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Forums - Gaming - Xbox One "secret sauce" revealed. 40x more powerful than 360 when connected to the cloud.

The problem is that games cannot rely on it. Devs can't really use it because you don't know how the internect-connection is. The problems are the same to what Sony will give gamers via Gaikai - a totally unknown gaming-experience which relies on something both MS and Sony can't change.



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drkohler said:
kowenicki said:
MS does cloud better than anyone.

I don't think people realise this.

It's a core business for them.

MS does not own the cables from anyone's computer to every substation to every server, hence MS does not own the ping rates of anyone's connection

MD does not give out free flat rates for everyone.

I think all the people realise this.

It's a core capability of people's brains.

Forget this silly "we do it in the cloud". Works for downloading porn. Does not work for calculating screens and reacting to user input.


Exactly and that's why Gaikai will also not work for everyone.



pezus said:
kowenicki said:


gaikai and onlive proved themselves? Really?

ms has that in house already, and it will be better. It's a certainty. 

For one, Gaikai is the fastest and most widespread cloud gaming network. If that counts for anything in your world...


Then tell me how I can use Gaikai right now so I can build up my own opinion. According to their homepage they have

200+ TITLES. 50M+ GAMERS PER MONTH.
A GUINNESS WORLD RECORD.

But I want to be part of it and can't. And if you look at their "careers"-link it seems they are in enormous need of staff.

A nice one: "Must be able to lift 60-70 lbs of equipment on a daily basis." :)



avais1993 said:
Can someone please explain how cloud can make it more powerful?

Before PC was affordable. We would have a big server box that does everything for you. So, an office desk would have only the monitor. They were called "client".

Cloud-ing is the same concept. Except it's over the interwebz instead of physical wires that run all over the office setting.



Galaki said:
avais1993 said:
Can someone please explain how cloud can make it more powerful?

Before PC was affordable. We would have a big server box that does everything for you. So, an office desk would have only the monitor. They were called "client".

Cloud-ing is the same concept. Except it's over the interwebz instead of physical wires that run all over the office setting.


Oh yes, the history of computing... First, mainframes, which was a necessity. Then everyone wanted to have a computer at home which was a very big success - Atari, Schneider, IBM, Commodore, Apple... They changed the way we live today. But aside from the usual crowd there were always technologies that kept the "thin client" alive. Remote shells, XWIndow system and all this on the user side, on the devside there were technologies like RPC, Java RMI, SOAP, Corba... All were designed to use ressources of remote-servers.

Nowadays this is done via internet and "the cloud" and consumers are surprised while technicians are not *that* surprised because it's not totally new technique but presented as new. Still there is space for new developments. I am still happy that Dropbox and its nice syncing and archiving-functions exists and it works perfectly for me. It solved me from building up my own solution for archiving my diploma :)



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Once NBN rolls out in my area I might consider picking up a One then.



All single player console games will have to support the same gameplay whether there is adequate internet connection for cloud computing or not. That means these games will be build with the NOT in mind as they should be.
See a fast paced game that makes all it's game mechanics computations on the cloud, say Diablo 3, has (had?) all sort of trouble with latency and bad responsiveness because of this even when playing solo. It is up the the implementation/load on the servers that's true (in contrast, a MP only game like World of Tanks in the same network conditions ran well), but there are dangers.



DirtyP2002 said:
NYCrysis said:
DirtyP2002 said:
Munkeh111 said:
Yeah, because everyone likes always on and cloud gaming...

In all seriousness, this is a reasonably good idea, though I would hope that it isn't a requirement. Maybe it could be done in such a way that it is optional, so you can get a 4K version using the cloud?

As for Sony vs Microsoft, Sony do own Gaikai so they are probably capable of matching it


cloud gaming became awesome when Sony bought Gaikai for a ridiclous price.


Sony bought it for a ridiculous price? Please prove with facts and sources.

 

Onlive was a bigger service than Gaikai in every aspect (Users, patents, assets, support, ...)

Sony bought Gaikai for 380 million USD in July 2012.
Onlive was sold for 4.8 million USD in October 2012.

http://www.techspot.com/news/50450-onlive-sold-assets-and-intellectual-property-for-just-48-million.html

MS built up a cloud service with the knowhow they already had in their company. MS made big bets on the cloud with Azure, MS Office 365 and a lot of tools and servers. Now this comes to Xbox One for free.


Free? Lol this is ur live dollars being actually put to use. Also onlive was on the verge of bankruptcy and they weaseled their way out by selling cheap and f'ing over their investors. U got no idea what ur talking about quit it already.



BenVTrigger said:
avais1993 said:
Can someone please explain how cloud can make it more powerful?


Developers can offload things like physics, AI, and load times to the cloud to massively free up the CPU and GPU.

Theoretically it coukd make things like 4k gaming a reality


I dont see how cloud-computation could help to visually improve a game. Either you stream the whole game or you dont. Of course it might make sense to compute some AI in the cloud (agree in that aspect). There is huge latency involved when use the cloud. How would you improve GPU computation having such latency?!

Considering also the additional complexity and development costs it does not make any sense.

To me this sounds like marketing non-sense and findig reasons for always-online.



ironmanDX said:
taus90 said:
Nsanity said:
taus90 said:
its cute some MS supporter will believe whatever MS will say. No wonder the conference was targeted at casual audience, who wouldn't even understand what cloud processing means.

The same could also be said about Sony and Ninty fans.

yeah true.. but not such ridiculous stuff.


How do you know? You know better about MS hardware and cloud capabilities than they do?

Ok. I will not buy into this and believe you all wise and powerful random guy on the internet.

All hail the mighty taus90, who can not only see into the future, but also must have an Xbox ONE connected to MS' cloud infrastructure and it only measured up at 39x as powerful.

LOL Dont want to get into technical on this stuff as many people have explained on this thread that what and where are the bottle necks. Ill say its just ridiculous to thinking about Cloud processing for "gaming" this generation. Maybe next generation, 7 years down the line when a new console will be introduced MS will release just a cheap hardware based around their Cloud. But with xbone they are building a base for that future, Just like they used 360 as a trojan Horse to replace it with an entertainment hub..