Icy-Zone said:
SvennoJ said:
Why would publishers fear second hand sales more then being able to play 2 instances of the same disc simultaneously, and in total 11 people (in different time zones) having access to those games, including DLC as well? It's Ownership vs Digital license benefits. Both sides will have exclusives but why would 3rd parties restrict themselves to one console, especially now the systems are so close in hardware setup? Most people don't own all consoles, by excluding one console you automatically lose far more sales.
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Look at the PS2/Xbox/GC gen. PS2 received an abundance of third party exclusives despite the fact devs did not have to worry about trimming down the graphics for potential ports to other consoles, since the PS2 was the weakest of the three.
I'm assuming devs would look at 2 things when considering a port.
1) The ease of porting a game to a secondary/tertiary console(s). This doesn't only mean the game itself, but also the policies of the console manufacturer.
2) The install base of said consoles to see if porting would be profitable.
Right now number 2 is not looking so hot for the X1, and number 1 is up to debate. MS has a weaker console with very limited memory. Since the PS4 has 7Gb of GDDR ram, devs might want to cut development costs and release games that require less optimization solely for the PS4.
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This is a very strange idea.
1. The PS2 received many third party exclusives by virtue of being the head of the market, hands down. However, the generation now isn't the same as the previous one. The 360 and the PS3 are virtually the same now in sales. Look at the multiplatform scene right now. Are there any real major third party exclusives that Sony has? None.
2. Hardware doesn't matter anymore. Just because one console is supposedly "weaker", it doesn't mean developers won't make it multiplatform. That's an insane idea. Actually, when you think about it, everything is a port from the PC. Anyone who thinks that the PS4 is light years ahead of the XboxOne isn't reading the specs right. And even if they're right, it still doesn't matter.
3. XboxOne has the potential to nab third party exclusives because of DRM. Think of EA, with their online pass program. That was a toe in the pool with regards to implementing DRM on consoles. Now, MS has given these publishers who want DRM a chance to openly exploit the restrictions in order to avoid used game sales and piracy.
Hardware and being the market leader are meaningless right now in terms of getting exclusives. It's all up to MS to fail or succeed. If they fail in the ways I mentioned, then yes, they will lose exclusives and even multiplats (like the Wii U). If they succeed in grabbing exclusivity contracts based on DRM, and if these exclusives are big enough, they will win.