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Forums - Microsoft - Further evidence that MS is potentially having hardware issues in cooling.

I guess it will have large fans then, i hope it ain't noisy but they should have figured that out. As long Xbox One is reliable hardware that is something good going for the system



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ethomaz said:

Chris Hu said:

Having an external power brick actually reduces its chance of overheating.  Also it shouldn't be too big but that all depends on how much power it uses.  They got progessively smaller on the 360 I'm curious to see the size of the brick on the just anounced 360 redesign.

I think I never have a console with bricks.. I don't remember if PS1 and PS2 had.

The fact Sony not used a brink with PS4 can means the console have a really good controls over the heat issues.

the problem with the XBO is the CPU; and that is why the fan above it is huge. And because of that the whole console is huge.



superchunk said:

This is obviously an assumption on my part based on generalization of the hardware physical size difference between Xbox One and PS4.

Considerations:

1) Existing rumors from over a year that discuss issues MS is having with its yields on its APU.
2) My comparison thread that shows MSony have nearly identical configurations internally.

  • same cpu
  • MS using smaller gpu but adding 32MB of embedded memory on APU
  • both  have separate 8gbs of ram (separate in terms of not in apu)
  • 500gb HDDs
  • PS4 has internal PSU while Xbone uses brick in power cord (this is a huge difference here)
  • BR drive in both
  • Same basic other connections (usb, hdmi, etc)

Yet, the Xbox One is significantly larger. Why? The only real possibility is cooling. MS has a much larger need to reduce internal heat on their configuration than Sony does. Thus they have a larger cooling solution and increased inside volume in order to dissipate heat better.

While at surface value this is a big so the fuck what scenario, when you take it into account along with the rumors of MS having issues with their APUs due to added complexity of having eSRAM on the chip, then you have a supported concern that yes, this device very well may have cooling issues which was the big culprit in RROD.

Obviously take this with a big grain of salt as its just my assumptions. However, I think it makes perfect sense.

No.

The only console that had a problem during their E3 presentation was the PS4 with two separate demos crashing.  In each case the GPU obviously had problems.

No, the size of the Xbox One is so it looks more like a piece of home entertainment equipement.

The PS4 is 12.8" deep.  The Xbox One is 10.4" deep.
The PS4 is 10.8" long.  The Xbox One is 13.5" long.

If you turn the PS4 on its side, it's almost the same dimension as the Xbox One.  It's just 3/4" longer, yet just under a 1/2" narrower. 

The only dimension where the PS4 is signficantly smaller, by percentage, is height.  Here the PS4 is 2.1" tall, and the Xbox One is 3.2".

Wow!  Oh My GOSH!!!!  The Xbox One is SO much bigger!!!

The difference in area is 2.16" square.  Do you really think 2"sq is going to make a big difference in terms of cooling?



Heavenly_King said:

the problem with the XBO is the CPU; and that is why the fan above it is huge. And because of that the whole console is huge.

Huh? PS4 has the same cpu...



Adinnieken said:

No.

The only console that had a problem during their E3 presentation was the PS4 with two separate demos crashing.  In each case the GPU obviously had problems.

No, the size of the Xbox One is so it looks more like a piece of home entertainment equipement.

The PS4 is 12.8" deep.  The Xbox One is 10.4" deep.
The PS4 is 10.8" long.  The Xbox One is 13.5" long.

If you turn the PS4 on its side, it's almost the same dimension as the Xbox One.  It's just 3/4" longer, yet just under a 1/2" narrower. 

The only dimension where the PS4 is signficantly smaller, by percentage, is height.  Here the PS4 is 2.1" tall, and the Xbox One is 3.2".

Wow!  Oh My GOSH!!!!  The Xbox One is SO much bigger!!!

The difference in area is 2.16" square.  Do you really think 2"sq is going to make a big difference in terms of cooling?


1) MS demos didn't crash due to them all being scripted and fake just like the reveal.

2) Demos crash due to early build game software... not the hardware, figured that would be obvious.

3) In every dimension PS4 is noticeably smaller except horse power where it is bigger.

4) Your maths is misleading.

Pretty pretty pictures.
http://www.gamingreality.com/2013/06/ps4-vs-xbox-one-console-size-comparison.html

Xbox One: 13.5x10.4x3.2 (WxLxH) comes to 449.28 cubic inches.
PS4: 10.8x12x2 (WxLxH) comes to 259.2 cubic inches.

PS4 is 42.2% smaller than the Xbox One. You can see the internal pic of Xbox One above and its clearly packed tight. Yet PS4 has similar hardware AND its PSU inside a 42% smaller box.

That's quite a difference sir.



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drkohler said:
Heavenly_King said:

the problem with the XBO is the CPU; and that is why the fan above it is huge. And because of that the whole console is huge.

Huh? PS4 has the same cpu...

He meant APU.



Fearmongering

 

Its obvious they just want to make sure there's no room left under the TV for any "other" consoles, in 2015 they are release a 46" long version as they know most households will have upto 50"+ TV's



The best way to find out if you can trust somebody is to trust them.

Ernest Hemmingway

superchunk said:
Adinnieken said:

No.

The only console that had a problem during their E3 presentation was the PS4 with two separate demos crashing.  In each case the GPU obviously had problems.

No, the size of the Xbox One is so it looks more like a piece of home entertainment equipement.

The PS4 is 12.8" deep.  The Xbox One is 10.4" deep.
The PS4 is 10.8" long.  The Xbox One is 13.5" long.

If you turn the PS4 on its side, it's almost the same dimension as the Xbox One.  It's just 3/4" longer, yet just under a 1/2" narrower. 

The only dimension where the PS4 is signficantly smaller, by percentage, is height.  Here the PS4 is 2.1" tall, and the Xbox One is 3.2".

Wow!  Oh My GOSH!!!!  The Xbox One is SO much bigger!!!

The difference in area is 2.16" square.  Do you really think 2"sq is going to make a big difference in terms of cooling?


1) MS demos didn't crash due to them all being scripted and fake just like the reveal.

2) Demos crash due to early build game software... not the hardware, figured that would be obvious.

3) In every dimension PS4 is noticeably smaller except horse power where it is bigger.

4) Your maths is misleading.

Pretty pretty pictures.
http://www.gamingreality.com/2013/06/ps4-vs-xbox-one-console-size-comparison.html

Xbox One: 13.5x10.4x3.2 (WxLxH) comes to 449.28 cubic inches.
PS4: 10.8x12x2 (WxLxH) comes to 259.2 cubic inches.

PS4 is 42.2% smaller than the Xbox One. You can see the internal pic of Xbox One above and its clearly packed tight. Yet PS4 has similar hardware AND its PSU inside a 42% smaller box.

That's quite a difference sir.

How is my math misleading?  You're talking volume, I'm talking area! 

The PS4 is deeper than the Xbox One.  12.8" vs. 10.4".  So from the front of the shelf to the back of the shelf, the PS4 requires two more inches.  Granted, it requires three less from side to side, with its length being 10.8" vs the Xbox One's 13.5".  So on a shelf, laying horizontally, the difference between the two systems is 2.16 sq inches.  That's not a huge difference.  The PS4 requires a deeper shelf, the Xbox One, a wider one.

There is no evidence that the Xbox One's were scripted.  So nice try.

They're either having yield problems, or they're having heat problems.  Pick one.  The Neogaf thread is that they're having yield problems.  Yield is a manufacturing problem.  Heat is an design/engineering problem.  A yield problem exists when you manufacture an IC component, then go to test it and you don't get the proper test results.  A heat problem exists when you assemble a finished product and it develops excessive heat, causing a malfunction or failure.

The size of the Xbox One has nothing to do with the issues that are purported to be happening in manufacturing.  It simply means that instead of getting 1000 out of 1000 APUs, they're getting a lesser number of those that test properly.

For instance, with the Cell processor in the PS3, they accepted that one SPU would be bad.  Otherwise, if they didn't they would have run into yield problems.  With the PS3 they could afford losing the one SPU, however whatever is happening with the Xbox One APU, if anything, is completely unacceptable.



It should be a lot smaller with the first redesign especially if they skip the 22nm process (which they really should) and wait for 14nm chips for the first redesign.  



Why are sony fanboys trying so hard to bash microsoft by starting articles/threads with fake info about the xbox?
I see this everywhere, they must be getting paid good money from sony to look for stuff that is not there. All the spec talk is just nonsense when we saw amazing games at E3 despite them saying otherwise.



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