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Forums - Gaming - In Theory: Can the Xbox One cloud transform next-gen gaming?

sniper989 said:
disolitude said:
sniper989 said:
wow global average mbps is VERY low
i doubt you could stream games at a good resolution with anything below 15

Cloud game computing and cloud game streaming are not the same thing.


gaikai uses game streaming doesnt it? or does it use cloud game computing too?

Game streaming only. There are very few platforms that do cloud computing. Microsoft Azure and AmazonS3 are pretty much the only viable players.

iCloud for example uses Azure. OnLive uses Amazon S3. I am pretty sure Gaikai uses one or the other and just has their own streaming technology like OnLive. I could be wrong about specifics as I don't know much about Gaikai...



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maximrace said:
interesting read. Cloud computing certainly isn't for the next five years, but the Xbox One GPU won't be maxed out in these years either. So I think it's just something to futureproof the console


But they use it as a marketing point now. You don't market something 5 years before. Look at FFvXIII



I recommend using Ookla instead - you know the guys behind "Speedtest.net" - which is a better representation of the Tech audience.

http://www.netindex.com/download/

Results are substantially different, US still gets a pretty bad score but it sure as hell isn't as low as Akamai's speed rating.
Besides I really don't know how the US is ranked before all those european countries - Especially Sweden!!! - which has a remarkably more developed internet infrastructure



disolitude said:
sniper989 said:


gaikai uses game streaming doesnt it? or does it use cloud game computing too?

Game streaming only. There are very few platforms that do cloud computing. Microsoft Azure and AmazonS3 are pretty much the only viable players.

iCloud for example uses Azure. OnLive uses Amazon S3. I am pretty sure Gaikai uses one or the other and just has their own streaming technology like OnLive. I could be wrong about specifics as I don't know much about Gaikai...

which one is better for gaming though?

~

Edit: Quote tree shortened by TruckOSaurus - Please refer to this post for Quote Tree Guidelines http://gamrconnect.vgchartz.com/post.php?id=5379187



I think it's mostly a PR point. Microsoft developed games will likely use it, and some multiplayer games, but I can't see most developers creating a single-player cloud-using game knowing that internet speed will vary greatly from one customer to the next, if they're even connected at all. How do you plan around that? Besides, we're talking about custom engine work, unless Epic or CryTek makes the modifications themselves. If it's a multi-platform title, then that's a lot of extra effort.



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A great article that gives a well thought out, technically susbstantiated, real world take on Microsoft's blustery marketing hoo-blah. Many of the points contained within have been made by other articles, (and by posters on VGC), but this was probably the best piece on the topic to date.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

I hope everyone reads this. Too many people are buying into Microsofts false promises. I only wish everyone could be as informed as those of us on the forums. We can separate truth from fantasy.



hasonap said:

I recommend using Ookla instead - you know the guys behind "Speedtest.net" - which is a better representation of the Tech audience.

http://www.netindex.com/download/

Results are substantially different, US still gets a pretty bad score but it sure as hell isn't as low as Akamai's speed rating.
Besides I really don't know how the US is ranked before all those european countries - Especially Sweden!!! - which has a remarkably more developed internet infrastructure

What kind of people do you think test their speeds? People with fast connections.

A better representation of teh average speeds in the US would be if a site like Google or Facebook gathered the data. Those don't test your speeds as far as I know though.



VGKing said:
hasonap said:

I recommend using Ookla instead - you know the guys behind "Speedtest.net" - which is a better representation of the Tech audience.

http://www.netindex.com/download/

Results are substantially different, US still gets a pretty bad score but it sure as hell isn't as low as Akamai's speed rating.
Besides I really don't know how the US is ranked before all those european countries - Especially Sweden!!! - which has a remarkably more developed internet infrastructure

What kind of people do you think test their speeds? People with fast connections.

A better representation of teh average speeds in the US would be if a site like Google or Facebook gathered the data. Those don't test your speeds as far as I know though.

 A quick figure brings up the total of tests from their sites to roughly 4,3B tests

NetMetrics offers millions of verified Internet test results daily from around the world, and directly from major Ookla-powered Web and Mobile applications including Speedtest.net. All records come complete with over 20 individual metrics such as location via GPS or GeoIP, ISP, throughput, latency, OS, browser and more. Clients gain superior knowledge about cable, DSL, 3G/4G and fiber networks with the accuracy and unparalleled volume of Ookla's authoritative NetMetrics.

 



To be honest if cloud gaming really takes off, the "console" concept itself is dead. Why even bother with a console box?

Any smart TV that has an internet connection and Bluetooth to communicate with a wireless controller could in theory play any type of game if they ever solve the issues of latency and connection.