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starcraft said:
Icy-Zone said:

2) The install base of said consoles to see if porting would be profitable.

Right now number 2 is not looking so hot for the X1, and number 1 is up to debate. MS has a weaker console with very limited memory. Since the PS4 has 7Gb of GDDR ram, devs might want to cut development costs and release games that require less optimization solely for the PS4.

I am sorry what?

Both consoles have 8GB or RAM, Microsoft's RAM is also GDDR, though slower than Sony's.  Devs might equally want to play solely with the Xbox ONEm which given the current lineups seems to be doing better gamewise.

And based on the current generation, Microsoft is as good or better than Sony at optomising its OS and making more RAM available to developers.  It also has Cloud available to developers day one, Sony is playing catchup in this regard.

Dont get me wrong, this still leaves it all very much up in the air, but to say either party has a development advantage at this point with any certainty is folly.


http://www.gamechup.com/the-witness-5gb-xbox-one-ddr3-ram-cheap/

Read that ^.

Both consoles have 8gb ram, but the Ram the PS4 is substantially faster than the X1's. And about optimizing the OS, yes MS has done so, but so far only 5 gb is available out of the 8 gb while the PS4 has 7gb out of the 8 gb for the games. Again X1 has less ram avaible for games and the ram itself is of poorer quality than the PS4's.

In the article the dev says "more ram means developers spend less time in contortions to make the game run on the machine, more time making the actual game good."

Keep in mind this is an indie dev creating a pretty high quality title in a relatively short amount of time, simply because the available ram.



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