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Forums - Gaming Discussion - PS4 has "50% more raw power" in graphics than Xbox One, says report

pokoko said:
DerpSandwich said:
They obviously had to sacrifice some power in order to bundle a Kinect and still give it to us for a reasonable price. It's the same thing as with the Wii U to a degree.

It's funny though, because last gen the 360 was weaker and thus easier to develop for, and as a result multiplats were way better on the system. Is there a chance of the same thing happening again?

Being weaker had nothing to do with it being easier to develop for.  That had to do with the difference in architecture and the exotic nature of the PS3's CPU design.

The architecture and internal design of the XO and the PS4 being very close, the very least that should happen is that the games themselves will be identical.  However, with the way many engines scale, it's possible that the PS4 version could end up being superior from a graphical standpoint, perhaps even with little extra effort.  It's going to depend on what the developers want.  If they decide to optimize a game for the PS4, it should be capable of more.  Unlike the PS3/360 situation, however, there is no reason why the PS4 version ever be worse, not unless it's just a total development screw-up, as with Bayonetta.


Good point.  Here's hoping they don't all end up looking and playing identically, though; last gen it was easy to decide which system to play multiplats on, but now it could get difficult!  XD



Currently playing:

Bloodbath Paddy Wagon Ultra 9

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sales2099 said:
Wasn't PS3 being boasted for similar things?

In the end, because multiplats are the bulk of libraries, they will be made to tailer to Xbox and PS4, and they will be made as equal as possible.

Only exclusives can set them apart, but I suspect even then the graphics gap will be minimal.

Looks like the gap is a good bit larger than the ps3-360 gap but otherwise you've got the gist of it. 



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

will we need all that power i wonder?



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

sales2099 said:
michael_stutzer said:
sales2099 said:
Wasn't PS3 being boasted for similar things?

In the end, because multiplats are the bulk of libraries, they will be made to tailer to Xbox and PS4, and they will be made as equal as possible.

Only exclusives can set them apart, but I suspect even then the graphics gap will be minimal.

Keep telling yourself that. Ps3 had a significantly worse GPU. Look at the graphical differences in exclusive games. Here there is a 50% power  difference. 50% I tell you.

Sorry but this is "teh cell" talk all over again.

On paper /= real application.


Yes, but the difference here is that both the XBox One and the PS4 have roughly the same architecture. The power of their parts is where the differences lie. 

Both are x86. Both use the same family of CPUs and GPUs. So your try at making a correlation to the Cell vs the Xenon scenario is rendered moot.  Both consoles will be pretty much the same to develop for, with one having this extra 50% more power to tap on.



Is there a significant performance increase with the PS4 GDDR5 over Xbox 1's DDR3?

What I mean is would the difference be noticed in the real world?

Does this memory play a big part in the alleged "50 percent"?

I am no techy expert and most of the stuff I read about the whole thing left me more confused than when I started.



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AnthonyW86 said:

And can people please stop calling it Xbox 1, because then you are reffering to the first Xbox. It's One!

I'm not a native English... so are there difference between 1 and One?



sales2099 said:

Sorry but this is "teh cell" talk all over again.

On paper /= real application.

the difference here is that XBone and PS4 use exactly the same architectures from the same maker - PS4 just uses a GPU with higher processing capabilities (18 Compute units vs 12)

and then there ofcourse is the different types of Ram which might or might not have an effect aswell



sales2099 said:
michael_stutzer said:
sales2099 said:
Wasn't PS3 being boasted for similar things?

In the end, because multiplats are the bulk of libraries, they will be made to tailer to Xbox and PS4, and they will be made as equal as possible.

Only exclusives can set them apart, but I suspect even then the graphics gap will be minimal.

Keep telling yourself that. Ps3 had a significantly worse GPU. Look at the graphical differences in exclusive games. Here there is a 50% power  difference. 50% I tell you.

Sorry but this is "teh cell" talk all over again.

On paper /= real application.

It's not. Both consoles use the same architecture for both the CPU and GPU.

We can make a direct comparison between the GPUs unlike the 360 vs PS3 which had different architectures for both CPU and GPU. Multiplats will likely have a combination of better resolution, greater tessellation, more shader effects, more physics, better lighting etc. It'll be like the difference between Medium and High settings on a PC game.



Scoobes said:
sales2099 said:
michael_stutzer said:
sales2099 said:
Wasn't PS3 being boasted for similar things?

In the end, because multiplats are the bulk of libraries, they will be made to tailer to Xbox and PS4, and they will be made as equal as possible.

Only exclusives can set them apart, but I suspect even then the graphics gap will be minimal.

Keep telling yourself that. Ps3 had a significantly worse GPU. Look at the graphical differences in exclusive games. Here there is a 50% power  difference. 50% I tell you.

Sorry but this is "teh cell" talk all over again.

On paper /= real application.

It's not. Both consoles use the same architecture for both the CPU and GPU.

We can make a direct comparison between the GPUs unlike the 360 vs PS3 which had different architectures for both CPU and GPU. Multiplats will likely have a combination of better resolution, greater tessellation, more shader effects, more physics, better lighting etc. It'll be like the difference between Medium and High settings on a PC game.


Started well.

Possibly...but a very big possibly not at this point.



fillet said:
Scoobes said:
sales2099 said:
michael_stutzer said:
sales2099 said:
Wasn't PS3 being boasted for similar things?

In the end, because multiplats are the bulk of libraries, they will be made to tailer to Xbox and PS4, and they will be made as equal as possible.

Only exclusives can set them apart, but I suspect even then the graphics gap will be minimal.

Keep telling yourself that. Ps3 had a significantly worse GPU. Look at the graphical differences in exclusive games. Here there is a 50% power  difference. 50% I tell you.

Sorry but this is "teh cell" talk all over again.

On paper /= real application.

It's not. Both consoles use the same architecture for both the CPU and GPU.

We can make a direct comparison between the GPUs unlike the 360 vs PS3 which had different architectures for both CPU and GPU. Multiplats will likely have a combination of better resolution, greater tessellation, more shader effects, more physics, better lighting etc. It'll be like the difference between Medium and High settings on a PC game.


Started well.

Possibly...but a very big possibly not at this point.


Why do you say it's "a very big possibly not"?  

Why would multiplat games be treated differently than during the 7th gen, where most of them looked and performed better on the 360?