@TheVoxelman on twitter
@TheVoxelman on twitter
Every time I see some new stuff from Ghost of a Tale, I can't quite understand how that guy is managing to do all that by himself...really looking forward to it.
HoloDust said: Every time I see some new stuff from Ghost of a Tale, I can't quite understand how that guy is managing to do all that by himself...really looking forward to it. |
Yea it's crazy impressive, they guy is insanely talented. It's even more impressive given this is his first attempt at making a game, tho the VFX industry does have a lot of overlapping skillsets. It's also among the best looking Unity games out there as well.
Titanfall has nearly completed its tour of duty. No longer opening and closing trade show conferences with a salvo of announcements, the game nevertheless played its part in an EA GamesCom show defined by the noise and colour of Dragon Age, Shadow Realms and The Sims.
IMC Rising will be Titanfall’s third and last DLC release, and will constitute another three maps - bringing the game’s post-launch total to nine.
Word for word, Dragon: Age Inquisition is the largest story BioWare have told to date - and they once secreted eight RPGs-worth into an MMO.
Inquisition’s dialogue now totals nearly a million words, distributed throughout some 150 hours of moral dilemmering and tactical pondering.
Great news coming from Gamescom for PC fans as Metro: Redux will look better on PC than on current-gen consoles (PS4 and Xbox One). Not only that, but the new Borderlands game will come with specific Nvidia-accelerated PhysX effects, like its predecessor. Continue reading
@TheVoxelman on twitter
Koch Media announced today that Alien: Isolation is set to terrify this year’s Gamescom gaming expo in Germany with a terrifyingly challenging consumer hands-on experience and a stunning new cinematic CGI trailer titled – ‘Improvise’. Continue reading
Aaaaaaaaaaaand we are late to the party. Yes yes, by now most of you already know that both Metal Gear Solid V: The Phantom Pain and Metal Gear Solid: Ground Zeroes are coming to the PC. That’s official. No rumors, no hints. MGS V and Ground Zeroes are officially coming to Steam. Continue reading
Starbreeze today unveiled its new project, OVERKILL’s The Walking Dead, based on the hugely popular The Walking Dead series created by Robert Kirkman. Continue reading
During Gamescom 2014, Ubisoft showcased Assassin’s Creed: Unity. Contrary to its Gamescom trailer, however, the following footage shows 7 minutes of pure gameplay action. Assassin’s Creed: Unity is currently planned for an October 28th release on PC, Xbox One and PS4. Enjoy! Continue reading
@TheVoxelman on twitter
It’s been less than a year since I was in an underground bar in Hamburg watching Germans swig their drinks and throw their axes in honour of the just-finished Blackguards. But it seems Whispered World types Daedalic enjoy making classic RPGs so much that they’ve barrelled right ahead into their second.
Blackguards 2 will bolt new bits to Daedalic's engine and tinker with its turn-based combat.
BioWare’s first MMO will never be the game Galaxies fans want it to be. And that’s fine - Star Wars: The Old Republic is quite good in its own right. But it can learn lessons from its predecessor, and ensure players are inhabiting its world rather than just passing through.
That’s what next week’s Galactic Strongholds expansion is all about: habitation. Or as BioWare put it, "customizable bastions of personal luxury".
Delightfully silly multiplayer shooter Hazard Ops will soon see mechs thrown into the war between humans, zombies and demons. The War of the Machines update introduces a new PvP mode, where little humans sitting inside giant machines can fight other giant machines.
These giant machines also have jetpacks.
The Evil Within is going to throw a lot of horrors at you, from spider women and zombies to invulnerable monsters you have to run away from - a lot easier to do when you aren’t crippled by an inability to run very far.
Depending on how you feel about splashing out on DLC for an unreleased game, it’s got one more horror for you waiting in the wings: a season pass.
With ArenaNet’s ambitious Living World, one could forget that Guild Wars 2 has a competitive PvP bent. At Gamescom, the MMO developer is setting that right, putting on a live tournament and announcing a new update filled with a slew of PvP and WvW updates.
Unreal Tournament will be free. It’s already free, in fact, but only if you’ve got the Unreal engine 4. If you’re not developing a game, there’s a good chance you don’t. Not to worry! Kind soul and Unreal forum member raxxy is gathering builds created by the Unreal Tournament team and throwing them out into the aether, for any Tom, Dick or murderous space soldier to download.
And while Epic’s not involved, they’ve given the okay for raxxy to continue doing this. You can snatch up the latest build here, and expect lots of updates, as the game continues to be developed.
Company of Heroes’ multiplayer standalone expansion, Western Front Armies, was grand. It was an injection of life into the game, with two new factions that weren’t just reskins or a few new units, but armies with completely new mechanics with refreshing strategic philosophies. In my Western Front Armies review I said it was Company of Heroes 2 at its best.
The lack of a single-player campaign wasn’t a problem, but Relic’s decided to make one anyway, which is certainly nice if you don’t really fancy competing against other players. Ardennes Assault brings back the US Forces and Oberkommando West from Western Front Armies, and throws them against each other in 18 missions inspired by the Battle of the Bulge.
@TheVoxelman on twitter
Ok you got me Konami
also
@TheVoxelman on twitter
Why does MS try to hide the fact they are demoing games on PC? Also why don't they keep thir drivers up to date?
Seems like a waste of time and money to set up XBOnes at the kiosk and a PC to run the actual game.
@TheVoxelman on twitter
On a brighter note
Pen-and-paper roleplaying games have been the backbone of western RPGs since forever. In the ‘90s, Interplay’s license from Wizards of the Coast fuelled a new wave of great D&D games. Maybe this’ll be the green light for the next. Obsidian have signed a deal to develop games based on tabletop RPG Pathfinder.
By Ben Barrett on August 14th, 2014 at 8:00 am.
Stunningly beautiful, culturally educational puzzle-platformer Never Alone has all of RPSdom excited to experience the tales of Alaska Native people the Iñupiaq. The only question left was when we’d get our mitten’d hands on its co-op action. November 4th, comes the cry from behind that glacier, on Steam, it continues, causing an avalanche. There’s also a gorgeous new trailer, with one of the developers explaining how important he feels the game is for the future of these stories.
@TheVoxelman on twitter
zarx said: On a brighter note Obsidian enter "long-term partnership" to make games based on Pathfinder tabletop RPGPen-and-paper roleplaying games have been the backbone of western RPGs since forever. In the ‘90s, Interplay’s license from Wizards of the Coast fuelled a new wave of great D&D games. Maybe this’ll be the green light for the next. Obsidian have signed a deal to develop games based on tabletop RPG Pathfinder. |
This is really great news, I'm really starting to believe that next few years (along with all other old school cRPGs) will indeed be Infinity Engine 2.0 era.
Ok, I admit I didn't believe that Konami would bring MGS to PC. I was wrong.
Now the question will be if the game (and the ports) are worth buying or not.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.