By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Xbox One check-in will need "kilobytes, not megabytes"

Hopefully this means it will be easier to jailbreak.



PSN: Osc89

NNID: Oscar89

Around the Network

Just waiting on RGH/Jtag. If I give you $500 I shouldn't answer to you Eye of Sauron.



They could add the ability to do the check through SMS. If you have cellphone connection only outside your house, you just generate a code with XBone, go where your cell gets connected, send it to MS that sends it back digitally signed. Being quite cumbersome, they could make this check last 48h instead of 24h.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


There is no defense for this no matter how they put it. It's just plain stupid to require this anyway..



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
foodfather said:
There are 48 million xbox accounts. I have no idea where the back lash for check ins came from as by default it will effect less than 10% of 360 owners.

its used games thats the issue, MS need to sort that out.

They sold 77million xbox360 what about the 29million who didn't get a live account



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Around the Network
Alby_da_Wolf said:
They could add the ability to do the check through SMS. If you have cellphone connection only outside your house, you just generate a code with XBone, go where your cell gets connected, send it to MS that sends it back digitally signed. Being quite cumbersome, they could make this check last 48h instead of 24h.

That would be a fantastic idea really. I don't know anyone who plays videogames that would have a problem with that.



Alby_da_Wolf said:
They could add the ability to do the check through SMS. If you have cellphone connection only outside your house, you just generate a code with XBone, go where your cell gets connected, send it to MS that sends it back digitally signed. Being quite cumbersome, they could make this check last 48h instead of 24h.

If your xbox has no internet how would it A generate a non-used code. And when you get the code from MS how can it then send the code to MS to use?



@maxkingofthewild
I would imagine it could work the same way as offline for windows or office.



thx1139 said:

One thing MS could have done and maybe put into an hardware update would be Free 3G capability like Amazon Kindles simply for the check-in.


That would have been a great idea. How the kindle has free 3G for that model because the activity is so small its not a huge usage device. 3G built in for the check ins if they are that small would be no different.

Maybe they will sell an adapter for that or some 3rd party will think of it.



psrock said:
There is no defense for this no matter how they put it. It's just plain stupid to require this anyway..

Yes, and no.

The reason it is required is to determine whether any new software has been added and to determine if there are any changes to your "family" and what games are available to them.

Because what happens if you're online offline and you give your game to someone who is online?  The moment you give your retail disc of Call of Duty: Ghost to your friend who has an Internet connected Xbox One, that game instantly becomes his.  Doesn't matter if he's borrowing it or you bought it.

You have to have a way to register the game, and to do that you need the license key on the game disc.  Once that's done, everything else is cloud-based, so you don't need to be physically online. 

I know you're going to try to go into a more extensive direction of whether or not "active DRM" is good or not, but honestly I think the fact that a company the size of Microsoft is taking on DRM to move it forward is a good thing.  The problem with DRM isn't DRM, it's the inability for consumers to relate the experience 1:1 to the physical ownership of content.  Eliminating those barriers will eventually make rights-managed digital content a much more pleasant experience. 

If you don't think Sony is headed in this direction, seriously think otherwise.  Sony is a member of both the RIAA and MPAA.  In the past they've used some of the most intrusive and vile DRM-ware to ever be created for consumer use.  Not to mention, they already currently use DRM, just not on physical, disc-based games. 

By the end of this generation, Sony will have moved to 90% digital content distribution, with an active DRM system for disc-based media.  Because what's going to happen is people are going to buy the PS4, attempt to hack it, and if they're successful, pirate the games.  If this happens, Sony's will respond quicker than it naturally intended with DRM, resulting in a consumer backlash.  Because while Microsoft system matured and developed into a usable technology, Sony's will be cumbersome and far more intrusive.

You can Don Quixote DRM all you want, but it is a fight you and others will eventually lose.