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Forums - Gaming - Download this game now, pure old school 2d platformer joy

http://www.greatgamesexperiment.com/game/doukutsu

 

Cavestory is the name of the game and it is pure brilliance, if you haven't heard of it. It's just a 2d sidescrolling shooter adventure in the vein of Metroid or The Later Castlevania games. Just a small indie developer named Pixel. I'm sorry, but if you don't love this game it's because you came onto the gaming scene too late to appreciate it's 2d awesomeness.

 

It has an incredible soundtrack, a fun story, cool weapons, and is just overall a blast to play. It's old, but I'm just discovering it, and so I figure there must be others that don't know about this incredible game. It really makes me miss the old days. The days when fighting a giant toaster/suitcase named balrog wasn't considered something you'd find in a goofy kids game, it was just par for the course in a videogame.

 

edit:I'm not sure if the above version has the english patch or not, since I didn't get it from there. I DLed mine from this fansite  which has a seperate download for the english patch.

 http://www.miraigamer.net/cavestory/



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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This is a review of the game, and it's totally right. I'm going to go continue playing right now.

So. Doukutsu Monogatari is this tremendously good, freeware computer game. I can't praise it enough. You've heard of it by now, I'm sure, but if you haven't, go here. Follow the link to download the game now, use WinRAR to extract the lzh file, follow the other link to download the translation patch, install that once you have it, and then proceed to lose yourself for several hours. Go do this right now. If you don't think you need it, you are not thinking correctly. You need it. Satisfy that need now, then come back here.

There's no one thing in particular to which I can point in Doukutsu and say, "Yes, that's what makes this game so great." In reality, there are several aspects at work here. I can say this: the thing plays like a dream, and I mean that in a completely literal way: the control is solid but also floaty; smooth and clean. The physics are unreal, but they have a kind of beautiful oddness to them. You are not running and jumping in Doukutsu. You are gliding. There is sheer style oozing from this; as well as from the design of the levels, which is always spot-on; and from the music, which flows like liquid genius; and from the story, which is bizarre yet understated. Comparisons can be drawn between Doukutsu and Castlevania, or Metroid, or Yoshi's Island,, or, well, a lot. Yet Doukutsu is off in a genre by itself. It is something the likes of which I have never seen before; have never experienced before. More than this, it is masterfully designed.

This game--it has a timeless, perfect quality to it. Yes, it is a random piece of freeware designed and written by a random Japanese guy whose real name I do not know, but you would not be able to tell that just by looking at it. Game development houses toss around phrases like "this works within the constraints of X hardware" or "we did what we could with that game based on what we had to work with." They say things like that to excuse their incomplete games--their unfinished, truncated ideas. "Well," they say, "we couldn't have implemented this even though we really wanted to. Sorry! It'll be in the sequel, next generation!" It's okay, when they say this. They're right. You can tell they're right, just from playing the game. You know that world map in Final Fantasy VI wouldn't have looked like it had been put in an electric chair if the SNES hardware could have given us something better; you know that Ocarina of Time would have had a Light Temple if EAD had been given more time; that Lament of Innocence would have been quite a bit better if Koji Igarashi had spent a little longer ironing things out. That's fine. People and dev teams are human. Their plans can be cut short.

Doukutsu Monogatari, though, was not cut short, I think--no, I know--that this is true. I hear the guy behind it spent five years putting it together, tweaking it, getting it right. It shows. This Doukutsu Monogatari thing is, simply put, a perfect piece of software. Everything's been thought out. The best games, I think, feel like this--they don't feel that they were made "within the constraints" of anything. They feel good. They feel right. They weren't rushed. They weren't forced to fit the arbitrary parameters of some console's system specs. They weren't compromised--or at least, don't feel compromised. I know that there was a guy who wrote and came up with Doukutsu Monogatari, but I can't wrap my head around the idea. To me, it makes more sense that the thing emerged, fully-formed, from the Internet itself--that the graphical style drew itself and that the music was inspired by a brilliant-flash-of-insight muse; that at a certain time there was no Doukutsu but then after that time had passed it suddenly appeared.

It just works. There's not even any questioning it. The game does not need a console port, because it works best with the resolution of a PC. It shouldn't be on the GBA, because the screen area is large for a reason. It shouldn't have upgraded music, because the music's eight-bit qualities are exactly what makes it so great. The special effects look pretty enough--anything more or anything less wouldn't fit. Nothing needs to be added, and nothing needs to be subtracted. We have A Perfect Videogame here, folks. Is it the best I've ever played? No. But I can appreciate it. I can feel it. Work went into it, even though sometimes it's hard for me to believe. It is remarkably coherent, and is also fun as hell. I've been through it twice already, and all that's preventing me from starting it up for a third time is that it's nearly twelve o'clock and I have to go to school tomorrow. Still, Doukutsu Monogatari is good. It is damn good. It is why I play videogames in the first place.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

sorry, I got to bump this puppy.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

I know recently people have been giving this game it's praises. I'm holding out however, because they're releasing it on the PSP soon. Hopefully it'll be updated very tastefully.

http://psp.ign.com/objects/884/884882.html

This links you to the IGN page

http://kotaku.com/gaming/cave-story/variant-interactive-clarifies-cave-story-psp-208948.php

This is a good page about it too. 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Ah, sweet sweet nostalgia. Thanks for the link Vagabond. I had heard this was supposed to be great, but I'm sad to say I never worked up enough interest to go and find it.

Been awhile since I've gotten a chance to play something like this. I can already tell this is going to be a good one.

Oh, and is it just me or do those black fluffy things at the beginning of the game look a lot like Kirby?



CIHYFS?

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I played the Japanese version pretty far. I can't remember why I didn't finish it, but I think I got stuck trying to figure out where to go next. I don't know much Japanese. >.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Doukutsu is pretty good.

Those who like video game and techno music should check out its soundtrack.