Well right now its just publishers taken advantage of niche trend in console gaming (at least for new titles).
EA sell their games for £60 on PSN. Thats more than the recommended retail prices which is £49.99
Well right now its just publishers taken advantage of niche trend in console gaming (at least for new titles).
EA sell their games for £60 on PSN. Thats more than the recommended retail prices which is £49.99
| Max King of the Wild said: I wouldnt say its being withheld. Developers can develop a game with having an idea what extra content they will want to offer. Now, once you play a game and you get a mission to go into a building to progress through the story and at the loading screen going into that building it requires you to put a credit card number in to play that ssection then you can claim it being witheld |
Capcom $20 for all characters in SFXTekken. I'm sure other companys have withheld in game content to later release it as DLC.
It's just that simple.
I found this if it helps.
Here's the source of it: http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html
aikohualda said:
true... but soon enough people will complain and it would be more noticeable probably next gen... like in 3ds.... i really believe it applies the same with the ebook business... initially they are priced the same esp by apple.... then now they have the anti trust case about pricing it the same with the physical copy... it is not whining... |
Books are nothing like videogames, though. Books don't take up 25 GB of data, and they don't take 3 or 4 hours to downloade even with relatively high-speed broadband. Books also don't cost upwards of $100- 150 million dollars to produce. It's apples and oranges.
And people are already complaining about it, it's just that in my opinion, many people are whiners with a really short-term memory. As I said, games in the '90's cost $1 million or less to make, and were sold at far higher prices compared to the value of that same amount of money today. I wasn't 25 in the '90's, but I sure don't remember this whacky state of mind where people were up in arms about spending $60 for a video game.


Screamapillar said:
Books are nothing like videogames, though. Books don't take up 25 GB of data, and they don't take 3 or 4 hours to downloade even with relatively high-speed broadband. Books also don't cost upwards of $100- 150 million dollars to produce. It's apples and oranges. And people are already complaining about it, it's just that in my opinion, many people are whiners with a really short-term memory. As I said, games in the '90's cost $1 million or less to make, and were sold at far higher prices compared to the value of that same amount of money today. I wasn't 25 in the '90's, but I sure don't remember this whacky state of mind where people were up in arms about spending $60 for a video game. |
sounds like a whiner to the whiner....
the point is... it is cheaper to produce the digital copy vs the physical copy... plus money is directed to the producer without the 3rd person... it is the same concept why it is cheaper to buy in a factory...
ebooks and digital games is not apple and orange.... comparing the price of cd and cartridge is...

Goatseye said:
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I look at it differently. I would call it retailers protecting their businesses.
Also think about it if MIcrosoft, Sony and Nintendo lower the price and suddenly retailers stop stocking their games then sales decrease. They are all waiting for everyone to have decent internet before they go fully digital and no need to rely on retailers.
Cobretti2 said:
I look at it differently. I would call it retailers protecting their businesses. Also think about it if MIcrosoft, Sony and Nintendo lower the price and suddenly retailers stop stocking their games then sales decrease. They are all waiting for everyone to have decent internet before they go fully digital and no need to rely on retailers. |
That doesn't change anything though. What about protecting customers and give them the best deals?
| Goatseye said: And why does the price of games tend to stay higher in digital form for longer than physical form? |
Fewer competition. If you want the digital version of an xbox-, playstation- or nintendo-game, your ONLY option is XBL, PSN or eShop.
Digital shops for PC-versions have a steep competition (Steam, Origin, Desura, GOG, GamersGate, GreenManGaming, McGame, Humble Bundle, Amazon Downloads...), hence much more and better bargains.
Retailers have a steep competition AND high storage costs.
Conina said:
Digital shops for PC-versions have a steep competition (Steam, Origin, Desura, GOG, GamersGate, GreenManGaming, McGame, Humble Bundle, Amazon Downloads...), hence much more and better bargains. Retailers have a steep competition AND high storage costs. |
I recon that. That's why I hope Ouya gets a big share of the market although it's limited compared to the 3 giants but it would be great to off balance the installed corporate greed in our favorite pass time.
Ouya is not one bit better! They try to shut out Google Play, Amazon AppStore and other Android-Stores because Ouya-Users should buy in the Ouya-Store.
Neither are the software prices in the Ouya Store! Games like Final Fantasy III, Wizorb, The Ball, Canabalt and Puddle are in the same price range (or even cheaper) at PSN, XBL and/or Steam...