I'd like to barter with Cliff
a batch of his salty tears for a slice of humble pie with a side order of crow :p
I'd like to barter with Cliff
a batch of his salty tears for a slice of humble pie with a side order of crow :p
BenVTrigger said:
No it isnt..... Its proof you dont need 50 million dollar budgets and 100 million dollar advertisement campaigns to sell 10+ million units. All you need is a great idea and good gameplay |
That game sold so well because it's also really cheap. It was really cheap because it was not costly to make, mostly due to the type of game it is. Not all games can get away with that kind of budget. In fact, 99% of the games I play would be impossible to achieve with a low budget. And Minecraft's success is definitely not the bar. Its success is something most developers can only dream of and something that doesnt always happen. It's like the Gangnam Style of video games. People can try to make songs get that big, but its not easy. PSY couldnt even do a repeat.
| Stinky said: In a few years disc games will be archaic. I want digital games and I want to be able to share them. Now that looks like it's gone. :( |
Years? No.
Try decades.
| Stinky said: In a few years disc games will be archaic. I want digital games and I want to be able to share them. Now that looks like it's gone. :( |
You already can share digital content with PS3... well first you could share with 5 guys... now it is only 2 guys due publishers impositions.
| superchunk said: He's wrong. Studios close because they make poor choices in delivery and the game(s) they create. Spend $50million making a crap game... you lose sorry. Flesh out the ideas better and streamline your creation. They need to focus on putting a game on all user bases as well as making quality games. It has nothing to do with used markets and digital vs disc. This gen has all four primary markets with similar architecture and scaling engines. Costs for this will be lower than last gen and digital stores from at least Sony and Nintendo are very easy to publish to. (Read only MS requires a publisher and high upfront costs.) He is right that they will try to push digital. That's good. Have digital cheaper in the first place. Lower game cost form $60 to say $45 and you'll see significant change in purchase decisions by gamers to go digital all the while likely making far more money. |
Very well stated.
You sir are my hero for being one of the smartest people on the interwebs.
| VGKing said: Like we weren't going to see microtransactions or digital pre-order bonuses regardless of how a game is delivered. Cliffy is like one of those thinking that the Xbox One would lead to cheaper digital games. He's right about one thing though, Sony is the one who made them change their policy, not gamers. |
So if no one bought a PS4 and everyone was okay with the DRM policies of MS would MS still have changed their stance? No, I think not.
It was gamer's reaction to the very different philosphies of the two systems that changed MS minds. Basically they saw gamers weren't pre-ordering their console and decided okay you win. Sure, Sony was the catalyst but it was the consumers who brought about the change.
Shut up, Cliff.
No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.
-CraZed- said:
It was gamer's reaction to the very different philosphies of the two systems that changed MS minds. Basically they saw gamers weren't pre-ordering their console and decided okay you win. Sure, Sony was the catalyst but it was the consumers who brought about the change. |
Yea pretty much
They ignored the gamers and werr going to attempt shoving in down the gamers throats until they saw the pre orders. They were forced to fall back from what they wanted to do because of those pre orders then they tried to back track and act as if they were listening to the fans the whole time

Brace yourselves. More tacked on multiplayer and DLC are coming.
You’re also about to see available microtransactions skyrocket. HATS FOR EVERYONE.
That's what I thought when MS came with the 'family' share plan, and two can play one game simulteaneously. Single player game sales would drop immediately. What do you think publishers' reaction was when MS announced no 2nd hand sale fees, and now you can make all your games available to 10 people accross the country?
Publishers likely weren't to fond of this idea and with them opting out of sharing, MS can't do much else then a 180. I mean they could have kept the family sharing for digital games. Then it would be consumer choice, own physical OR share your licenses.
Or maybe the whole sharing with 10 people groups was never going to be that great anyway, and they couldn't afford publishing another list of restrictions.
Maybe some day a book will be published with what actual went on during the launch of the xbox one.