of the vanilla game. 

Golden Realms sees the Halfling race appear as a playable faction, a new campaign, and a stack of new features that will filter through the game no matter which race you play as. 

Meanwhile, the update changes just about everything.

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Radiation warning: Wasteland 2 launches - and it's great

Comments2

Twenty-five years since the launch of the original and a few delays since it hit Early Access, Wasteland 2 has finally arrived, and you can start playing the final version today - complete with angry goats, angry toads, angry robots and regular radiation. 

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Battleborn's debut is flashy but familiar

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When Gearbox announced Battleborn in July, the studio had a real problem communicating what exactly it was. “Battleborn is: FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes,” said Randy Pitchford - which is just a string of nonsense. What it actually sounded like was a MOBA. 

Now the developer is ready to show it off, or at least the co-op campaign portion. The dev walkthrough released today might clear some things up. 

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Clarion Call 4 is an impressive player-made EVE Online propaganda film

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EVE Online's players never fail to impress. CCP are caretakers - it's the players that drive everything, and that's never been more clear than when watching Rooks and Kings: Clarion Call 4. 

It's a sprawling account of Rooks and Kings' development of a new - at the time - battle tactic: pipe bombing. Part historical documentary, part propaganda piece, it employs in-game battle footage from different perspectives, player comms and a slew of fan art and cinematics to tell the story. 

Watch it, and then - if you haven’t already - reinstall the game. 

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Meet Kilrogg: Warlords of Draenor's cyclopean berserker

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The Lords of War series continues, shining a spotlight on the titular Warlords of Draenor in the upcoming World of Warcraft expansion. The latest story to be shared by Blizzard is Kilrogg’s - the leader of the Bleeding Hollow clan.

It’s not a very nice one. 

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Roundabout Is Out And About A Revolving Limousine

By Graham Smith on September 19th, 2014 at 4:00 pm.

Roundabout is out! It– No, it’s not a game based on the Ballard novel Concrete Island, though yes that would make a lovely setting for a walking simulator. It’s– No! It’s not an homage to early-’60s kids cartoon The Magic Roundabout replete with less-than-subtle drug references. Shut up a moment and I’ll tell you what it is.

It’s an open world puzzle game in which you drive a revolving limousine around a colourful pastiche of ’70s B-movies, complete with live action cutscenes which tell the story of Georgio Manos, “arguably the world’s most famous revolving chauffeur.” Yes yes, this would have been your third guess. It came out last night and there’s a launch trailer below.

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Procedural Generation Jam Is Worth Watching On Nov 8th

By Graham Smith on September 18th, 2014 at 5:00 pm.

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in “making stuff that makes other stuff” towards a slew of fascinating games, tools and toys.

If you judge game jams on your ability to join in with minimum effort, then the Procedural Jam wins again by also livestreaming an afternoon of talks from experts, including Hazel McKendrick of No Man’s Sky, Mark Johnson of Ultima Ratio Regum and Fernando Ramallo of Panoramical.

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pply Directly To Hard Drive: Desync

By Ben Barrett on September 18th, 2014 at 4:00 pm.

Trailer emotions are a complex web. Indifference, joy, anger, all have been elicited by a series of images meant to sell me a video game over the course of my life. My favourite and the most unique of them is “put it into my body immediately.” I’ll explain: this is when something appears specifically designed with what I want in mind, without knowing anything outside of those two minutes of flashy, cut together footage.

Relatedly, Desync is an in-development high-score-based action FPS which tracks your every movement and shot to customise waves of enemies to defeat you. To counter you have a series of “attack sequences”–combinations of guns and movement options that have special effects and do increased damage. It’s utterly beautiful, very demanding and oh boy do I ever need it.

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Grimoire Demo Has First-Person, MOBAish Spell-Slinging

By Ben Barrett on September 18th, 2014 at 2:00 pm.

Wizards! None are more video games than the noble wizard and their host of elemental spells. Wizard duels, wizard fights, wizard squads, wizard books: MOBA-inspired first- and third-person spell-shooter Grimoire plans to feature all this and more. Three man studio OmniConnection have it up on Kickstarter looking for $42,000 and there’s a single-player wave-defense “combat preview” you can try out right now.

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Citybound Still Inbound, Latest Devlog Is Hypnotic

By Graham Smith on September 18th, 2014 at 8:00 am.

It should be no secret that I like devlogs, and while DevLog Watch might have gone to the column graveyard in the sky (or it might just be resting), I haven’t stopped digging around for videos of fascinating, newly in-development games. Citybound remains one of my favourites; a city-building simulation game that aims to provide the large cities and offline play that SimCity lacked. Its developer has been documenting its progress with weekly videos, and the latest shows new traffic merging behaviour for the simulation’s cars.

It’s the kind of tiny detail that makes devlogs fascinating, and its mesmerising to watch in action. The video is embedded below.

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Timequake: Bedlam’s History Of Games

By Adam Smith on September 18th, 2014 at 9:00 am.

Bedlam is a first-person shooter about first-person shooters, based on the novel of the same name by Christopher Brookmyre. Alec has not only played the game, which is available in Early Access, he’s read the book as well. I’m awaiting confirmation as to whether he’s worn the t-shirt.

A fleeting inspection of Alec’s analysis and the freshly baked trailer below swiftly disproves my earlier statement – Bedlam is mostly about shooting baddies scattered across levels that riff on Quake, Call of Duty, Hexen and the like, but there are also interludes that take place in other pastures of gaming history. Pill-chomping in a neon maze and blasting alien spacecraft both feature. Is it to much to hope for a first-person take on definitive isometric horror game, Ant Attack?

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Battlefield 4 Fall Patch is "right around the corner"

Andy Chalk at 09:07 on 20 September 2014

Fall is coming, and so too is the Battlefield 4 Fall Patch. It's a big one, with changes to game modes, sight improvements, changes to player movement and a "massive" final fix list, and it's expected to be here by the end of the month.

athologic stretch goals tease a trip to the "Termitary and Abattoir"

Andy Chalk at 07:10 on 20 September 2014

The Kickstarter for the Pathologic remake is going well enough that developer Ice-Pick Lodge now feels comfortable adding a few stretch goals. Each of them will allow the team to deepen the experience by expanding existing areas or adding brand new ones, some of which promise to lead to some very bizarre places.

DirectX 12's new rendering features are coming to DirectX 11.3 too

Dave James at 06:30 on 20 September 2014

At this year’s Intel Developer Conference and Nvidia’s Maxwell Editor’s Day, Microsoft were busy banging the DirectX 12 drum. They were demonstrating its CPU efficiency boosts as well as talking up the new rendering features they’re implementing to show off the latest GPU hardware around.

Microsoft also announced the new rendering features are also going to be part of the DirectX 11.3 API, which is being shipped at the same time as DirectX 12. That sounds great, but it also fills me with fear. Back in 2007, DirectX 10 was exclusive to Vista, leaving popular Windows XP in the dust. The same thing could happen with Windows 7 and DirectX 12.

Dawn of War retrospective: ten years of war in the 41st millennium

Tom Senior at 03:59 on 20 September 2014

The Wraithlord is a twelve-foot tall monster crafted from psychic bone, imbued with the spirit of an ancient warrior who exists to only to kill. The Space Marine Captain is the champion of a barely-human warrior caste who runs around in power armour that compounds his ridiculous strength. When these two meet on a battlefield, something messy and exciting ought to happen.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

greenmedic88 said:
JEMC said:
*snip*

Those are my 2cents.

Yeah. Figured I'd wait for the 20nm process, but at $330, the 970 is pretty tempting for what it should be. Still need to see real world benchmarks from more independent testing sources.

Yeah, there aren't many GTX 970 reviews so far, but so far it looks like its as fast or faster than R9 290 and GTX 780 while being cheaper than both and using less (a lot less in the case of the AMD card) power.

The "problem" is that, with no reference card, every 970 will be different making comparisons a bit harder. At least, from this review, I know that I won't get the EVGA GTX 970 SC ACX2. Noise from the power circuitry in this day and age is unacceptable.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

http://www.pcgamer.com/2014/09/19/crusader-kings-2-has-sold-one-million-copies/

Paradox has announced that Crusader Kings 2—their soap opera grand strategy of medieval war, politics and intrigue—has sold over a million copies. It's always nice to see a PC exclusive hit the landmark, and in this case it's particularly notable.

well finaly. realy nice game, deserves every sale