Under development for 18 months, Super Metroid was directed and written by Yoshio Sakamoto, and produced by Makoto Kano with Gunpei Yokoi serving as general manager. The game's story follows Samus Aran as she attempts to retrieve a stolen Metroid from the Space Pirates.
The game was given universal acclaim, receiving an aggregated score of 96 percent from Game Rankings, making it the website's 9th highest-rated game. Electronic Gaming Monthly named it the Game of the Month for May 1994, gave it an Editor's Choice Award, awarded it as the Best Action Game of 1994, and named it the Best Game of All Time in 2003. In 2007, IGN ranked Super Metroid 7th in its list of Top 100 Games of All Time.
The main reason for creating this thread, however, is to share secrets. These are not explained in the game but there for the player to find. I hope you will enjoy.
Crystal Flash is performed by following these steps:
- Samus must have 50 or less energy, nothing in her reserves, and at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs.
- Samus must morph into a ball.
- Holding down + aim up button + aim down button (default L and R) + fire button will initiate the Crystal Flash.
This will result in Samus rising into the air in a ball of light, suitless, while her energy tanks rapidly refill.
Notes: Power Bombs must be selected for this Technique. Also, the ammo supply will drop as the Crystal Flash is performed.
Tell me your opinion of these moves or the story of how you discovered them, and any info you can share.
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