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HoloDust said:
Every time I see some new stuff from Ghost of a Tale, I can't quite understand how that guy is managing to do all that by himself...really looking forward to it.

 

Yea it's crazy impressive, they guy is insanely talented. It's even more impressive given this is his first attempt at making a game, tho the VFX industry does have a lot of overlapping skillsets. It's also among the best looking Unity games out there as well.

 

Respawn talk Titanfall's final DLC pack: IMC Rising

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Titanfall has nearly completed its tour of duty. No longer opening and closing trade show conferences with a salvo of announcements, the game nevertheless played its part in an EA GamesCom show defined by the noise and colour of Dragon Age, Shadow Realms and The Sims.

IMC Rising will be Titanfall’s third and last DLC release, and will constitute another three maps - bringing the game’s post-launch total to nine.

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Dragon Age: Inquisition is 150 hours wide, a million words of dialogue deep

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Word for word, Dragon: Age Inquisition is the largest story BioWare have told to date - and they once secreted eight RPGs-worth into an MMO.

Inquisition’s dialogue now totals nearly a million words, distributed throughout some 150 hours of moral dilemmering and tactical pondering.

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Metro: Redux Will Look Better On PC Than On PS4/Xbox One, Borderlands: The Prequel Supports PhysX

Great news coming from Gamescom for PC fans as Metro: Redux will look better on PC than on current-gen consoles (PS4 and Xbox One). Not only that, but the new Borderlands game will come with specific Nvidia-accelerated PhysX effects, like its predecessor. Continue reading



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