Soleron said:
the2real4mafol said:
Soleron said:
archbrix said: Both are stellar developers known for really pushing hardware and making great games. |
Metroid Prime 3 and DKCR didn't push the hardware, and metascores of 87 and 90 are not stellar.
Let's face it, they're known for ONE game - Metroid Prime - which was both stellar and pushed the hardware. Most key staff had left after Prime or Prime 2. They're living on a memory.
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Since when is 87 or 90 a bad score? Also, Donkey Kong is a brilliant franchise, second only to Mario (which DK started as well)
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What did Retro actually DO with DKCR? Took the game as is from SNES, put a 'NSMB' coat of graphics on it that frankly anyone could, and came up with some good level design for it. That doesn't show the team is capable of really standing out. They could have got Artoon to do it.
Or perhaps people's standards for what consitutes a praiseworthy studio are much lower now that the genre-defining studios of the past are gone, bought out or transformed?
I understand liking a game because you like it. I don't understand why there's a need to build up these kind of narratives for developers. You're just setting yourself up for disappointment, or even worse not realising how much better things could be; not letting the dev realise they could put so much more in a game.
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I don't think anyone here will argue that DKCR was widlly innovative, but what Retro did do (with the exception of the final level rocket part which was just trial and error) was bring back an old franchise with some incredibly high quality level design and some incredible artistic work. People frequently underestimate just how difficult it can be to create a platformer level that's fun while still being challenging, but not so difficult that people get frustrated trying to play that. DKCR continued the high level of level design quality that the SNES had, and that's something that they deserve a lot of credit for. The NSMB series should be evidence enough that this kind of level design is not easy to pull off.
As for Metroid Prime 3, it's a game that I personally loved for several different reasons. Again, it's not insanely innovative, but it does enough to change up the pace while continuing the same high level of gameplay as Prime and Echoes. While I think that gameplay stagnation is a major problem for some franchises today, to a degree, the philosophy of "if it isn't broken, don't fix it," applies here. Metroid Prime 3 continued the standard Metroid style while throwing in its own new rinkles, such as moving between planets, Hypermode, and adding an easier to follow mission structure like Fusion had.
The amount of deviations that Retro has made in its game structure are comparable to or more than just about any other gaming company out there. If Retro's games are too stagnant for you, are there any sequels that you enjoy at all?
Also DKCR is IMO a far superior game to SMB3 IMO. The silly "shake to roll" thing is one of the few problems I have with DKCR at all.