Dr.Grass said:
Viper1 said:
1. I don't see many calling it a killer app.
2. Greezo is the developer so it's not a drain on internal resources. It's also a 10 year old game meaning it IS a new experience for many.
3. You are a very small segment of the martket. While your circumstances are valid for you, they aren't valid for 95% of the people that will buy the game.
4. Subjectives aside, which is practically all of it, WW HD will have new graphics overall, not just a higher resolution.
5. Yes, new content.
6. You is the key factor. It's not all new to you (even though it really is quite new) but it is all new to many, many people. And being from a outside developer...perfect.
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1. How about we gauge how much of Nintendo's marketing, posters and e3 hype is poured on it and then see how much they're touting it as an important Nintendo title!?
2.1. Resources nonetheless.
2.2. It IS a new experience for those that were toddlers during that time. Is that their target market?
3 and 4. Same point really. Sure
5. What? A new dungeon!? If it's just a new gimmick then you better feel bad. AND, is geezo doing that? Cause then (a) it might suck or (b) it'll be overseen by someone internal which would invalidate your point made in 2.1.
6. You don't actually adress the point I made. Instead you rehash your statement that I replied to in 2.2.
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1. The marketing has been minor compared to what they'll do for actual killer apps.
2. An oversite team is not a major drain nro would it prevent Nintendo from being able to make a separate internally developed game.
2.2 The implications of your statement are that every single person on the planet over the age of 10 has played WW.
5. We don't fully know the extent of the new content. So waste precious personal resources slamming the title? And Greezo are quite capable as we've already seen.
6. It does address your point. Your point is very narrow focused on a small segment of the market. You and the very few others like you. Your compaints are only valid to that small segment. Should Nintendo not release a game simply because some people may not want it? Why not think of the remainder, and much larger portion, of the market and then readdress your own questions?