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Forums - Gaming - Which games are designed for speed running?

I've noticed this as I was playing Super Metroid, but it seems like sequence breaking and speedrunning are designed into the game. You have the ability to wall jump from the get go, and Shinesparking really is a secret move, designed primarily for doing stuff like getting through an area without this one item that you would need otherwise.

Glitches are to speed run certain games, but are there other games like Super Metroid that have speed running and sequence breaking seemingly play a crucial factor into the level design? 

 

 



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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Sonic the Hedgehog. Especially any hedgehog engine one.



Xxain said:
Sonic the Hedgehog. Especially any hedgehog engine one.


THIS!



The first (and most recent) BIT.TRIP games.



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Donkey Kong Country. During the ending, Cranky Kong says, "I did this using one life and it took less than an hour." I made it my goal to achieve this on a game file and finally did, all while attaining 101% as well. My point being that the game is designed in many sections to haul ass, bouncing from enemy to enemy to blast through the levels. Fun stuff.



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Xxain said:
Sonic the Hedgehog. Especially any hedgehog engine one.


Is that the 1st Genesis Sonic one?

(I really have to play that one day. Making it my goal to play all the classic Retro titles.)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

archbrix said:
Donkey Kong Country. During the ending, Cranky Kong says, "I did this using one life and it took less than an hour." I made it my goal to achieve this on a game file and finally did, all while attaining 101% as well. My point being that the game is designed in many sections to haul ass, bouncing from enemy to enemy to blast through the levels. Fun stuff.


I second this. DKCR took it a step further by adding a Time Attack mode, and the levels once again were designed for significant amounts of ass-hauling.



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F0X said:
archbrix said:
Donkey Kong Country. During the ending, Cranky Kong says, "I did this using one life and it took less than an hour." I made it my goal to achieve this on a game file and finally did, all while attaining 101% as well. My point being that the game is designed in many sections to haul ass, bouncing from enemy to enemy to blast through the levels. Fun stuff.


I second this. DKCR took it a step further by adding a Time Attack mode, and the levels once again were designed for significant amounts of ass-hauling.

I agree, but the problem with DKCR (for me) was that I hated... HATED... ABSOLUTELY FRICK'N HATED the fact that you had to shake the Wii remote to be able to do your roll move which gave you a speed boost when followed by jumping. God, I despised that design choice. That single flaw brought the game's score down at least an entire point for me. I've seen people on Youtube pull it off in tight spaces like it was nothing, but I sucked at it. I never would have been able to achieve what I did in DKC with that; just give me a good old button to hold down to run any day.

Did I mention that I hated having to shake to roll in DKCR?



Mario 64. There are A LOT of glitches in the game, but there are some ridiculous jumps that aren't glitches which are great to reach certain areas faster.

VVVVVV. Pretty short game (my first playthrough was like 2 hours) but if you are really good and you don't die you can easily beat the game under 20 min, no glitches at all.



Nintendo and PC gamer

When I saw the title of the thread, I immediatly thought of Super Metroid.

I hit to say Super Metroid, but I see that the OP mentioned Super Metroid lol.



 

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