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Forums - Gaming - Take-Two CEO on used games: focus on creating compelling experiences, don't punish the consumer.

That's the perfect solution. Build a game you want to keep and don't consider used games a bane on your industry. Its not, its actually a profit growing component as it frees additional funds up for those that always buy used and then resell. The people who only buy used, will simply wait and buy that new game for 1/2 the original price and those that normally bought new will buy less overall as they are not recycling their money.

Its a lose-lose scenario by attacking the used market.



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Xxain said:
Idk. He does seem to be knocking it down. He's like if MS does this then yea! I want my cut BUUUT we should REALLY be doing this(insert second qoute here).. but if MS does I want my part too!

That's my reading too. It strikes me more as lip service, with a side of drawing a line in the sand (for himself).



tres said:
only problem with that logic all gamers arent the same. some gamers keep all their games. some gamers play just to finish no acheivments etc.. i think the retail outlets should have been giving the developers a cut of every sell. what about the people that only buy used games then trade them in for used games?

i dont like the idea of these restriction but we should all agree something has to give.

So if you buy a used car at a dealership and trade in your used car towards it, you should get less money for your trade in so that the dealer can send BMW/Chrysler/Ford/GM/Toyota etc... a cut?  The developers and publishers have made their money off the initial sale.  You don't see any other industry out there (movies/music etc...) getting a cut of the sale of their products sold used.  I will not support any company that thinks that they should get a cut of the sales from their products sold after the initial sale.  If MS want's to make money off used game, then they should be willing to purchase the rights to the games back and resell them online, but should still allow used physical media to be sold without penalty.  This is going to bite them in the butt.



Stop hating and start playing.

superchunk said:
That's the perfect solution. Build a game you want to keep and don't consider used games a bane on your industry. Its not, its actually a profit growing component as it frees additional funds up for those that always buy used and then resell. The people who only buy used, will simply wait and buy that new game for 1/2 the original price and those that normally bought new will buy less overall as they are not recycling their money.

Its a lose-lose scenario by attacking the used market.

Couldn't agree more.  Every market has a 2nd hand market, yet for some reason video game industry is the only one actively attacking the used market.  I guess it's going to take their games selling less til they realize the 2nd hand market wasn't hurting them, it was only helping them.



So that's why devolopers have DLC like so freaking early, they hope that it makes people keep the game longer than the 5 hours it takes to beat the game.



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BuckStud said:
tres said:
only problem with that logic all gamers arent the same. some gamers keep all their games. some gamers play just to finish no acheivments etc.. i think the retail outlets should have been giving the developers a cut of every sell. what about the people that only buy used games then trade them in for used games?

i dont like the idea of these restriction but we should all agree something has to give.

So if you buy a used car at a dealership and trade in your used car towards it, you should get less money for your trade in so that the dealer can send BMW/Chrysler/Ford/GM/Toyota etc... a cut?  The developers and publishers have made their money off the initial sale.  You don't see any other industry out there (movies/music etc...) getting a cut of the sale of their products sold used.  I will not support any company that thinks that they should get a cut of the sales from their products sold after the initial sale.  If MS want's to make money off used game, then they should be willing to purchase the rights to the games back and resell them online, but should still allow used physical media to be sold without penalty.  This is going to bite them in the butt.

the publisher no... developers yes.  difference between games and music music and movies pays out royalties.  unless a game becomes popular and they sell toys what else do they have.  for what i know use car salesmen have to pay a dealer fee right?



i would make the games episodic and you have to stick in the 1st disc to play the rest lol



Euphoria14 said:

Bullshit! You have any idea how NOT SIMPLE it was just getting my NES cartridges to work?!

I am convinced that everyone had their own set of steps in order to get those damn things to work.

Mine went like this:

#1.) Blow into the cartidge.

#2.) Clap your hands together really hard with the cartridge in between them.

#3.) Place cartridge 3/4 or more into the NES and then SNAP it down into place.

It usually ended up working.

You don't know how easy you had it. Try loading from tape for 10 minutes at a time, only for it to fail in the last minute on a snag in the tape and try again 5 times before it finally takes.
But games were worth it back then :)




Darth Tigris said:
DLC requires an internet connection, which is one of the biggest complaints against the X1. So no one gonna complain about that? :-|

As long as the DLC isn't essential to the main game, it's only a minor complaint, and easily addressed by having a "Complete Edition" released, say, 6 months later, with all DLC included. Those without an internet connection would just have to wait for the complete edition if they wanted the extra content, and since it would only require re-pressing the discs with the DLC included, it would be minimal extra work for the publisher.

Besides, the complaint about the X1 isn't "it requires an internet connection at some point", so much as "it requires a CONSTANT internet connection". It only requires one instance of an internet connection to obtain free DLC, and you could achieve that by taking your system to another person's house, or things like that, if you don't have any internet connectivity at all. Not something you can reasonably do if you have to connect to the internet every 24 hours to be able to play even the basic single-player game content found on the disc.

EDIT: Having said that, I'm a little disappointed by his statement. I was hoping he'd come out against the DRM, rather than just going "If MS get this set up, we publishers had better get a cut of it, too."



SvennoJ said:
Euphoria14 said:
 

Bullshit! You have any idea how NOT SIMPLE it was just getting my NES cartridges to work?!

I am convinced that everyone had their own set of steps in order to get those damn things to work.

Mine went like this:

#1.) Blow into the cartidge.

#2.) Clap your hands together really hard with the cartridge in between them.

#3.) Place cartridge 3/4 or more into the NES and then SNAP it down into place.

It usually ended up working.

You don't know how easy you had it. Try loading from tape for 10 minutes at a time, only for it to fail in the last minute on a snag in the tape and try again 5 times before it finally takes.
But games were worth it back then :)

The good ol' days.



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