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twilit said:
Hey, Ivo. Could you tell me the best way to fight Ice Climbers. I NEED to know D:

 

Keep them seperate as much as possible. And by seperate I mean like opposite sides of the stage. If you get Nana (uncontrolled) off stage alone then knock her away from the stage once then keep Popo (controlled) on stage. When they're apart they can't abuse their grabbing options. Their insane damage is nerfed and they can not kill as well. Also only the uncontrolled character can spike with the F-air. It also keeps their infinites from occuring.

Most importantly, DO NOT GET GRABBED. Flee and laser like an idiot if you have to, but getting grabbed by a skill Ice Climbers will always be fatal or highly damaging unless they screw up.



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I'm too rusty for you Shea... Your characters that aren't Falco are just rape. GG's though.

Anything advice?



Shea's online?
I'd really appreciate help from the Fox master.




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Awwww, Iclim doesn't even ask me for Fox advice? ): I know a lot about Fox too.



twilit said:
Awwww, Iclim doesn't even ask me for Fox advice? ): I know a lot about Fox too.

Okay... Shoot. ^_^

 




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Iori Yagami said:
I'm too rusty for you Shea... Your characters that aren't Falco are just rape. GG's though.

Anything advice?

Sorry I left, Riot.  I am preparing for this:  http://allisbrawl.com/ttournament.aspx?id=2901

I hope I do good.

 



Third member of the Sonic Support Squad.  Member of the Fierce Fox Force.

Click Sonic for my main Youtube channel :D

Shea, I hope you're good at dittos, they're pretty hard. Twit, what do YOU know about Fox?



iclim4 said:
twilit said:
Awwww, Iclim doesn't even ask me for Fox advice? ): I know a lot about Fox too.

Okay... Shoot. ^_^

 

When approaching Fair is your best option in the air. It gives you a "hover" effect (also used to help you recover) while giving you extra aerial control meaning you can weave out it to avoid punishment. Dash attack is a decent approach option but pretty punishable. Usmash is good at out approaching airial approaches. You're going to want to force your opponent to approach, and fit that somewhere into your game(if you were to ever watch MakeHaze play fox you'd know what I mean :P) The best way to do this is blaster. Fox can short hop triple laser and short hop double laser and fast fall(the latter for being less vunerable). Your opponent is forced to approach de to not being able to handle the lasers. While doing this you have to constatly think about how your opponent is going to approach. This eventually fits into Fox's combo game.

Dair is probably the key to his combo game. Out of a dair you are going to want to jab/utilt/Usmash/Dsmash. One thins to think about using dair though is that it's easily sheilded. Due to its bad range and lag it is not good for approaching instead used while anticipating your opponent's move. Utilt is fast and hits both saides. Out of an Utilt you can lead into another Utilt/Dair/Nair/etc. When it comes to Fox's jab you want to realize thaat once he starts kicking it can't combo anymore.So, you want to learn to jab cancel. Out of a jab cancel its common to see a grab or Ftilt.

Fox is hard to KO with due to his KO moves usually being anticapted. Generally you want to Usmash and Uair to KO. Try not to use these moves too much before or they will get stale. If you are afraid of them being stale remember that your lasers also take up negation and thus refreshes your stale moves. Now to get around KOing you have to rely on gimping your opponent off stage. To get your opponent off stage you usually want to use Bthrow, Fthrow, and Dsmash. Of the stage your most usful arials are Nair and Bair. Shine is also important but I'll explain that later. If you are unsure you can safely gimp them recover immeditaly and use blaster.

Lastly Fox's shine. This move is pretty important. For one it stops airal combos due to that stall effect. It reflects projectiles obviously :P Shine can also be used off the stage for a shine spike. This works simlar to DK's cargo throws however a shine spikes involves shining your opponent under the stage. The safest way to shine effectivly is by interceting predicatable recoveries like Wolf, Falco, Bowser, etc.

 

Need anymore help just ask. Sorry it took so long though. I was doing something whle typing this. Also an AiB Fox guide for future references



Oh and mainly, when it comes to Fox anticipation and predication is your biggest asset. Try watching Lucien's Fox if you want to see a good way to use him.

 

(0:32) Example of using shine to gimp, (0:40-41) a shine spike just because he could :)

 



Thank you very much, though bair has very long lag if Fox doesn't hit the ground so I wouldn't recommend that for gimping.

Also I tried, approaching with F air but Nair seems to be more useful to me, I'll give fair another go.

Again thanks. The more I know. ^_^




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