| J_Allard said: Since these are both big franchises, I would hope a game from 2010 has outsold a game released 6 months ago. |
It's bigger than Halo:Reach as well brah.
It has become clear you have no logical argument.
Which Is the bigger 1st party exclusive? | |||
| Gran Turismo | 237 | 50.97% | |
| Halo | 228 | 49.03% | |
| Total: | 465 | ||
| J_Allard said: Since these are both big franchises, I would hope a game from 2010 has outsold a game released 6 months ago. |
It's bigger than Halo:Reach as well brah.
It has become clear you have no logical argument.
Of course it sold more than Reach. Another Halo game came out in 2011 and another in 2012.
Your non sequiturs are adorable but won't win you any arguments :)
Neither is a 1st party exclusive so the discussion is pointless. Halo isn't platform exclusive either (PC).
| J_Allard said: Of course it sold more than Reach. Another Halo game came out in 2011 and another in 2012. Your non sequiturs are adorable but won't win you any arguments :) |
Just when I thought your arguments couldn't get any stupider. Lol.
I'm sure Halo: Combat Evolved Anniversary edition really cut into Halo:Reach sales...hahahah
I'm also sure Halo 4 cut into Halo:Reach sales when it was barely managing 10k a week prior to its release.
Zzz...bring facts next time, you'll fare better.
| Mummelmann said: Neither is a 1st party exclusive so the discussion is pointless. Halo isn't platform exclusive either (PC). |
How are they not 1st party exclusives? And saying Halo isn't platform exclusive because of PC is like saying GT PSP makes GT not platform exclusive.
| Rpruett said: 1.) You're the only one discussing profit. Profit is minimally relative and cannot be used to determine. Consider the example, I sold 10 items for 1,000,000,000 dollars each. The other guy sold 100 items at 10,000,000 each. Who was more profitable and who was more popular? There is a difference here and this is why profit is a faulty use here. So when I talk about a variety of outside metrics, I'm very much talking about this dynamic. 2.) Call of Duty was never big title prior to this generation. It didn't 'change' in popularity, it just wasn't popular until 2006 and beyond. It's r eally that simple. Mario had strong numbers in NES/SNES/N64 days. Had a complete tail-off comparatively during the GC era. Then went gangbusters when the Wii came out. Did Mario decrease in popularity? Ofcourse not. The specific factors relating to a Mario game purchase changed and therefore the consumers purchasing habits changed. As I said, you could have tried to float an argument during the GC era that Mario was in the 'decline'. Which obviously would have been entirely wrong. 3. The ability for a game to reach all demographics is huge for the long-term market and popularity. Fads change, Halo already isn't the most popular FPS in North America. If the next Xbox isn't the top console, Call of Duty could EASILY eclipse it on multiple platforms even more than it already has, The most popular Halo has sold around 4 million copies everywhere outside of the United States. The most popular Gran Turismo has sold around 8 million copies outside of the United States. To put that into perspective, Halo doesn't even have THAT type of gap within the United States over Gran Turismo and I think we all could agree that Halo is more popular than GT in North America. 4. Are you being intentionally obtuse or dense? The last three major Halo releases combined (Selling to probably the same 1.8 million fans) doesn't even add up the total number of sales that Gran Turismo 5 has this generation. The leap of faith is only on the Halo side, not the GT one. Halo has only sold well in the United States and UK. 5.The impending release and eclipse of a console soon to be completely un-supported completely does support me though. 6. You know this because? What about owners of the PS1/PS2 versions that didn't get a PS3 this generation but still really enjoy the series? That's the problem trying to say "X game is popular now and Y game is just dead!!". We're back to the whole Mario on the Gamecube argument. |
1. No, we were both discussing profit. Go back and look. First, you started to imply that Halo may not have been as profitable because it was expensive to make, then you said you agree it probably was more profitable, and now you're trying to say "relative profit" or whatever is more important. As for your example, you were obviously more profitable and the other guy obviously reached a larger audience size. Not sure what's so confusing. Furthemore, Halo sells a hell of a lot more copies during initial release, which means it sells more copies at full price, and makes even more profit there.
2. I see you're trying sneak in words like "popularity" to change the argument. We are talking about how big a game is, using audience size - people who play the game - as the metric. So yes, Mario did decline in audience during the GC era, since there were less people who played the game. Popularity is too unpredictable to be considered in these situations. For example, Sonic is probably still a very popular character, but to say he's big would be misleading, unless of course you're only concerned with how many people know him, rather than how many people are interested in buying a game. For that, audience size is a better metric.
3. If a fad could change in America, it could change in Europe. Yes, Call of Duty could grow stronger but I don't see why that should be a problem for Halo. Call of Duty saw tremendous growth this generation year after year, yet Halo seems to be relatively unharmed. If anything, CoD has helped Halo by exposing more people to the FPS genre. You have failed to give an example of anything that could happen to Halo that would not also happen to Gran Turismo.
4. The last three *major* Halo releases are Halo 3, Halo: Reach, and Halo 4 and have sold well over GT5. You're probably trying to include Halo: CE Aniversary, Halo: Wars, and Halo 3:ODST as major titles. In which case, it is you which is being intentionally obtuse, since you know very well that these titles are no more major than GT5: Prologue. The leap of faith is on GT because, as I've said twice, GT's sales have been stagnant since it's inception, something you continue to ignore.
5. If that did happen, then that would be indicative of people losing interest in the Xbox 360 and transitioning to the Nextbox, not losing interest in Halo. The fact that Halo 4 has been outpacing Halo 3 should put out your claims that it's on the decline.
6. Unique users are usually considered people who buy and play the recent installments, not old-time fans who may or may not buy a GT game in the future.
Like Jay520 said in his thread, "bigger" is a vague term. However, in this gen Halo did better in more criteria's. So if I had to choose I'd say Halo.
| Talal said: Like Jay520 said in his thread, "bigger" is a vague term. However, in this gen Halo did better in more criteria's. So if I had to choose I'd say Halo. |
Except the OP specifically mentions All-Time, which would incorporate this gen as well as all previous gens...rendering your analysis obsolete.
dsgrue3 said:
Except the OP specifically mentions All-Time, which would incorporate this gen as well as all previous gens...rendering your analysis obsolete. |
Oh, I missed that. If it's all-time then yeah GT wins.
Edit: actually it's still very hard to decide, but I guess this time GT wins in most criteria's so it is bigger.
CGI-Quality said:
Huh? BOTH are 1st party exclusives. In terms of platforms, only Halo has shared console and PC versions. GT PSP is the only non-console version. Even then, you'd be reaching as far as you could. |
My bad, there were some changes made on 06 or 07 but Polyphony never became independent. Bungie is no longer tied to MS but the newly started 343 group own the "Halo" brand as far as I know. It's a question of whether or not to retroactively count or simply add the first three games into 343's portfolio to make them 1st party as a whole it as 1st party exclusive then, and there's still the matter of the PC versions.
Even still, it's a fairly silly discussion. MS fans will say "Halo" and Sony fans will say "Gran Turismo".
In terms of sheer sales, GT has it in the bag. It had one more generation to do it on though, discounting the 5th gen leaves the two franchises basically equal in sales, then there's the difference in attach rate, Halo clearly has a higher attach rate than GT. There are many ways to spin this to one's desire.