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Roundabout Is Out And About A Revolving Limousine

By Graham Smith on September 19th, 2014 at 4:00 pm.

Roundabout is out! It– No, it’s not a game based on the Ballard novel Concrete Island, though yes that would make a lovely setting for a walking simulator. It’s– No! It’s not an homage to early-’60s kids cartoon The Magic Roundabout replete with less-than-subtle drug references. Shut up a moment and I’ll tell you what it is.

It’s an open world puzzle game in which you drive a revolving limousine around a colourful pastiche of ’70s B-movies, complete with live action cutscenes which tell the story of Georgio Manos, “arguably the world’s most famous revolving chauffeur.” Yes yes, this would have been your third guess. It came out last night and there’s a launch trailer below.

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Procedural Generation Jam Is Worth Watching On Nov 8th

By Graham Smith on September 18th, 2014 at 5:00 pm.

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in “making stuff that makes other stuff” towards a slew of fascinating games, tools and toys.

If you judge game jams on your ability to join in with minimum effort, then the Procedural Jam wins again by also livestreaming an afternoon of talks from experts, including Hazel McKendrick of No Man’s Sky, Mark Johnson of Ultima Ratio Regum and Fernando Ramallo of Panoramical.

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pply Directly To Hard Drive: Desync

By Ben Barrett on September 18th, 2014 at 4:00 pm.

Trailer emotions are a complex web. Indifference, joy, anger, all have been elicited by a series of images meant to sell me a video game over the course of my life. My favourite and the most unique of them is “put it into my body immediately.” I’ll explain: this is when something appears specifically designed with what I want in mind, without knowing anything outside of those two minutes of flashy, cut together footage.

Relatedly, Desync is an in-development high-score-based action FPS which tracks your every movement and shot to customise waves of enemies to defeat you. To counter you have a series of “attack sequences”–combinations of guns and movement options that have special effects and do increased damage. It’s utterly beautiful, very demanding and oh boy do I ever need it.

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Grimoire Demo Has First-Person, MOBAish Spell-Slinging

By Ben Barrett on September 18th, 2014 at 2:00 pm.

Wizards! None are more video games than the noble wizard and their host of elemental spells. Wizard duels, wizard fights, wizard squads, wizard books: MOBA-inspired first- and third-person spell-shooter Grimoire plans to feature all this and more. Three man studio OmniConnection have it up on Kickstarter looking for $42,000 and there’s a single-player wave-defense “combat preview” you can try out right now.

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Citybound Still Inbound, Latest Devlog Is Hypnotic

By Graham Smith on September 18th, 2014 at 8:00 am.

It should be no secret that I like devlogs, and while DevLog Watch might have gone to the column graveyard in the sky (or it might just be resting), I haven’t stopped digging around for videos of fascinating, newly in-development games. Citybound remains one of my favourites; a city-building simulation game that aims to provide the large cities and offline play that SimCity lacked. Its developer has been documenting its progress with weekly videos, and the latest shows new traffic merging behaviour for the simulation’s cars.

It’s the kind of tiny detail that makes devlogs fascinating, and its mesmerising to watch in action. The video is embedded below.

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Timequake: Bedlam’s History Of Games

By Adam Smith on September 18th, 2014 at 9:00 am.

Bedlam is a first-person shooter about first-person shooters, based on the novel of the same name by Christopher Brookmyre. Alec has not only played the game, which is available in Early Access, he’s read the book as well. I’m awaiting confirmation as to whether he’s worn the t-shirt.

A fleeting inspection of Alec’s analysis and the freshly baked trailer below swiftly disproves my earlier statement – Bedlam is mostly about shooting baddies scattered across levels that riff on Quake, Call of Duty, Hexen and the like, but there are also interludes that take place in other pastures of gaming history. Pill-chomping in a neon maze and blasting alien spacecraft both feature. Is it to much to hope for a first-person take on definitive isometric horror game, Ant Attack?

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