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Alienware predict their Steam Machine will be the "least profitable system we ever sell"

The range of third-party Steam Machines at CES in January was a funny-shaped fanfare for living room PCs - but the noise has since subsided into uneasy silence as manufacturers prepare their wares for market.

Alienware’s Steam Machine is the one Valve believe will “make the most Steam users happy”. But Alienware aren’t expecting it to make them bags of cash on the scale they’re used to.

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Google Glass engineer Adrian Wong joins fight for car park spaces at Oculus VR

Adrian Wong spent three and a half years as Google Glass’ lead electrical engineer - but left at the start of this month to work on a chunkier set of goggles.

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Rune, Talion, rune: Shadow of Mordor's weapon upgrade system detailed

Middle-earth: Shadow of Mordor’s sulky wraith-ranger Talion has more than a few tricks up his sleeve to make slaughtering orc warchiefs and their snivelling minions a wee bit easier. 

The latest trailer shows off the rune system, that empowers the rangers three weapons with shiny, magical properties which allow him to murder orcs with greater ease. I suspect that this was not part of Tolkien’s vision. 

Slap your eyes on the video below. 

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Warhammer 40,000: Armageddon is a hex-based waaaghgame that "anyone can play"

The Battle for Armageddon is one of the central conflicts in the bloody, war-torn Warhammer 40K universe, pitting the totalitarian Imperium of Man against the relentless green tide of Orks. Inspired both by World War 2 and wargames, it co-exists but is separate from the Warhammer 40K tabletop game, and is perfectly positioned to be given a digital makeover by the wargame publishing factory that is Slitherine. 

Developed by Lordz Games Studios and Flashback Games, Warhammer 40,000: Armageddon has more than a hint of their other series, Panzer Corps, but it’s all informed by Games Workshop’s board game. The two already share similar concepts, despite the many light years between them. Lordz and Flashback hope that it will be “a gateway into the world of wargames.”

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Dota 2 International prize pool nears $6 million as people gobble up compendiums

A lot of you lovely lot have been grabbing the Dota 2 International’s compendium, it seems. A lot of $2.50 purchases have been made, which have gone into the massive prize pool for the tournament. 

The total is edging ever closer to the whopping $6 million mark. Upon hitting the mark, compendium owners will be rewarded with an item that allows them to customise a building in their base. 

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Star Citizen Arena Commander module takes off on May 29th for backers

All space cowboys, otherwise known as Star Citizen’s army of backers, will get access to the game within a game, Arena Commander, come May 29th, Cloud Imperium announced today. That’s a week this Thursday. 

Two modes will be made available to all backers: Free Flight and Vanduul Swarm. Some lucky testers will also receive access to the online modes, with more being brought in further down the line. 

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Dead Island: Epidemic hits Steam Early Access and isn't free-to-play yet

The latest addition to the list of Steam Early Access titles is Deep Silver and Sunlock Studios’ Dead Island spin-off, Dead Island: Epidemic. It hit the service today and is currently in closed beta, as well as being “fully functional,” according to the devs. 

The free-to-play MOBA is not free-to-play on Steam right now. While those invited into the closed beta don’t have to pay, others have to cough up some cash for an early look. 

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Diablo 3 celebrates its birthday with 100 percent bonuses to Legendary loot and Rift Fragment gains

It was Diablo III’s two year anniversary last week, and it’s come a long way since its troubled birth. Gone is the awful Auction House, Loot 2.0 has revolutionised the never-ending hunt for gear and Reaper of Souls expanded the campaign and added the lovely, bulky Templar. 

To celebrate, Blizzard’s rewarding Sanctuary defenders. But not for long. Log into Diablo III this week, and you’ll be able to gather a mountain of Legendary loot. 

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Exogenesis: Perils of Rebirth funded through Kickstarter, new trailer filled with mystery (and blood)

1 Comments
Phil Savage at 02:24 on 20 May 2014

Exogenesis ~Perils of Rebirth~ is being developed by an indie team from the Philippines. And yet, as you can probably tell from the title's wave dash usage, it's clearly referencing Japanese games. Japanese visual novels, to be exact, with the developers name-checking Ace Attorney and Zero Escape as inspirations. The narrative-heavy point-and-click has now passed the $32,000 Kickstarter goal, securing funding for its post-apocalyptic tale of treasure hunters, obsession, and a device called the "Lazarus Protocol". Don't worry, I'm sure it's not an ominous portent of coming tragedy.

GOG "would definitely consider" Early Access, but prefer curatorial approach

4 Comments
Phil Savage at 00:12 on 20 May 2014

We're less than halfway through the year, and Steam has already released more games than it did during the entirety of 2013. Part of the reason for that rise is increased activity among services like Early Access, Steam's alpha funding category. Steam may now host more games, but many of them are still being actively developed. CD Projekt co-founder Marcin Iwinski has now said that their digital distribution channel GOG "would definitely consider" following an Early Access style service, but that, if they did, it would have to be more heavily curated.

Interview: Adding Shieldmaidens To War Of The Vikings

By Paul Dean on May 19th, 2014 at 7:00 pm.

By Paul Dean.

War of the Vikings, Paradox Interactive’s sequel to the gritty and gruesome War of the Roses, is about to receive its first expansion, a relatively modest addition that adds one new class: the Shieldmaiden. Executive producer Gordon Van Dyke, a veteran of multiplayer development who can trace his history back to some of the early Battlefield games, says it’s an opportunity to not only shake up the way the game is played and the patterns that players are falling into, but that it might also be a chance to challenge a few assumptions about gender.

At Paradox’s annual convention in January, Van Dyke spoke to me about his plans to introduce women warriors to the game and how it was important to him that they be dressed in realistic, practical gear rather than sporting the tired trope of stylised “boob armour,” the sort of curvy breastplates and chainmail bikinis that have plagued video games for decades. He explained how this expansion is his chance to make good on his ambition, why there should be women warriors in his game and how he relishes a chance to challenge some of gaming’s sexist conventions.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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BasilZero said:

Guilty Gear Isuka isnt what I thought it would be :(

It sucks compared to XX lol

D;

Locked Resolution at somewhere around the 600s or 700s , poor default controls, bare bones game modes and odd like gameplay infrastructure with a lazy arcade mode.

I'm kinda regretting the $1 I paid for it yesterday n_n. lol


It's basically a bare bones port of an early PS2 game, that was recently thrown up on Steam from what I have read.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

I just want to thank you that you still post all this stuff in this thread! I don't really post much here but I check all your posted news and it's often the first time I read about something PC gaming related.





@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

BasilZero said:


Yeah it was...cant imagine buying it at $2.50 (the lowest it'll ever go on Steam alone). Better now and not during the summer sale I guess! XD

Hopefully King of Fighters XIII Steam Edition and BlazBlue are better when I get them later on :O.

Edit: I'm guessing with Isuka doing as it is ending up in a $1 humble bundle deal....not much reason to expect or anticipate a Guilty Gear XX port D:.


BlazBlue is also a crappy port of an old version of the game IIRC. I hear KoF XIII is a good port tho, even has better netcode than the console versions. As for Isuka being in a bundle having an effect on future ports I doubt it as I said it's an old port that was recently dredged up and thrown onto Steam when Valve started letting just about anything on the store. And it was put out by a different publisher.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Sorry about your bad purchase, Basil.

On a side note, I just went to that news of Star Citizen to see if they had how much they had from the backers... $42 millions. *jaws drop*



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

 

SPINTIRES – Off-Road Driving Game That Sports Unique Terrain Deformation System – Releases June 13th

IMGN.PRO and Oovee Game Studios announced today the global release date of SPINTIRES – the ultimate heavy cargo off-road experience. SPINTIRES is going to be released globally on the second Friday of June 13th. Continue reading

 

Unity 5 – Teleporter Demo Shows Physical-Based Shading, Full Deferred Rendering & Global Illumination

Unity has released a new video showing an internal tech demo (titled ‘Teleporter’) that helped the team develop some of the new features and workflows coming with Unity 5. This tech demo shows real-time physical based shading, full deferred rendering, image-based lighting and Global Illumination techniques. Enjoy! Continue reading

 

Watch_Dogs Creative Director Shares More Information About PC Specs Requirements

Jonathan Morin, Creative Director of Watch_Dogs, has revealed some additional information about the PC specs requirements for Ubisoft’s upcoming open-world title. According to Morin, dual-cores CPUs will not be able to run Watch_Dogs (so it will be interesting to see how our simulated dual-core system will behave). Continue reading

 

Unreal Engine 4-powered Caffeine – Demo V0.2 Released

Great news for all horror fans as Dylan Browne has released the second demo for his upcoming Unreal Engine 4-powered game, Caffeine. According to Dylan, this new demo is based on the Unreal Engine 4.1.1 base engine, and features some new areas as well as native support for resolutions up to 4K. Continue reading

 

FIFA World – Online Free-To-Play Soccer Title – Enters Open Beta Phase Today

Electronic Arts Inc today announced that EA SPORTS’ FIFA World, a new free-to-play game for PC, is entering a Global Open Beta now supporting nine languages. EA has also released some new screenshots for FIFA World that look pretty amazing for a F2P game. Continue reading

 

“X Rebirth 2.0 – Secret Service Missions” Now Available, Brings New Features & Improvements

Egosoft announced today the release of X Rebirth 2.0 – Secret Service Missions. After considerable effort and with an eye to all the feedback it has received, X Rebirth 2.0 represents a major update for a wide variety of gameplay mechanics. Continue reading

 

Goat Simulator – Update 1.1 To Be Released On June 3rd

Coffee Stain Studios announced that the 1.1 patch for Goat Simulator, which will add local splitscreen multiplayer, parkour mechanics, new playable goats and a whole new map, will be released on June 3rd. Continue reading

 

League of Legends' new audio engine is just "a few patches away" - and brings surround sound

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Riot Games are switching over to a new tool for controlling the music and sound effects in League of Legends. That’ll mean marginally clearer champion barks in the near future, proper support for surround sound setups, and even slight performance improvements.

But the biggest gains will become apparent in the coming months and years, as Riot experiment with the new sorts of noises the engine allows them.

 

Hex devs Cryptozoic label Wizards of the Coast lawsuit "bullying" and "frivolous"

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When Magic: The Gathering types Wizards of the Coast sued Cryptozoic the other day, they didn’t mince words. In Hex, they said, Cryptozoic had produced a “nearly identical copy of Magic” - one that not only mimicked the “look and feel” of their venerable card game, but also its specific mechanics and flow.

Cryptozoic don’t see it that way. They’ve condemned the Wizards’ lawsuit as “frivolous legal action”.

“As a small company, the daunting task of defending ourselves from the bullying of a much larger corporation is difficult,” wrote the developers. “But we are committed to HEX: Shards of Fate and ultimately we will prevail.”

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Tabletop Simulator's Steam Workshop brings physics to favourites like Risk and Pandemic

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One Tabletop Simulator modder has taken the minimal precaution of naming his creation ‘Risq’. But that’s about as far as copyright awareness gets in Tabletop Simulator’s budding Steam Workshop, which brings the Pokemon Trading Card Game, HeroQuest and Monopoly’s Nintendo Edition to its wobbly desk.

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How Codemasters teach AI to drive

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The core of any racing game is good handling. You’re simply not going to enjoy driving a car round a track if it doesn’t behave how you expect, if a supercar is slow or a touring car has no grip. But after the handling comes the competition. How do you know you’ve mastered the ins and outs of a BMW M3 unless you can prove it by beating ten other drivers to the finish line?

That takes AI. And AI is hard.

I spoke with James Nicholls and Clive Moody to discover what it takes to teach a computer to race. And race well.

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Deus Ex: The Fall devs on difficulty of porting to PC: “Expectations are really high”

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Ports have always been a problem for PC. Often non-existent or riddled with bugs, they can make us PC gamers left out in the cold. They’re a problem for developers, too. NFusion Interactive originally made Deus Ex: The Fall strictly for mobiles but they were then asked to port it over to PC. On its arrival - despite being a solid Deus Ex game - it was panned for its dated graphics and complex control scheme.

I spoke with nFusion’s Jeff Birns and Joe Parisi about the problem with ports.

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Dota 2 International prize pool breaks $6 million, exhausts its stretch goals

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Dota 2’s International is going to rewrite eSports’ top-earners list once the Championships reach their climax on July 18. Its prize pool now sits at an unprecedented $6 million, thanks to the support of fans who bought into the tournament’s Compendium.

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Mars RTS Offworld Trading Company is the game Soren Johnson "always wanted to make"

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Marketplaces make for fantastic battlefields: plenty of cover, and all the excitement of exploding fruit.

Former Civ brain Soren Johnson has something else in mind for his market battlefield, though: an RTS in which corporates must fight not only to build a sustainable colony on Mars - but ensure they turn a profit in the process.

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You can now learn Japanese by playing Minecraft

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As any linguist will tell you, the most effective way to learn a new language is an ever-present risk of being catapulted out of a window or splatted by a trap should you utter an incorrect infinitive. It's how feral babies learn languages in the wild. 

Kotoba Miners is an online university in Minecraft that's prescribes to this brutal teaching method. The virtual tutor is currently running a Japanese language course, one in which players must learn to communicate or die.

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Dark Souls 1 will be "functional" on Games for Windows Live for the "foreseeable future"

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Taking a peek at From Software’s Steam stats yielded two worthy bits of information. First, that Dark Souls 2 has done amazingly well on PC. And second, that about as many would-be warriors are visiting Lordran now as there were when Prepare to Die was first released a year and a half ago.

That makes Dark Souls’ ghostly connection to Games for Windows Live an ongoing concern. But Namco Bandai insist the game will exist there functionally for the “foreseeable future”.

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Space Hulk gets co-op: terminating Genestealers is better with chums

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Space Hulk just got injected with a bunch of new content today. Puppet masters commanding lumbering terminators can now work together in cooperative mode, and showcasing all this friendliness and companionship is a new campaign, Harbinger of Torment, designed specifically for four players. 

The co-op is part of a free game update that also includes a number of bug fixes. And Space Hulk is going cheap right now over at the Humble Store, as it’s part of the current Spring Sale lineup. 

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Microsoft unveils the Surface Pro 3, its 12-inch laptop-slayer

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I was gearing up to buy myself a Surface Pro 2, and I didn’t think anything would change that. Not even whatever Microsoft was planning to announce at their Surface event. A Surface Mini seemed to be on the cards, but no, said Microsoft. Instead of going smaller, they’re going bigger with the Surface Pro 3. 

Once again, Microsoft are calling it the tablet to replace all laptops, a powerful hybrid with a big screen and a handy kickstand. It’s hardly a revolution, building on the Surface Pro 2 rather than redesigning it entirely. But that excellent foundation makes it a tempting device. 

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EVE Online: PLEX Activation Codes kill off EVE Time Codes and usurp their position

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EVE Time Codes are a thing of the past, CCP announced today. ETCs have been sold by various outlets for a good long time, but they’ve declined in use thanks to PLEX. Since ETCs and PLEX basically served the same core purpose, giving more game time, CCP are doing away with ETC to make things less confusing. EVE? Less confusing? Madness. 

From the start of this month, CCP began distributing PLEX Activation Codes to partners instead of ETCs. PACs enable pilots to purchase PLEX, between 1 and 28 on the account management screen. And the cost will be the same as the price of PLEX sold by CCP itself. 

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A new you: PlanetSide 2 gets implants and gives the medic class a fresh coat of paint

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PlanetSide 2 has been in for a spot of surgery, and has come out with some implants. Not pert buttocks or enhanced pecs, but bits of tech implanted into soldiers that allow them greater flexibility, improving loadout choices. 

Three tiers of implants are available to players, and everyone will receive a tier-1 implant: Enhanced Targeting to kickstart the body modification craze. More implants can “drop”, a bit like a traditional loot system but absent the actual act of looting, or can be purchased for certs or Station Cash. 

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Raising Arizona: Wasteland 2 gets a new region and is launching in August

Comments1

It’s been a while since inXile raised $2.9 million for Wasteland 2, making it the 7th most successful video game Kickstarters apparently. It’s been on Steam Early Access for those that hungered for an early peak, but now there’s an end in sight. Not a release date - not yet - but a release window.

The end of August, Rangers, that’s how long you’ll have to wait to get the finished version of inXile’s post-apocalyptic tactics RPG. Well, that’s not too long. And in the mean time, the beta has been updated with a whole new region. 

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

That Unity video looks very good, at least to me.

@Watchdogs_ Is that guy f*cking kidding me?! Is he seriously saying that someone like me with a i5-4670K won't be able to play that game on Ultra? What the f*ck have they done?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

 

The Witcher 3: Wild Hunt – 45 Minutes Gameplay Preview Event Scheduled For E3

 

CD Projekt RED has informed us about its E3 plans. According to the company, a 45 minutes gameplay preview event is scheduled for this year’s E3, in which the Polish company will show off a new scene/sequence from its title. The Witcher 3: Wild Hunt is currently planned for an early 2015 release and promises to be one of the best RPGs to date. Enjoy the teaser image and stay tuned for more! Continue reading

 

Unreal Engine 4-powered Caffeine – Demo V0.2 Released [UPDATE]

Great news for all horror fans as Dylan Browne has released the second demo for his upcoming Unreal Engine 4-powered game, Caffeine. According to Dylan, this new demo is based on the Unreal Engine 4.1.1 base engine, and features some new areas as well as native support for resolutions up to 4K. Continue reading

 

The Forest – Steam Early Alpha Access Launches On May 30th

Endnight Games has announced that the Early Access Alpha will be available on Steam, beginning May 30th. In addition, the company has some new animated GIF’s from the latest build of the game, showing some glimpses of the world – including a look at its full 3d, interactive plane crash – that can be viewed below. Enjoy! Continue reading

 

Total Chaos Mod Looks Spectacular, Brings Modern Graphical Features To Doom II’s Old Engine

Okay everyone, get ready to be impressed. Our reader ‘Ultralist’ has informed us about a new video from an upcoming mod for Doom II that sports amazing visuals (at least for the engine it is based on). Total Chaos is a mod for Doom II that features modern graphical effects such as 16x motion blur, bloom lighting and godrays, and pushes Doom II’s 1993 engine to its limits. Continue reading

 

Silence – The Whispered World 2 – Tech Video Shows Creation Of 3D Scenes From 2D Paintings

Our reader ‘Jon Jun’ has informed us about a new tech video for Daedalic’s upcoming adventure title, Silence – The Whispered World 2. This video shows the process of creating a 3D scene from a 2D painting, a technique that will be used in this new title. Silence – The Whispered World 2 aims to pursue new ways of adventure game design, and explore new possibilities modern adventure gaming offers. The game is currently planned for an early 2015 release on PC and Mac. Enjoy! Continue reading

 

Confirmed: Watch_Dogs Will Run With 4GB RAM, There Won’t Be Any Lock Mechanism

Watch_Dogs is almost upon us and we’ve got some amazing news for those with older PC systems. According to the official PC Requirements list, Watch_Dogs needs at least 6GB of RAM. Well, today we can reveal that there won’t be any hard lock mechanism preventing users from playing this game, even if they only have 4GB of RAM. Continue reading

Riot rework League of Legends' "uncatchable" Nidalee; "Her current pattern is problematic"

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Riot have been tinkering with Nidalee for some time. She’s been a challenge: a “pretty cool character” with an established fanbase, but also a long-range nuker whose capabilities as an escapist have been causing problems.

The developers have settled on some “significant balance changes” that’ll remould Nidalee’s existing abilities without reducing the cougar to kitten.

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Keys to the kingdom: Dark Souls' director is now From Software's president

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Japan has two Miyazakis born to build fantastical worlds: one at Studio Ghibli, and another at From Software.

Hidetaka Miyazaki directed development on Demon’s Souls and Dark Souls, and has just now been promoted to company president following From’s acquisition by Killer is Dead publishers Kadokawa.

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Blizzard's sorting out your friends list in the latest Starcraft 2 patch

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Awww yiss: "New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games."

Not every Starcraft 2 patch can be thrilling, but if your friends list was looking a little scrappy last week, this week's 2.1.2 update will see to it that your buddies will arrange themselves appropriately from now on. It's a bug fix special!

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Flagship is an Oculus Rift powered first person RTS in space

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In most RTS games you play the role of a magic flying ghost capable of viewing the world from a strategically advantageous and hyper-manoeuvrable cloud. In Flagship you play the role of commander stuck on the bridge of your fleet's capital ship, peering out over the battlefield from a first person perspective like some space age Napoleon.

You use a giant touchscreen in the middle of the bridge to give orders and then watch as those orders are carried out by your fleet. It's a single player, 4X space strategy game with an Oculus Rift first person twist, and it looks rather exciting.

The teaser trailer below shows off how it works. Stick with it, as for the first minute or so it looks like any number of other space strategy games. Not that there's anything wrong with that.

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Nonfiction future history - How Andrew Groen is Kickstarting EVE's first great history

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In the months and weeks leading up to his Kickstarter for A History of the Great Empires of Eve Online, freelance writer Andrew Groen was terrified that it was all about to go wrong. That he was about to watch everything crumble and vanish, the way it has for so many of the MMO power-players he is writing about.

“I had this feeling that someone else was just going to swoop in and take it from me,” he says. “The analogy that I used to describe how I was feeling to my wife was, ‘I feel like I just sat down at a dinner party to this giant feast. And everybody else is ignoring it. And I'm the only one who knows it's there. And I'm starting to eat it, and take little bites of it... and I'm just praying nobody else just comes and starts eating it and taking all the food away."

With $75,000 in Kickstarter funding for his book, Groen may have his banquet to himself. Now he just has to prepare one of his own for hundreds of expectant backers and a community of some of the most demanding and exacting MMO players in the world.

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Cradle is a game where you fight virtual spiders for an android’s body parts

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I'm in Mongolia, it's 2076, and I digitise flowers for a living.

Cradle's developers want you to feel dislocated and they've succeeded, and then some. The developers compare the game to a David Lynch film: they're presenting you with the environment and leaving you to piece together the story yourself.

And when the pieces are an armour-plated bird with a lotus flower in its chest, a mechanical woman whose body parts are protected by vicious virtual spiders, and a giant scrapyard filled with three-story high children's slides, I can't wait to find out what the final picture looks like.

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Kickstarter is a "never-ending cycle of dependency," says Slitherine CEO JD McNeil

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At Home of Wargamers, the wargame publisher Slitherine Group’s annual preview event, CEO JD McNeil stood behind a lectern to give his view on the past and present of Slitherine and its developers. It’s hard to talk about PC gaming without at least touching on crowd-funding. And touch on it he did. 

“It’s a never-ending cycle of dependency,” McNeil said. It’s one of the more damning statements made about what has rapidly become one of the most dominant models in PC gaming; so it was the first thing I wanted to discuss when I interviewed McNeil the next day. 

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Before Maidan: how Ukraine’s best developers and players survived corruption and crushing taxes

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“The centre of Kiev was burning as the finals took place.”

I’m sat at the bar in Kiev’s CyberArena, a dark hall filled with rows and rows of computers. There’s more than a hundred young men, most in their late teens, playing World of Tanks, Dota 2, and Counter-Strike. A few months before this hall was empty. The building shut down in January. The city wasn’t safe.

I’m with Vitalli ‘V1lat’ Volochai, a prominent Russian-speaking eSports caster, and Iegven Dubravin, manager of Na’vi’s Dota 2 team. They’re trying to explain how they ran their business whilst their country was embroiled in a revolution.

“It exploded on the dates of the tournament,” says Iegven.

“We had to hire an armoured vehicle with [bodyguards] and they were riding from here to the airport with teams because they wanted to stay safe.” Vitalli says.

It has been a wild, wild year for Ukraine’s brilliant PC developers and community.

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Die even more: Teleglitch gets an arena mode

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It can’t be said enough: Teleglitch: Die More Edition is brilliant and evil, and you really should be playing it. It’s a grimey, minimalistic roguelike with junk crafting and horrific creatures that are far too adept at killing you. I reviewed it, calling it an “utter bastard”, but in the best possible way.

There’s even more reason to play it now, as it’s just been slapped with a hefty update and, serendipitously, it’s dirt cheap right now on Steam. You’d be loopy not to play it and wonder how you’re ever going to survive.

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Play your Steam library on the loo today thanks to In-Home Streaming

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Valve’s In-Home Streaming feature for Steam - which has been in open beta since the start of the month - formally launched today and is available to all users. In-Home Streaming is one of the key components of the SteamOS, allowing users to stream games from their Windows PC to the Linux-based device. 

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Batman: Arkham Knight trailer suggests new ways to enter and exit vehicles

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You can now slap your eyes on a gameplay trailer for Rocksteady’s Batman: Arkham Knight, though really you’ll just be watching a bunch of super-serious cinematics overselling the fact that shit is indeed going down in Gotham. 

Also, you’ll be able to see Batman drive, which he sometimes does upside down. It’s no more silly than the way he enters and exits the vehicle. 

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Verdun due out this summer: trench foot is the least of your worries

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It’s strange that, despite our collective obsession with war, particularly ones of the world-encompassing variety, gaming hasn’t explored The Great War in the same way it has with World War 2, and certainly not outside of the strategy genre. 

So Verdun looks like something a little different: squad-based trench warfare during the First World War. It’s dirty, loud and looks rather miserable, so it’s hitting all the right notes for a game covering this particularly horrible period. And it’s due out this summer and the beta has just been updated with the grim Flanders map. Take a gander below.

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Sonuvalich: League of Legend's Karthus gets a makeover

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League of Legends’ skinny Lich man, Karthus, has moved with the times and been given a big ol' update, tying him to the lore a bit more and giving the boney bugger a bit more personality. 

“Updating Karthus gives us a chance to expand his breadth of character so he again fills a unique niche,” says Riot. That means a new look, better animations and over 200 lines of dialogue and a new voice. 

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Romance-o-battle: Agarest 2 Ported To PC

By Alice O'Connor on May 21st, 2014 at 6:00 pm.

War! Death! Killing! Murder! Mutilation! Kill! Kill! Kill! But why? What are we killing for? Why are we to jam and push bullets through eyesockets? Love, of course. It always comes down to love. Love of a person, a country, an idea, or sometimes a love of ourselves so toxic we must burst every other living body. The JRPG series Agarest is a bit more open about this: you woo hot anime babes while fighting monsters. Idea Factory’s first two Agarest games arrived on Steam earlier this year, ported over from consoles, and now the third’s coming too.

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Shadow Wha? Oh! Huh! Platformer Juju Announced

By Alice O'Connor on May 21st, 2014 at 1:00 pm.

After their first two games were Hard Reset and Shadow Warrior, I thought I had a handle on Flying Wild Hog. They make throwback first-person shooters with explosions and big guns and medkits and running backwards while shooting, right? Apparently people aren’t forced to be pigeon-holed for their entire lives, as the developers have announced their third game, Juju, and its a mite different. It’s still a bit of a harkening back to ye olden days, but this time their genre of choice is mid-nineties platformers starring cute animals.

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Don Bradman Cricket 14 may be the last great hope for cricket on PC

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Shaun Prescott at 16:20 on 22 May 2014

Is the modern world too cruel to permit the existence of a decent cricket game? Following the disaster that was Ashes Cricket 2013 (the game’s inadvertent field teleportation mechanic didn’t go down well) another contender has arrived in the form of Don Bradman Cricket 14. Released on console earlier this year to moderate acclaim, the miraculously not-horrible cricket game boasts the official Don Bradman license.

ZeniMax and id Software file lawsuit against Oculus VR for misappropriating trade secrets

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Emanuel Maiberg at 07:54 on 22 May 2014

Earlier this month, ZeniMax, owner of id Software and John Carmack’s former employer, sent formal notice to Oculus claiming key technology its virtual reality headset relies on were developed by John Carmack while he was still employed by ZeniMax. ZeniMax claimed that only with its help, Oculus founder Palmer Luckey “was able to transform his garage-based pipe dream into a working reality," and it wanted compensation. Today, the company officially filed suit.

DayZ targeting better zombie behavior with expansion of dev team

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Patrick Carlson at 06:14 on 22 May 2014

Since its December release, the most complex and frightening encounters I've had in the DayZ Standalone have involved other human beings, not the survival sim's undead population. But with the recent expansion of its development team, the DayZ designers at Bohemia Interactive are now laying out a plan for a better-behaved zombie antagonist, according to a new post on the game's official dev blog.

Unreal Tournament interview: on transparent development, the best UT guns and "pure, fast action"

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PC Gamer at 04:08 on 22 May 2014

Epic recently announced that they're making a new free Unreal Tournament game in collaboration with the UT community. This is good news. We like Unreal Tournament. Only yesterday, Andy wrote about his love for Facing Worlds. The monstrous flak cannon took the top spot in our roundup of gaming's greatest guns. With misty-eyed memories of frags gone by, we fired over some questions to Steve Polge, senior programmer and project lead on the new Unreal Tournament, to find out how this community collaboration thing will work.

Fistful of Frags relaunches as standalone game, can be downloaded for free on Steam

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Phil Savage at 23:55 on 21 May 2014

Here's something that nearly slipped unnoticed from our news noose. Fistful of Frags, the Wild West Source engine mod first released in 2007, recently relaunched as a free standalone game. It was hardly a trial to play before—thanks to the free-to-play Team Fortress 2 providing the SDK base required to get it working. Now it's even easier: just head to its Steam page to download the back-to-basics deathmatch shooter.

Warcraft film needs to attract more than the game's player base - studio CEO

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Shaun Prescott at 13:18 on 21 May 2014

The Warcraft film has such a turbulent history that there’s probably ample material for a film about the Warcraft film. Thankfully though, plans have fallen into place and the adaptation is slated for a 2016 release. During a recent interview with I Am Rogue, Legendary Pictures CEO Thomas Tull briefly discussed the project, which is directed by Source Code and Moon director Duncan Jones.

Offworld Trading Company is an economic RTS from the designer of Civ 4

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Phil Savage at 22:25 on 20 May 2014

Mohawk Games—the indie studio co-founded by Civilization 4 lead designer Soren Johnson—have officially unveiled their first game. Offworld Trading Company is an economy-based RTS in which money is your greatest weapon. In the metaphorical sense, I'd hope—unless we'll be ordering hundreds of units to stuff pounds, dollars and euros into custom-made muskets, with marginal stat boosts based on the weight and heft of a faction's currency.



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