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The Witcher 3: Wild Hunt – 45 Minutes Gameplay Preview Event Scheduled For E3

 

CD Projekt RED has informed us about its E3 plans. According to the company, a 45 minutes gameplay preview event is scheduled for this year’s E3, in which the Polish company will show off a new scene/sequence from its title. The Witcher 3: Wild Hunt is currently planned for an early 2015 release and promises to be one of the best RPGs to date. Enjoy the teaser image and stay tuned for more! Continue reading

 

Unreal Engine 4-powered Caffeine – Demo V0.2 Released [UPDATE]

Great news for all horror fans as Dylan Browne has released the second demo for his upcoming Unreal Engine 4-powered game, Caffeine. According to Dylan, this new demo is based on the Unreal Engine 4.1.1 base engine, and features some new areas as well as native support for resolutions up to 4K. Continue reading

 

The Forest – Steam Early Alpha Access Launches On May 30th

Endnight Games has announced that the Early Access Alpha will be available on Steam, beginning May 30th. In addition, the company has some new animated GIF’s from the latest build of the game, showing some glimpses of the world – including a look at its full 3d, interactive plane crash – that can be viewed below. Enjoy! Continue reading

 

Total Chaos Mod Looks Spectacular, Brings Modern Graphical Features To Doom II’s Old Engine

Okay everyone, get ready to be impressed. Our reader ‘Ultralist’ has informed us about a new video from an upcoming mod for Doom II that sports amazing visuals (at least for the engine it is based on). Total Chaos is a mod for Doom II that features modern graphical effects such as 16x motion blur, bloom lighting and godrays, and pushes Doom II’s 1993 engine to its limits. Continue reading

 

Silence – The Whispered World 2 – Tech Video Shows Creation Of 3D Scenes From 2D Paintings

Our reader ‘Jon Jun’ has informed us about a new tech video for Daedalic’s upcoming adventure title, Silence – The Whispered World 2. This video shows the process of creating a 3D scene from a 2D painting, a technique that will be used in this new title. Silence – The Whispered World 2 aims to pursue new ways of adventure game design, and explore new possibilities modern adventure gaming offers. The game is currently planned for an early 2015 release on PC and Mac. Enjoy! Continue reading

 

Confirmed: Watch_Dogs Will Run With 4GB RAM, There Won’t Be Any Lock Mechanism

Watch_Dogs is almost upon us and we’ve got some amazing news for those with older PC systems. According to the official PC Requirements list, Watch_Dogs needs at least 6GB of RAM. Well, today we can reveal that there won’t be any hard lock mechanism preventing users from playing this game, even if they only have 4GB of RAM. Continue reading

Riot rework League of Legends' "uncatchable" Nidalee; "Her current pattern is problematic"

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Riot have been tinkering with Nidalee for some time. She’s been a challenge: a “pretty cool character” with an established fanbase, but also a long-range nuker whose capabilities as an escapist have been causing problems.

The developers have settled on some “significant balance changes” that’ll remould Nidalee’s existing abilities without reducing the cougar to kitten.

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Keys to the kingdom: Dark Souls' director is now From Software's president

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Japan has two Miyazakis born to build fantastical worlds: one at Studio Ghibli, and another at From Software.

Hidetaka Miyazaki directed development on Demon’s Souls and Dark Souls, and has just now been promoted to company president following From’s acquisition by Killer is Dead publishers Kadokawa.

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Blizzard's sorting out your friends list in the latest Starcraft 2 patch

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Awww yiss: "New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games."

Not every Starcraft 2 patch can be thrilling, but if your friends list was looking a little scrappy last week, this week's 2.1.2 update will see to it that your buddies will arrange themselves appropriately from now on. It's a bug fix special!

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Flagship is an Oculus Rift powered first person RTS in space

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In most RTS games you play the role of a magic flying ghost capable of viewing the world from a strategically advantageous and hyper-manoeuvrable cloud. In Flagship you play the role of commander stuck on the bridge of your fleet's capital ship, peering out over the battlefield from a first person perspective like some space age Napoleon.

You use a giant touchscreen in the middle of the bridge to give orders and then watch as those orders are carried out by your fleet. It's a single player, 4X space strategy game with an Oculus Rift first person twist, and it looks rather exciting.

The teaser trailer below shows off how it works. Stick with it, as for the first minute or so it looks like any number of other space strategy games. Not that there's anything wrong with that.

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Nonfiction future history - How Andrew Groen is Kickstarting EVE's first great history

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In the months and weeks leading up to his Kickstarter for A History of the Great Empires of Eve Online, freelance writer Andrew Groen was terrified that it was all about to go wrong. That he was about to watch everything crumble and vanish, the way it has for so many of the MMO power-players he is writing about.

“I had this feeling that someone else was just going to swoop in and take it from me,” he says. “The analogy that I used to describe how I was feeling to my wife was, ‘I feel like I just sat down at a dinner party to this giant feast. And everybody else is ignoring it. And I'm the only one who knows it's there. And I'm starting to eat it, and take little bites of it... and I'm just praying nobody else just comes and starts eating it and taking all the food away."

With $75,000 in Kickstarter funding for his book, Groen may have his banquet to himself. Now he just has to prepare one of his own for hundreds of expectant backers and a community of some of the most demanding and exacting MMO players in the world.

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Cradle is a game where you fight virtual spiders for an android’s body parts

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I'm in Mongolia, it's 2076, and I digitise flowers for a living.

Cradle's developers want you to feel dislocated and they've succeeded, and then some. The developers compare the game to a David Lynch film: they're presenting you with the environment and leaving you to piece together the story yourself.

And when the pieces are an armour-plated bird with a lotus flower in its chest, a mechanical woman whose body parts are protected by vicious virtual spiders, and a giant scrapyard filled with three-story high children's slides, I can't wait to find out what the final picture looks like.

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Kickstarter is a "never-ending cycle of dependency," says Slitherine CEO JD McNeil

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At Home of Wargamers, the wargame publisher Slitherine Group’s annual preview event, CEO JD McNeil stood behind a lectern to give his view on the past and present of Slitherine and its developers. It’s hard to talk about PC gaming without at least touching on crowd-funding. And touch on it he did. 

“It’s a never-ending cycle of dependency,” McNeil said. It’s one of the more damning statements made about what has rapidly become one of the most dominant models in PC gaming; so it was the first thing I wanted to discuss when I interviewed McNeil the next day. 

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Before Maidan: how Ukraine’s best developers and players survived corruption and crushing taxes

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“The centre of Kiev was burning as the finals took place.”

I’m sat at the bar in Kiev’s CyberArena, a dark hall filled with rows and rows of computers. There’s more than a hundred young men, most in their late teens, playing World of Tanks, Dota 2, and Counter-Strike. A few months before this hall was empty. The building shut down in January. The city wasn’t safe.

I’m with Vitalli ‘V1lat’ Volochai, a prominent Russian-speaking eSports caster, and Iegven Dubravin, manager of Na’vi’s Dota 2 team. They’re trying to explain how they ran their business whilst their country was embroiled in a revolution.

“It exploded on the dates of the tournament,” says Iegven.

“We had to hire an armoured vehicle with [bodyguards] and they were riding from here to the airport with teams because they wanted to stay safe.” Vitalli says.

It has been a wild, wild year for Ukraine’s brilliant PC developers and community.

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Die even more: Teleglitch gets an arena mode

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It can’t be said enough: Teleglitch: Die More Edition is brilliant and evil, and you really should be playing it. It’s a grimey, minimalistic roguelike with junk crafting and horrific creatures that are far too adept at killing you. I reviewed it, calling it an “utter bastard”, but in the best possible way.

There’s even more reason to play it now, as it’s just been slapped with a hefty update and, serendipitously, it’s dirt cheap right now on Steam. You’d be loopy not to play it and wonder how you’re ever going to survive.

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Play your Steam library on the loo today thanks to In-Home Streaming

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Valve’s In-Home Streaming feature for Steam - which has been in open beta since the start of the month - formally launched today and is available to all users. In-Home Streaming is one of the key components of the SteamOS, allowing users to stream games from their Windows PC to the Linux-based device. 

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Batman: Arkham Knight trailer suggests new ways to enter and exit vehicles

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You can now slap your eyes on a gameplay trailer for Rocksteady’s Batman: Arkham Knight, though really you’ll just be watching a bunch of super-serious cinematics overselling the fact that shit is indeed going down in Gotham. 

Also, you’ll be able to see Batman drive, which he sometimes does upside down. It’s no more silly than the way he enters and exits the vehicle. 

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Verdun due out this summer: trench foot is the least of your worries

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It’s strange that, despite our collective obsession with war, particularly ones of the world-encompassing variety, gaming hasn’t explored The Great War in the same way it has with World War 2, and certainly not outside of the strategy genre. 

So Verdun looks like something a little different: squad-based trench warfare during the First World War. It’s dirty, loud and looks rather miserable, so it’s hitting all the right notes for a game covering this particularly horrible period. And it’s due out this summer and the beta has just been updated with the grim Flanders map. Take a gander below.

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Sonuvalich: League of Legend's Karthus gets a makeover

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League of Legends’ skinny Lich man, Karthus, has moved with the times and been given a big ol' update, tying him to the lore a bit more and giving the boney bugger a bit more personality. 

“Updating Karthus gives us a chance to expand his breadth of character so he again fills a unique niche,” says Riot. That means a new look, better animations and over 200 lines of dialogue and a new voice. 

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Check out my hype threads: Cyberpunk, and The Witcher 3!