I've noticed this as I was playing Super Metroid, but it seems like sequence breaking and speedrunning are designed into the game. You have the ability to wall jump from the get go, and Shinesparking really is a secret move, designed primarily for doing stuff like getting through an area without this one item that you would need otherwise.
Glitches are to speed run certain games, but are there other games like Super Metroid that have speed running and sequence breaking seemingly play a crucial factor into the level design?
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)










