I wonder how many people tried to connect the first day!... probably 30% of owners. (so assuming 400k sales first day that's like 120k)
I wonder how many people tried to connect the first day!... probably 30% of owners. (so assuming 400k sales first day that's like 120k)
DMeisterJ said: This isn't the norm in online games. Halo 3, CoD4, Burnout Paradise, Unreal Tournament III on the PS3 all worked when I first played them on thier respective first days. (I played my friends PS3 when UT3 first came out) But here's to hoping that they fix it for the american release. |
from your example, only Halo 3 and CoD4 would be an example of good servers. Burnout didn't sell much, and neither did Unreal. Although I thought I heard that Halo 3 temporarily brought down the XBox live servers, but I really don't know.
DMeisterJ said: This isn't the norm in online games. Halo 3, CoD4, Burnout Paradise, Unreal Tournament III on the PS3 all worked when I first played them on thier respective first days. (I played my friends PS3 when UT3 first came out) But here's to hoping that they fix it for the american release. |
Wait since when is Halo 3 on the PS3? o_O And if you count the Beta test, no it really wasn't the best online experience then, they had to massively test it before they figured out what worked, same goes for any huge online game, SSBB will get fixed no problem, anyone jumping the gun should use a little sense, personally on release day I'll be playing single player to unlock the characters I want.
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